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> Dawn of the Great Era, Tcombat rebooted again.
Invisible
 Posted: Nov 17 2013, 09:58 PM
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Uberjarl Suzerain we have discovered Hill trolls to the east,they are huge creatures, 12 feet in height and 1500 pounds in all.
Th.ere is nothing to fear, this a blessing from the gods, they are handing us opportunities. We must seize these opportunities, send the army and have them bring back any eggs or baby trolls or whatever they can find, i wish to harness the power of these trolls and use them as a weapon.
As for the captain of the exploration team give him a medal and have a feast in his honor, the day after his feast send him and his team off to the west. Additionally, get word to the southern team and tell them they got beat to it and send them past our updated map area farther to the south. Reward Van Karlo appropriately. Along with the new trade agreement with PAK set up a Van Karlo Pak trading co. allow Van Karlo to have complete control of trade with a percentage of income coming back to me.

Build:


Research:

Actions:
explorers to the west
southern explorers to the deep south
Van Karlo Pak trading co.
Send army to collect troll (eggs) babies
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Spookums
 Posted: Nov 18 2013, 12:01 AM
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[Actions]

(Introduce myself to the Dwemer, make myself known and initiate trade relations with their nation)


(Tell the Slugmen that the spies that the Modun captured were able to relay me a message before they were captured. They tell me of a major offensive against the slugs that will turn the tide of war in their favor. Convince them that if action is not taken soon the Modunites could obliterate them.)


(Send newly found gold to the bloodmaul guild in secret to tip the scales in their favor and let them win their war.)





[Research Slots]

-Crystal-based weaponry
-Wizardy magics
-Architectural engineering

[Build Slots]

-Continue construction of Starfall Citadel
-Continue renovations of capital city
-Continue ushering in a new artistic and cultural revolution
-Continue recruiting, equipping, and training new soldiers

[Explorers]

-Send team to explore east of the kingdom
-Continue trekking south east

[Armies]

-(Basic infantry) Garrison within the capital
-(Basic infantry) Continue to accompany scouts through dangerous lands
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Ryker Stormblade
 Posted: Nov 18 2013, 03:55 AM
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MOAR EXPLORERS!!!!!! that will be all

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 Posted: Nov 18 2013, 06:33 AM
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The jungle probes, explores, breathes, watches, waits.

Continue all actions from previous turn.
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Zurumon
 Posted: Nov 18 2013, 07:41 AM
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Summer 6200, the hottest one in 35 years. To the dismay of farmers across the globe many crops wither in the heat, a food shortage is to be expected come winter.


The Children of the land manage to contact the mermaids but the mermaids refuse to speak with the trailwalkers. Of those staying there each night they are lulled to sleep by beautiful songs echoing across the lake. To the east the scouts have nearly made it to the sea as they walk through a forest not nearly as dense as their home. To the northwest scouts heading for Miststone encounter ruins of a tribal human village of ancient days. The humans were mostly killed by ancient stone weaponry. PAK while interested in forest bending is not interested at all of the idea of giving up metal working. But PAK does promise to be more responsible of their impact on nature. President Mispert announces a take a tree plant a tree policy and creates two national parks. KoH gets offended by the CotL diplomats pushing for a compromise, and comment that "... We will live in the sea before we allow another god to be worshiped in our kingdom. You pushing this upon us only will anger the heavens."


Mistone's Captain Marcus Fran Imeil heads west discovers a ruined temple filled with cultists to some dark power with many prisoners, clearly meant for some horrible fate. The brave Captain freed the prisoners and led a revolt clearing the temple of the cultists. Afterwards he sent the prisoners, some 1800, back to Miststone and is planning to continue west. To the south the explorers report encountering the largest flock of Albatross they have every seen. "... They all moved as one giant entity watching us for days."- First Mate Issac Douglas. To the East the operation is more or less a success as the military manages to capture five troll children and confirm that they do not lay eggs. But in this they suffer twenty percent casualties. House Van Karlo's first shipments of weaponry from PAK mysteriously goes missing. Houses Di Andre, Convictus, and Zeiln begin opening questioning Van Karlo's ability to successfully transport goods.

The Arkedon Dominion's scouts head southwest accompanied by a regiment of soldiers. Towards the end of summer they reach a vast Savannah stretching hundreds of miles. The Dwemer Federations welcomes trade and soon a variety of fish and textiles enter Arkedon markets. Telling the Blood Maul guild of the spy(the slugmen have no say in the government, they are the labor caste) leaves them rather skeptical, but with the presentation of vast funds they humbly accept and promise to repay the debt. Arkedon scouts to the east have discover a massive creator with slagged metal scattered all throughout it.

The Jungle grows uninhibited. To the west it's albatross spy a valley as fertile as the one it originated in. To the east the albatross finally find humans sailing south along the coast of a land the jungle is unfamiliar with.

Reylia's scouts to the west have seen land but the land seems to be already occupied as lights can be seen from the distance. To the east the scouts continue sailing reaching deep ocean.



Jungle

Research

?????????? 2/6
?????????? 2/4
?????????? 2/8

Building
???????? */*
????????? */*
???????? */*
???????? 2/2

People of the Land

Research
Drum Circle 2/3
Furred form 2/15
Fast growth 2/6

Building
Magic schools 2/9
expand forest */*
Diplomatic grove 2/4
settlers 1/5
Trailwalkers 2/2

The Arkedon Dominion

Research

Crystal-based weaponry 2/8
Wizardy magics 2/20
Architectural engineering 2/6

Building
Starfall Citadel 2/14
Capital Renovations 2/4
Propaganda 2/2
Additional Artistic imput 1/3
Standing Army Unit 2/4

Miststone

Research

Improved masonry 2/6
Advanced Mining 2/6
Cannons 2/8 Ship cannons 0/2

Building
Settlers 2/5
Raiding Ships 2/4
Walls(E+S) 2/9
Standing Army Unit 2/4


Kingdom of Reylia

Research
???????() 2/5
?????? ????() 2/3
????????? ??????????? () 2/14

Building
???????? ??? ???????? 2/4
??????????*/*
Explorers 1/2
Explorers 2/2
Factories 2/15
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Greatest_Dude
 Posted: Nov 18 2013, 11:21 PM
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Grow my friend, we are the childeren of the land, i hear you are the miststone. we wish to learn of how you find praise of our divine mother

who is the divine motheR?

she is the one that gives all life

we praise her through meryment and fetivities

pease show us these festivals

why?

so we can see how you praise our divine mother, we also wish to pass through your land to see more of our mother.

our festivals are only privy to those of mistone to preserve their sacredness to our people aditionally the inards of our land are not welcome to outsiders who may wish to spy. the privlage to walk among the mistone people without being one of mistone is not on that comes free of price

you fear the land?

we fear none but ourselves

so why fear outsiders?why do you lie?

who is lieng? i do not fear you. we simply do not give without taking

we only wish to see if you are acceptable of the land and if you do not trust us to see then you fear what we can doyou lie to your selvesif you wish to see our land then we are open to you

you do not deem us acceptable and we have no desire to see your land. we do not fear what you can do. we deem ourselves accseptable. you are not a messiah of the creators

we are not, we are her childeren

so are we you are no better than us

i never said we are better, only wish to see your culture for ourselves, so we can see if we want to give to you

what you can see from here is what you will get.

i am sorry you fear land, it is sad that you fear what you do not know

i do not fear you

then why build walls? why not let one inside your land? why never accept outsiders for who they are?

because this world is harsh, not everyone is loving and cares and we have to adapt to this just as everything must adapt.

i am am sorry that you have no love, may you find it in yourself.

if you wish to survey our lands go ahead, as geusts, we do not wish to turn guests away but like i said before to walk amoung us without being one of us costs

What does it cost?

nothing for now, because you are geusts

can we cross through?

yes, but others from your nation must pay tribute or contribute in some way to our society

very well
~actual talk between Miststone and CotL (Robert and ME)

it is the divine mother that gave raised us above beasts, she did this so that we may love what she has done. ~second tenant of the Chlidren of the land

Build:
Stop forest growth
Build settlers
Build settlers

Research:
Ironwood

Actions:
-Continue talk with mermaids use fish as knowlage gatherers for the lake
-Send diplomats in miststone
-Explain that they need not give up metal to know the land to PAK only give to land for what they recive. We are pleased with their new policy.
-KOH we agree there is only one divine and we are brothers in worshiping it
-begin preaching in Miststone, using healers, and shapers and animal talkers

Exploration:
-stay at lake
-head into miststone
-conitue down coast
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Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Invisible
 Posted: Nov 19 2013, 02:54 AM
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what?! This is an outrage!.... A whole shipment?! Van Karlo you better make sure nothing like that ever happens again or instead of Van Karlo Treading Co. it will be one of the names of your competitors, you best step it up. Additionally if i find out one of the other houses is responsible for the sabotaging of this then Van Karlo will get more benefits and all of the other houses will be limited.

As for Captain Marcus Fran Imeil i will personally give him a medal and promote him. Additionally, try and recover any of what the cultist were studying, talk to the slaves etc etc whatever you can do to find out, and give the slaves the option of working service in the military in return they will get money, training, and additional opportunities.


Actions: Pull out from the east, bring the boys home
southern explorers continue as it
western continue
Give the slaves a oportunity to work in the military for money and opportunities/ possibly land if we can afford it or use it as aditional explansion outside the walls but under my protection (my land)
Research: Masonry to que ????? to live research
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Spookums
 Posted: Nov 20 2013, 03:56 AM
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From the notes of Uriel Alzadaal, Grand scholar of Arkedian history :
The summer of 6200 was a time of great prosperity for the People of the Arkedon Dominion. The ascension of the Kirin'zar (or Crystal King in ancient Arkedian dialect) had left the various Arkedian kingdoms in an ill state. The chaos of the Unification Wars had left many a city in ruins, and remnants of the great battles could still be seen across the entire kingdom. In an effort to stabilize the crippled empire, the Crystal king began to issue a series of public works in order to revitilize the nation's economy and gain the favor if his people. One of the boldest endeavors of this project was the restoration of the ancient Arkedian capital of Kirinheim. In centuries past Kirinheim was the seat of power for the legendary king Arkedon. However, in the hundreds of years of war following the great king's passing, Kirinheim had become the site of many battles, turning the once golden city into little more than a necropolis. Upon his Ascension the Crystal King gathered together refugees from the various nations and moved his court to the newly reclaimed Kirinheim. With great hope and nationalistic zeal the Arkedian people worked day and night to build a new home for themselves on the foundations of the ancient empire. Roads were paved, buildings were restored, and great monuments dedicated to the new empire were erected. Kirinheim soon became a cultural paradise for artists across the world, it influence soon spreading to the neighboring lands.

[Actions]

-Send research team out to the crater. Discover its origins, the nature of the metal within it, and anything notable about the surrounding landscape. (Mainly if this crater would be a good place to create a settlement.)

-Continue to officially stay out of the Modun/Bloodmaul conflict. Bide time and keep supporting the bloodmaul in secret until they overwhelm the Modunites.

-Send artists to Dwemer, commission a great statue of their leader and send it to them as tribute.

[Research Slots]

-Crystal-based weaponry
-Wizardy magics
-Architectural engineering

[Build Slots]

-Continue construction of Starfall Citadel
-Continue renovations of capital city
-Continue ushering in a new artistic and cultural revolution
-Continue recruiting, equipping, and training new soldiers

[Explorers]

-Establish a survey station at the crater site. Start work on a small research settlement in order to divine the nature of the landmark.
-Continue trekking south east

[Armies]

-(Basic infantry) Garrison within the capital
-(Basic infantry) Continue to accompany scouts through dangerous lands

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 Posted: Nov 21 2013, 11:49 AM
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The Jungle sits in the loudest possible silence. Growing by the hour. Hundreds of thousands of tiny, incidental events all coming together to form a cohesive whole, a great hive-mind of thought and action and purpose. The jungle breathes, the jungle consumes, the jungle produces. The jungle knows.

All albatross continue on their strange, implacable course. They seem to ignore the boats, as birds are wont to do, and soar east over the mainland.
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Ryker Stormblade
 Posted: Nov 22 2013, 07:33 AM
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Scouts will stay somewhat distant and observe the people before going in.

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Zurumon
 Posted: Nov 22 2013, 07:48 AM
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Sorry I was going to update tonight but I ended up marathoning Magi: Laberynth of magic.
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Zurumon
 Posted: Nov 22 2013, 08:07 PM
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Fall 6200 Food shortages across all countries are leaving many very concerned about the upcoming winter.

The Jungle continues to spread and its vision continues outward. To the east after spotting the human ships and finds a land filled with furnaces and the smell of metal. Populated with large snakes and Elves.

Miststone western scouts come across a loose grouping of human tribes. Extremely primitive and lacking serious numbers, they are very impress with the scouting parties metal weaponry. Most of the former slaves go to work farming on the outskirts of the land. Meanwhile at the courtroom house Van Karlo has captured two suspeects who claim to be sabotaging Van Karlo goods under the orders from House Zeiln. House Zeiln argues against this claiming that Van Karlo is just trying to use this whole facade to get rid of House Zeiln and take over their trade routes. Which does have some merit since House Zeiln and Van Karlo have been vicious rivals since before twelve generations of kings.

The Akedon Dominion I surprised to hear that the war is already over with Madun surrending and giving up vast portions of land. The Blood Maul Leader Guild Master Vhorn has declared no interest in controlling so much land and is holding an auction for the northern chunk of land between Blood Maul and Madun. He has announced privately to Akedon diplomats that he will give the sectioned off land bordering Akedon to the Akedon dominion to pay off the Blood Maul's debt. Studying the metal from the creator to the east Akedon scholars have only been able to determine three things one it is twice as durable as steel, two it is three times as strong as steel, and three it is three times as heavy as steel. Dwemer is grateful of the statues being built of their leaders. The scouts to the south are now crossing a desert luckily they ran into a traveling merchant who told them of many oasis along their path.

Reylia scouts have successfully infiltrated the country to west, it is a strange country filled with small lizardmen with over sized craniums. Much to the dismay of the scouts they can't seem to understand their language. They seem to communicate just by saying "Ack". An example "Ack Ack ack ack Ack Ack aCK" is I would like to buy that slab of beef, while "Ack Ack ack ack Ack Ack aCK" is also what great weather we are having. Despite language problems they have learned that they are a primarily argriculture society with advance sciences. Their leader is President Ack Ack Ack. And their flag has a bunch of stars on it.

The children of land are continued to be avoided by the Mermaids. But learn that the lake is extremely deep and the Mermaids have an underwater city at the bottom. The most educated of PAK know that they not need to give up metals to follow your way, but some are not interested and others reject and are spreading misinformation to the public. Chancellor Mispert apologizes for the misbehavior of a few and would be glad to incorporate more land friendly policies if they didn't harm the economy. HON dismisses the children of the land's attempt to unify their deities and closes it's borders to the Children of the land. To the south the Trailwalkers have come across a massive nation of timber and stone. Large orcs populate the land calling themselves the Rakran. They are brought to the largest stone ziggurat the size of a small mountain. Were they are greeted by an Orc with a feathered tiger skull crown who introduces himself as Mutaka son of the Great Dragon of the Depths, he who causes the earth to tremble with his movement. "You are welcome to explore my kingdom but be wary these jungles are untamed and test your courage and strength." To the northwest in Miststone Diplomats are greeted most generously by House Convictus who is eager to hear all about the diplomats magic and society.


Jungle

Research

?????????? 3/6
?????????? 3/4
?????????? 3/8

Building
???????? */*
????????? */*
???????? */*
??????? ?????? 1/4

People of the Land

Research
Drum Circle 3/3
Ironwood 1/12
Furred form 3/15
Fast growth 3/6

Building
Magic schools 3/9
Diplomatic grove 3/4
Trailwalkers 2/2
Settlers 2/5
Settlers 1/5
settlers 0/5 on hold

The Arkedon Dominion

Research

Crystal-based weaponry 3/8
Wizardy magics 3/20
Architectural engineering 3/6

Building
Starfall Citadel 3/14
Capital Renovations 3/4
Additional Artistic imput 2/3
Standing Army Unit 3/4

Miststone

Research

Improved masonry 3/6
Advanced Mining 2/6 halted
???? ???????????? () 1/10
Cannons 3/8 Ship cannons 0/2

Building
Settlers 3/5
Raiding Ships 3/4
Walls(E+S) 3/9
Standing Army Unit 3/4


Kingdom of Reylia

Research
???????() 3/5
?????? ????() 3/3
????????? ??????????? () 3/14

Building
???????? ??? ???????? 3/4
??????????Infrastructor */*
Explorers 2/2
Factories 3/15
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 Posted: Nov 22 2013, 08:54 PM
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Continue all previous actions. The albatross continue their current course, seeking to escape this blighted land.
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Greatest_Dude
 Posted: Nov 22 2013, 10:44 PM
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After meeting Mukata Bear-claw, had seen what he hoped for this outer land; people who see and know of the Great mother and see her as we do. Though worshiping only an aspect of the great mother like the Heavenly birds, These people could be one of us as we could of them, they see the natural order that one must fight or die, and most importantly that the lad is sacred. Nothing like the heavenly birds who only see what mother can give them with nothing being given in return. Tonight we see the animals of this new land and see what they have to say, we will brave this jungle for it is mother's will.

-have a festival with the Rakran, showing them our drum circle, calling forth the animals and seeing what they have to say.

-enter into the jungle and see this new land

Why would one lie to the populace. Why would the alpha lead his pack astray? I just do not understand, all we do is help.

-find why the nobles are spreading these false ideas and rectify the problems to the populace

Rein 4th 6200
My name is Evarferr Tigren Convictus the 37th in standing for my house. I have started this journal to keep track of my wits and my glory. I have been sent by our high father to this new land of the valley. By finding their weakness or even their source of this magic I will raise surely to 20th in standing or even 10th!!! I fear for these beastly land though so I have brought Tryn the Hunter and of course Garrven my house Carl. I head off today may this be a short journey.
~Evarferr T. Convivtus

-accept house Convictus into our teachings and show them the wonders of the land

"A city?" Fur-tail said quietly to himself. The fish must have miss seen but this was the 13th fish that has said the same thing.
"What is it Fur-tail? Where do these fish men live?" Soaring bird asked his wings open and above is head to protect him from the rain.
"The fish say they live in a city"
"A city underwater? That is impossible!" Soaring-bid was flabbergasted at this, nothing could be built under water there wasn't enough space.
I know but it seems Mother has surprised us with a gift." Fur tail spoke as his gaze drifted off to look at the lake. "If only they would talk to us"
-continue to try to commune with the Fish men and scout the depths

Research: N/A

Build: N/A

Actions:
-have a festival with the Rakran, showing them our drum circle, calling forth the animals and seeing what they have to say.
-find why the nobles are spreading these false ideas and rectify the problems to the populace
-enter into the jungle and see this new land
-accept house Convictus into our teachings and show them the wonders of the land
-continue to try to commune with the Fish men and scout the depths

Explorers:
-Continue through Miststone and follow the sea, pay in our "money"
-ask if the Rakran know of any other lands, and see their magic
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Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Spookums
 Posted: Nov 23 2013, 03:30 AM
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From the notes of Uriel Alzadaal, "The early years of the Arkedon Dominion: Volume 1:

The following autumn was a time of great anticipation for the Arkedian people. Throughout all of Kirinheim the streets were teeming with a aura of vigor not seen since Arkedon himself walked amongst us. By royal decree a great festival was to be held upon the winter solstice in honor of the city's revival, and to celebrate the King's ascension. This "King's day" would later become one of the most popular and festive of holidays in the Arkedian calender. (For more information on the traditions and practices held during King's day please refer to chapter six).

Although the midlands were bustling with excitement and prosperity, all was not well within the rest of the dominion. The blistering heat of the summer had left the Arkedian fields dry and withered. The low crop yield spelt trouble for the populated regions, and threatened to hamper the festivities back at the capital. The ruling bodies however were determined to see their renaissance continue unhindered.

To the north, a more interesting game began to take shape. Fresh from victory over the Modunites, the Bloodmaul clan began its occupation over the conquered lands. The official stance of the Dominion was one of non-involvement, refusing to choose sides in the ongoing conflict. The effects of the war however was not beyond their notice.


[Actions]

-Send humanitarian aid to the land I was gifted. Tend to the wounded, repair some of the damage to the villages the war caused, basically seem like a benevolent force whose sole purpose is to help the people out with no strings attached. Curry the favor of people without letting them know I control their lands now.

-Start riling up the occupied people. Send agents to encourage the rise of a resistance movement, one whose goal is to take back the lands the Bloodmaul conquered. Train and equip the rebel forces in secret and have them infiltrate the northern occupation zone and harass the Bloodmaul forces.

-Once the rebels start causing problems, use my good ties with the Bloodmauls to bend their ear to my advice. Convince them that if they let these acts of rebellion go without reprisal, it could spell trouble for them in the future. Who knows, maybe the slugmen will get ideas and try to secede as well? It would seriously hamper their operations if left unattended. Best to make an example of these rebels with a show of force...

-Begin preperations for a grand festival to celebrate the reconstruction of KirinHeim and the revival of Arkedian Culture. Parades, festivities, entertainment, the whole nine yards. Boost morale and patriotic zeal with the dawn of the Arkedian revival.

[Research Slots]

-Crystal-based weaponry
-Wizardy magics
-Architectural engineering

[Build Slots]

-Continue construction of Starfall Citadel
-Put the finishing touches on the city renovations.
-Continue ushering in a new artistic and cultural revolution
-Initiate final stages of unit training.

[Explorers]

-Head east to the giant peaks dotting the eastern horizon
-Continue trekking south east

[Armies]

-(Basic infantry) Garrison within the capital
-(Basic infantry) Continue to accompany scouts through dangerous lands

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