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> Dawn of the Great Era, Tcombat rebooted again.
Invisible
 Posted: Nov 23 2013, 07:18 PM
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Actions: Bring southern explorers back and send the to the west coast south of Miststone
Begin colonizing the native villages and set up coercive labor #christophercolombus
Just leave the van karlo situation be for now but if shipments keep going missing get another house to do it

Building:
Research center
standing army

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Ryker Stormblade
 Posted: Nov 24 2013, 10:00 PM
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Get those new explorers exploring, north and south.

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Zurumon
 Posted: Nov 25 2013, 05:21 AM
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Winter 6201, those not in valleys abundant with food begin to suffer as the poor harvest leads to low food stores. The winter looks to be a long a cold one.

The Jungle continues to spread. Nearby a mountain explodes in ash and flame, rumbling the earth and raining hellfire(not actual hellfire) around it. To the west the Albatross find a human society filled with statues of men, and with no regard for land. To the east the albatross quickly leave the land of burning metal, only to fly into a land being torn apart by eaglemen so that they may collect shinny stones and metals.

Miststone's explorers quickly make "citizens" out of the small villages. Meanwhile scouts of the Children of the land pass through miststone paying the toll with an elk carcass, bear skull, leather bag of bark, a human ear, and a stone hunting axe. House Van Karlo continues to deliver on goods but is requesting the help of the king's law to crack down the one(s) responsible for the recent attacks on their shipping lanes.

The Akedon Dominion is able to avoid severe food shortages by trade with Dwemer and the Bloodmaul. Competition between the two foreign markets keeps prices relatively low. The Bloodmaul after auctioning off the largest piece of conquered land, Dwemer won the bid, returns to their original territory. In the new province given by the Bloodmaul, Akedon agents work to earn the favor of the people. The people of the province are left rather confused as no higher government is issuing orders or collecting taxes. The Agents find it very easy to turn the local populace against the Bloodmaul. To the east just beyond the creator the explorers find a much vaster mountain range than they had thought. Soon after their discovering one of the mountains explode in a colossal volcanic eruption. To the southeast the explorers have come across a nation of small lizardmen with large craniums who only say varying forms of "Ack". The explorers are unable to communicate and the Lizardmen refuse to let them pass through their lands. While smaller the Lizardmen seem to have advanced rapid firing crossbow.

Reylia's scouts to the west while not understanding the language manage to follow a group and discovers humans have reached the country coming from the northwest. So far the other scouts have not discovered anything. Reylia has a research and Build slot open.

The Children of the Land cannot locate the false speakers in the land of PAK, but Chancellor Mispert has done quite a bit to get rid of superstition regarding their neighboring country. With winter the mermaids retreat deep under the lake any and all communication attempts fail, but it is learned that the mermaids cannot speak to fish. House Convictus sends three parties of scholars with armed escorts, and for the most part they just observe occasionally asking a question or two. When presented with the sight of cannibalism the scholars begin to walk closer to there armed escorts. To the south the Rakran jungle is a humid, disease infested, dangerous, and hostile environment. By communicating with the beasts the trailwalkers find them untrusting and violent beyond reason. When this is brought up their Rakran guide merely states "They cannot afford to be anything else here." Messiah Mutaka grants the trailwalkers an audience of their most sacred ritual as a demonstration of their magical might. In a tight valley thousands of Orcs gather and stand on a colossal stone platform at the base of the valley, all the Orcs shove plenty of moss in their ear and instruct the visitors to do the same. Then the Orcs on the side begin beating large drums connect to the platform, completely synchronized. While the others begin chanting, stomping, and dancing. In the very center resides Mutaka surrounded by those with dominance over earth enhancing their stomps to shake the earth, around them are fire shapers creating all sorts of bright images of various hunts, wars, and of what is assumed to be the Dragon of the Depths. The result of this is a localized earthquake that lasts for an hour. Later, the Rakran are impressed with the Children's drum circle, less so with the ability to talk to animals. The Rakran once new a human society to the south but hunted them to extinction hundreds of years ago. Other than that they have come in contact with no societies.



Jungle

Research

?????????? 4/6
?????????? 4/4
?????????? 4/8

Building
???????? */*
????????? */*
???????? */*
??????? ?????? 2/4

People of the Land

Research
Ironwood 2/12
Furred form 4/15
Fast growth 4/6

Building
Magic schools 4/9
Diplomatic grove 4/4
Settlers 3/5
Settlers 2/5
settlers 1/5

The Arkedon Dominion

Research

Crystal-based weaponry 4/8
Wizardy magics 4/20
Architectural engineering 4/6

Building
Starfall Citadel 4/14
Capital Renovations 4/4
Additional Artistic imput 3/3
Standing Army Unit 4/4

Miststone

Research

Improved masonry 4/6
Advanced Mining 2/6 halted
???? ???????????? () 2/10
Cannons 4/8 Ship cannons 0/2

Building
Settlers 4/5
Research Facility 1/8
Standing Army Unit 1/4
Raiding Ships 4/4
Walls(E+S) 4/9
Standing Army Unit 4/4


Kingdom of Reylia

Research
???????(Infiltration) 4/5
????????? ??????????? () 4/14

Building
???????? ??? ???????? 4/4
??????????Infrastructor */*
Explorers 2/2
Factories 4/15
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Greatest_Dude
 Posted: Nov 27 2013, 12:08 AM
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blah blah fluff (i'll do it latter)

build: N/A

Research: N/A

Actions:
-invite Miststone, PAK, and Rakran to send representative for our diplomatic grove
- ask if the Rakran would like to share our knowledge of the land magic with each other and create an alliance as we both know of the earth's power


Explorers:
-move the people at the lake out to area 11
-have explorers in Rakran continue creating a good aliance with the Rakrans
-continue following the sea

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Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Invisible
 Posted: Nov 27 2013, 06:29 PM
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Building:
Schools/colleges/acadamies

Actions:
Pacify van karlo don't really put to much into it but don't wrongly persecute anyone
continue coercive labor in the east but send the explorers in the east south
Put one of the houses in charge of the east similar to conquerors in south america
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Ryker Stormblade
 Posted: Nov 28 2013, 07:31 AM
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Build
The Maw
Research
?????????

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 Posted: Nov 28 2013, 11:05 AM
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Continue current actions, use research slot 2 to support slot 1 for now.

The albatross look for cleaner air nearby, to preserve their health and because they've seen enough of this blighted land.
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Spookums
 Posted: Nov 28 2013, 08:28 PM
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[Actions]

-Continue to foster the rise of a resistance movement. Find an Arkedian symphasizer within the resistance and push him to become the rebel leader

-Send envoys to the remaining Modun lands to establish diplomatic ties.

-Convince them that the Dwemer have no right to buy the conquered land as it belongs to Modun. Tell them about the rising resistance movement in the occupied lands and how the people desire Modunite leadership once more.

-Once Modun invades the conquered land again, convince the dwemer to invade Modun in retaliation.

-Continue to supply and support the Resistance in secret, let the rebel leaders know my stance against the bloodmaul and how we believe they should be wiped out for invading their lands. (I hope to eventually put the rebel leader in my pocket and use the modunite rebels against the bloodmaul.)


[Research Slots]

-Crystal-based weaponry
-Wizardy magics
-Architectural engineering

[Build Slots]

-Continue construction of Starfall Citadel
-Speed up production of citadel
-Recruit settlers
-Construct university for the study of magic and star-crystals

[Explorers]

-It would be incredibly foolish to try to scale a mountain during winter, head north along the range to see where it ends.
-Head east towards the shore then circle back up north along the coast towards the mountains

[Armies]

-(Basic infantry) Garrison within the capital
-(Basic infantry) Continue to accompany scouts through dangerous lands
-(Basic infantry) Head to the borders of the newly acquired region

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Zurumon
 Posted: Nov 29 2013, 07:06 PM
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Spring 6201 with the harsh winter over, now there is almost nothing but clear skies and the occasional rain shower.

The Jungle continues to expand covering the entire peninsula in foliage. It's eyes locate the origin of the humans ships that came from the northeast. A large human society most built with stone covers the land to the north, fire burn metal here but not nearly as much as the lands southeast of this place. The most eastern group of Albatross escape the polluted lands to find a vast forest filled with humans, elves, and those sentient snakes. The Albatross are shocked to find that the locals can speak to them. To the far west the Albatross continue traveling through the human kingdom. Two research slots are now available.

The Children of the Land find another nation to the northeast of them, Ranous Disciples Incorporated. A strange group of humans ruled by several mega corporations, Mega Tech Inc., Lightning Inc., and Innovation Inc., who form a theocratic nation. The trailwalkers upon arriving are offered several free coupons for 15% any Lightning Inc. device. The trailwalkers are very confused at this strange place. Meanwhile back at the lake communication with the mermaids was successful, they were avoided the trailwalkers because hunters have tried poaching them in the past and they were being cautious. In the home forest a massive flock of Albatross arrives from the KoH. To the south Mutaka announces that there will be peace between our two clans, but those that wish to learn the power of the Dragon must travel here and prove there worth. A few Rakrans head to the great forest to explore it, hunt, and some to learn the druidic ways. PAK and Rakran send diplomats to your grove but Miststone has yet to reply.

Miststone's Royal guard uncover not only that House Belatros was behind the attacks but their plan to cause infighting among the other houses and seize their power. House leader Felipe Belatros is now in custody. House Van Karlo shows their appreciation by throwing a "King's day" feast in the capital, the people are currently very happy. House Damini takes over the villages to the west. The scouts move on to discover the lands of Genisis. Filled with a race of strange humanoid bearmen that are roughly 8ft tall. These bearmen seem to have the lower have of a horse and a long powerful tail that would be found on a reptile. They possess advanced technology and a magical art of replacing limbs with ones made of metal. Their society is complete totalitarian, ruled by Emperor Vizark Shockgear.

Reylia manages to steal a map from the visiting humans in the strange alien lands. They learn of the distant lands of Dwemer, Mudun, and the Blood Maul Guild. Deciphering the Ack Ack language is proving to be too difficult for the field agents. 1 building slot is open.

The Akedon Dominion continues to encourage open rebellion within the former Mudun territories. Akedon bankers are asks for loans from dwemer, when inquired as to what these are for the dwemer reply mercenaries. Akeden agents track the money going to Blood Maul independent mercenaries hired by dwemer to quell the increasingly restless population to the north. These mercenaries are freelance and do not wear the Guild's uniform or insignia. To the southeast the explorers after complete messing up trying to decipher the Ack language ended up ordering 500 chickens, they were glad to leave. To the North of them the explorers are surprised to find the mountain range continues.


Jungle

Research

?????????? 6/6
?????????? 4/4
?????????? 5/8

Building
???????? */*
????????? */*
???????? */*
??????? ?????? 3/4

People of the Land

Research
Ironwood 3/12
Furred form 5/15
Fast growth 5/6

Building
Magic schools 5/9
Settlers 4/5
Settlers 3/5
settlers 2/5

The Arkedon Dominion

Research

Crystal-based weaponry 5/8
Wizardy magics 5/20
Architectural engineering 5/6

Building
Starfall Citadel 6/14
Speed up citadel */*
Settlers 1/5
Mystical Arts Academy 1/8

Miststone

Research

Improved masonry 5/6
Advanced Mining 2/6 halted
???? ???????????? () 3/10
Cannons 5/8 Ship cannons 0/2

Building
Schools 1/5
Settlers 5/5
Research Facility 2/8
Standing Army Unit 2/4
Walls(E+S) 5/9

Kingdom of Reylia

Research
???????() 4/5
????????? ??????????? () 4/14
??????????() 1/6

Building
???????? ??? ????????() 4/4
The Maw() 1/3
??????????Infrastructor */*
Explorers 2/2
Factories 5/15
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Greatest_Dude
 Posted: Nov 30 2013, 02:00 AM
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the large group of albatross huddles in a circle, all together, all staring as one with their beady yellow eyes. they've landed in the village and are just waiting there in the center, watching suspiciously

"why birds do you gather in such a large grouping?"

it takes a long and uncomfortable moment before all of them reply in unison, telepathically, channeling some unknown force. "SEARCHING."

"did you find what you look for, if not then you will, the land provides"

"SEARCHING FOR HARMONY." Dozens of eyes follow the druid's every movement. "YOU ARE THE FIRST HOPE."

"you are not a normal beast are you? have you been gifted love by the land like us?"

A long, long pause. The birds' eyes glow in unison, all different, pulsating colors, looking almost hostile as they stare at the druid. Before long, they settle down again. "...They are my children." The voice they send out is strikingly different now. Female, but not friendly. "As well as my eyes. I speak through them now."

"who? what? are you?"

"To you, I would be best described as..." The front albatross ruffles its feathers a little. "...a god. I am the jungle. I breathe life."

"be you the mother?" the druid says in awe

"The mother of many. I gave birth to the jungle and all its creatures. I have been here since before life first crawled onto land. I maintain harmony between all things."

"you are a conduit to the mother?"
"the land provides"he whispers to himself." please come before our council so they may see your divinity"

"I plant the seed from which life grows and adapts. The origin of all..." She stops, and pauses. "You would presume to look upon me in the flesh, child?"

"I care not. i merely wish to for you to show your self to the leaders of our people"An even longer pause. It almost seems like she's stopped completely, until finally...

"...Kiss the earth."

with that the druid kisses the earth.The man's lips are met with only warm dirt, but then... something else, earthy but soft, rising, pushing him upward. A woman, her bare skin pale, speckled with blues and greens and blacks and browns. Her eyes glow a cool, lush green, bright and penetrating, and in place of hair, she has bone-white antlers, or perhaps branches, growing up from her head in jagged bunches. Her lips are black, warm, comforting, and beautiful. The man feels more vital and alive and healthy than ever. She disconnects the kiss, pulling back, narrowing her eyes at him slightly and stepping back to cross her arms. Strange, exotic flowers grow at her feet, and the albatross circle around reverently.
"Take me to them, then."

she is taken before a group of 37 people of different races; human, snake, elf, bird men, dryads, and one massive treant sporting a beard made of moss, even for a tree he looks old. all are suprised to see the godess but the Treant. finally the teant breaks the stunned scilence of the crowd
"what brings you here, miss?"everyone is shocked at his bluntness

She looks around, unimpressed, and stands before the Council, seeming small before such a large crowd, but her eyes are fierce and powerful. She's left a trail of flowers in her wake. "I am probing outside of the jungle. Those touching your borders are making a corpse of the land, and I will decompose it back into the earth and make it new."

Father Green stares unimpressed at the goddess "i have seen something like you before. your ways are too aggressive. you grow, and destroy what you do not like. that is not harmony. you an invasive destroyer. i have taught these people of our mother and how she cares for us as we care for her." the council is outraged at this attack against such a divine being that stands before them, most say this a outrage and beg for forgiveness at this insult, but a small minority saying that Elder green has protected us and we shouldn't doubt him

"You are mistaken." Her clear, confident voice rings out unfettered through the chattering crowd.
"I will extend my reach. I will offer humans harmony with nature. To return to the warmth and love of the mother who birthed them. They are welcome to live in peace with me and prosper happily and healthfully. However..." She makes a wide, sweeping gesture. "Your neighbors have rejected the love of the Earth." She speaks eloquently, for one who did not know their language until just five minutes ago. "They take advantage of her bounty, they ravage and steal and destroy and murder with no thought to the future. They will lead the planet to destruction if left unchecked. They have forgotten to fear and respect the power of nature." She clenches her fist, raising her chin slightly and narrowing her eyes.
"I am returning that fear to them. They will no longer be allowed to think that nature is at their beck and call. I will make sure that their irresponsible violence toward the children of the earth is met with true retaliation. Nature cannot be tamed."

the majority of the council begin cheering, clearly excited about this prospect. while the small minority just look at elder green, to see what he will say.

"you are correct they do not respect the land, but i do not think that fear should be used, as then they will only fear the land, and never learn to love it. these people do not fear the land they love it for it's bounty"

"Ah." She holds up a slender finger. "That is the key. They will receive from me what they give. The more they accept, love, nurture, and live in harmony with nature, the more I will reward them with its bounty and comforting caress. That healing light, that gentle breath that you all hold so dearly." She gives a small, pleasant smile to the gathered creatures before looking back at the Elder and frowning sharply. "Likewise, the more they attempt to subjugate, enslave and destroy nature, the more it will punish them, the more it will push back. The jungle protects itself. It is their own actions that will seal their fate. This is the only way they can learn."

"though we act in different ways the jungle and the forest share the same goal. we should join together so we may show the joy of the land and teach the others a better way"

"I have great respect for the forest." She lays back, suddenly supported by a network of strange vines and plants from the earth that surround her gently with colorful flowers. Lounging as such, she rests her cheek on her hand and regards the Elder in a more relaxed fashion. "A place of serenity and beauty, calmness and rejuvenation. So unlike the loudness, vitality, and sharp edges of the jungle, but we are sisters, brethren, and one cannot exist without the other. I love it to no end." She plucks a small fruit from beside her, and delicately devours it, licking her lips. "...We will be as the two antlers of a single cause. We have much to offer each other."
-the first meet of the jungle


resaerch:
-Veins of the Land

build:
-Sweat lodge of deep thought

actions
-send people over to Rakran to learn of the land there
-send settlers to the lake
-exploring the new country, invite them over to our diplomatic grove
-bring the mermaids into the alliance

explorers:
- send explorers up above lake
-contine following the sea
- explore country side

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Invisible
 Posted: Dec 2 2013, 01:01 AM
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Actions:
send southern explorers to the east coast
use king day to alert the people of the new schools project/spread popularity of it
send a gift to the bearmen/diplomacy
Not very eagerly, go to the diplomat shit of the tree people
send a gift to the nigs next to me and invite their peeps over and give them a feast (I'm gunna propose a exchange of tech)
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Zurumon
 Posted: Dec 2 2013, 06:54 AM
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Due to Cecille's current predicament I'm updating tomorrow. Those who posted in the correct time frame will get a temporary bonus to the rolls next turn.
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Spookums
 Posted: Dec 2 2013, 08:32 AM
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[Actions]

-Convince the rebel leader to put more pressure on the foreign invaders.

-Improve relations with the Dwermer and learn more about their political makeup. Get the rundown on who sits on the council and what their policies and preferences are. (I need this information for later should I want to manipulate individual council members)


[Research Slots]

-Crystal-based weaponry
-Wizardy magics
-Architectural engineering

[Build Slots]

-Continue construction of Starfall Citadel
-Speed up production of citadel
-Recruit settlers
-Construct university for the study of magic and star-crystals

[Explorers]

-Man that's a lot of mountain. Keep trekking north
-Continue up along the shore

[Armies]

-(Basic infantry) Garrison within the capital
-(Basic infantry) Continue to accompany scouts through dangerous lands
-(Basic infantry) Head to the borders of the newly acquired region

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Ryker Stormblade
 Posted: Dec 3 2013, 06:43 AM
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Build
Universities


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Zurumon
 Posted: Dec 3 2013, 08:03 AM
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Summer 6201, the fortunate weather brings the people together all civilizations experience a minor population boon.

The Jungle continues to expand now covering the entire peninsula. Albatross to the west leave one human kingdom to enter another. The most northern flock continue and find a colossal mountain in the heart of the human kingdom. To the east the flock remain in the great forest. 2 Research slots and 1 build slot available.

The Children of the Land's Trailwalkers travel through RD Inc's land, finding little nature left and only farm animals. The people themselves are cheery and eager to show off the latest consumer good. RD Inc sends a diplomat to the Diplomatic Grove. The Settlers arrive around the lake. The mermaids send several students to learn magics from the local settlers. The explorers to the north of the lake run into large trolls that attack them using large rocks and tree branches, luckily most of the explorers manage to escape. The students sent to Rakran begin their trainning. Messiah Mutaka announces his plan for a hunting trip in the homeland of the great forest.

Miststone's gift is lost on the alien bear centaur reptiles, who identify themselves as the species Kazorn. Their Country the Autocracy of Genesis, refuses the gift as it served no proper function. Their society is in a constant police state, very orderly, and more advanced than Miststone in technology. The explorers also discover that the Kazorn have Aug-steel, Magical functioning replacement limbs. The also come in contact with explorers from the Akedon Dominion. PAK is much more favorly responding to negotiating a deal for sharing certain tech. PAK is willing to share the secrets of Metallurgy in exchange for a tech of equal worth. From going to the Diplomatic Grove Miststone comes into contact with representatives from Rakran and Ranous Disciples Incorporated. Also you got a settler whatcha gonna do with it?

Reylia Manages to identify the leader of the strange nation of Ack Lizards. President Ack Ack Ack, which they believe translate to President John Davis or Michael Twelve Spatulas or possibly Rodger Illegal Milk.

Akedon Agents report the dismissal of Blood Maul Mercs as the Dwemer Military arrives by sea. The Dwemer council is filled with 524 representatives, but akedon diplomats begin taking notes as to which way certain representatives vote. The rebels in Akedon controlled territory established a militia of critical size, the agents are worried they may have over done it. The southeastern explorers come across the southern tip of the mountain range. Meanwhile to the north the explorers have come across the Autocracy of Genesis a nation filled with strange creatures with the upper body of a bear man, lower half of a horse, and a lizards tail. The creatures call themselves kazorn. While the representatives of AoG are distant the explorers notice their advance teachnology and Aug-steel, Magical functioning replacement limbs. The Explorers come into contact with explorers from a far away kingdom of Miststone.




Jungle

Research


?????????? 7/8

Building
???????? */*
????????? */*
???????? */*
??????? ?????? 4/4

People of the Land

Research
Ironwood 4/12
Furred form 6/15
Fast growth 6/6
Veins of the land 1/10

Building
Magic schools 6/9
Settlers 5/5
Settlers 4/5
settlers 3/5
Sweat lodges of deep thought 1/8

The Arkedon Dominion

Research

Crystal-based weaponry 6/8
Wizardy magics 6/20
Architectural engineering 6/6

Building
Starfall Citadel 7/14
Speed up citadel */*
Settlers 2/5
Mystical Arts Academy 2/8

Miststone

Research

Improved masonry 6/6
Advanced Mining 2/6 Resuming.
???? ???????????? () 4/10
Cannons 6/8 Ship cannons 0/2

Building
Schools 2/5
Research Facility 3/8
Standing Army Unit 3/4
Walls(E+S) 6/9

Kingdom of Reylia

Research
???????(Infiltration) 5/5
????????? ??????????? (g) 5/14
??????????(Architechture) 2/6

Building
???????? ??? ????????() 4/4
The Maw() 2/3
??????????Infrastructor */*
Explorers 2/2
Factories 6/15

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