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> Dawn of the Great Era, Tcombat rebooted again.
Spookums
 Posted: Apr 8 2014, 02:30 AM
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[Actions]

-Contact Miststone. Ask them to send me some reinforcements to help take on the jungle. Or at least send me some warlocks to help deal with this spiderwood threat. In exchange they will be the first nation to be given a waypoint nexus.

[Research Slots]

-Manabombs
-Speed up living armor
-Living armor
-Prime Spell (Wind).
-Speed up Prime spell

[Build Slots]

-Crystal Riflers
-Reinforce wounded units
-Eclipse gate
-Mass produce jungle wards.

[Explorers]

-Check out that island we just discovered
-Start double-timing it back to Arkedian lands.

[Armies]

The following units will push forward into the Friedlands from the west. We'll retake as much land as we can while beating back any Dwermer resistance.

[Forward Strike team]

-(Sentinels) "Luna Guard" Vanguard Primaris
-(Crystal Riflers) "The Siege breakers" 1st platoon
-(Basic infantry) "Gold-cloaks" Arkedon division
-(Sappers) "Dawnrunners 2nd Brigade: Keep using their networks to aid the Dominion advance.
-(Warmages) "Gate-walkers" 2nd Battalion


[Western advance]

Break off from the Eastern advance and start conquering the western territories. Utilize the defenses set up by the sappers as best they can to conquer as much land as possible.

-(Sentinels) "The Silverhawks" Vanguard Secundus
-(Warmages) "Storm Corsairs" 3rd Battalion
-(Basic infantry) "Gold-cloaks" Amenthine division
-(Crystal Riflers) "Iron Hounds" 2nd Platoon

[The Clear-cutters]

The following units will engage the jungle units in the south.

-(Warmages) "Heralds of Ash" 1st Battalion: Use that magical aura sensing they learned from the CotL to spot the tunneling spiders when they try to ambush the units.
-(Crystal Riflers) "The Fire Watchers" 3rd platoon
-(Sentinels) "Dawn-Hammers" Vanguard tertious
-(Sappers) "Duskwalkers 1st Brigade: Use the terrain to their advantage, coordinate with the other units to start luring the jungle's forces into ambushes and traps.

[Misc Units]

-Destroyer fleet: Patrol the Dwermer gulf and destroy any supply or reinforcement ships that try and make it to the conflict zone. Establish a blockade to prevent the arrival of any reinforcements.
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Greatest_Dude
 Posted: Apr 8 2014, 10:59 PM
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research:
n/a

Build:
n/a

Misc:
-tell the symrek of the heroes and if they don't accept them as evidence of the potential f flesh then i'll get something else latter
-prepare for Aseha's meet and inspect for any attacks
-assure the people that Aseha is better than Eathermaw

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Zurumon
 Posted: Apr 9 2014, 02:57 AM
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Unfortunately with my new schedule updating Tuesday is no longer viable, I Plan on updating Thursday still.
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Zurumon
 Posted: Apr 11 2014, 05:29 AM
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user posted image
Fall 6214, KoH enters an economic recession all those trading with KoH will see less business.
The Vi'las Conference continues. PAK/RD Inc/Rakran agree in presenting Vi'las artifacts though all of them do not possess any. KoG admits to sitting on several digsites/artifacts but denies accept to any information about them. PAK accuses of KoG of trying to hoard Vi'las technology to establish dominance. The IC will vote on whether to force the showing of KoG's Vi'las ruins/artifacts.

CotL suffer from a massive riot as Aseah arrives, to make things worse the rioters manage to reach the dragon and began throwing "garbage"(yes everything is recyclable) at her. Aseah responses with a concussive roar which pushes the rioters back, and wounds hundreds, 13 die. Aseah continues to head to Ur and finishes her assessment. "Your God is much more balanced, you were wise to give it such a wide range of emotions. Still, you must have counter measures in place to at least subdue it. I do not believe it will come to this but never feed it souls."-Aseah to CotL council. Aseah then leaves as quickly as she came, undoubtedly heading back to her eggs. Citizens are still upset about Von Karlo. Lord Xoun announces that he has purified 85% roughly of the Agony woods. "There will be some permanently corruption in small areas and not much can be done beside sectioning it off and waiting. In these areas I've made sure nothing will grow for a hundred years by then it should be ready to be settled.

Miststone gets told by KoG that they get the bottom fourth, and they are aware of the Symrech portal and it is their territory. Meant to ask what info are you spreading so secret secret cause I have no idea. For the deal with Eliana ask Brooklyn. CotL have been silent about the issue. Tensions are gone but are lessoning between trolls in humans in Miststone. Scouts are wondering wear to go next.

Arkedon's southwest Island Colony is raided by undead beetle and waspmen. The colony unprepared loses most of the few remaining citizens all others flee. The Vydras the western advance continue advancing with little resistance from the dwemer. The forward advance pushes forward but are stopped when 3 commanding officers are assassinated, cause of death appears to be a druid skinwalker. Spiderwood and his army push forward reinforced by dwemer riflemen and artillery. But the true danger is two packs of Dragon Wolves. Arkedon forces set up a perfect defense but it is not enough the jungle attacks with overwhelming force and strength. Crystal riflers at 40%, sentinels at 20%, Sappers at 60%, and mages at 70%. The sentinels armor does not help much against the Dragon Wolves' Flame, many are boiled alive in their armor. Warmaster Luna highly recommends troops be diverted to the Jungle front. As the Jungle expedition forces are outnumbered and out gunned. Blood Maul mercs push Jungle raiding forces in the north out of Arkedon. Meanwhile explorers find on the island a bronze age civilization of humans called the Oshij, ruled by King George Dawnrider. The Oshij are currently being raided by the Vydras who are taking slaves, the Oshij tried to fight back but were decimated by the Vydras' superior technology. Now the Oshij are forced to "trade" for slaves. The Arkedon Destroyer continue to intercept civilian ships fleeing the Dwemer colony.




People of the Land

Research
Apex Shifting 18/18
Magic aura reading 8/8 Copy 13/22
Symbiotic magic 18/20
Termite control 8/8
Ur's Abilities 2/2
Fell magic conversion(what is Fell magic 10/10) credit from Xounites
Behemoth training 3/3
Talk to Ur 5/6
Kraken Training 5/11
Counterspelling 2/4
Train Quadceradile 2/9

Building
Emerald Knight 7/7
another Breeding pen 3/3
Predators Grove(Military Academy) 11/16
RE-equiping entire army with Magewood 6/6
Beast Riders 8/8
Beast Riders 8/8
Another god damn breedin pen(Cap) 3/3
Quintessence(spirit still isn't an element) 4/7
Rivers of Life 3/12
Settlersx2 2/4

Breeding
Magewood Tree 6/6
Hell Beasts 12/20
Windsteel Drake 10/10
Green Backs 7/7
Eve fruit 8/14(who is eve?)
Burn Policy termites 3/12
Atlas Lion 3/18

The Arkedon Dominion

Research
Eclipse Gate Project 22/22
Anti-life equation 22/22
Improved Crystal Containment 8/8
Living Armor(Magical Autonomy 15/18 Living armor 0/5)
Prime Storm 15/20
Mana Bomb 2/4

Building
Warmages 6/6
Etherium Crystal 3/3
Crystal Riflers 4/4
Mooore Mages 6/6
reinforce */*
Mass Produce Jungle Wards 4/5
Crystal Riflers 2/4
Eclipse Gate 2/6
Miststone

Research
totally not daemon weapons 16/16
Ironclad Enhancements (targeting instraments 6/6 Electro magnetism 5/10)
Harbingers 2.0(electric motor 5/5 Small electric motor 2/5 Stengthen electric motor 0/3 Harbinger2.0 0/4)
Godkiller Project 5/16
Napalm/flamers 2/12

Building
Excavate ruins 2/3
Enchanted Armor High Archons 8/9(Imps, maw beast, Malupiens, etc)
Harbingers 7/7
SA 1/4
SL SA w/ EA 4/6
Assembly Lines 4/12
reinforce 3/3
reinforce 3/3

Eliana

Research
Advance Metalurgy 12/12
Genetics 11/12
Uncover Lore 3/3 boast from CotL
PM(the text) 2/2
Windfury 4/16
Tesla Weaponry 9/14

Building
Re-equip with magic armor 6/6
Bear Drake Archers 7/7
Bear Drake Riders 7/7
Bear Drake Riders 7/7
Settlers 5/5
Greenhouses 2/2
Greenhouses 2/2
Power Plants 5/5
Reinforcements(all) 6/6
production being divided into wealth/growth
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Spookums
 Posted: Apr 11 2014, 04:47 PM
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[Actions]

-Contact Miststone again. I'd also recommend spending a build slot to create the waypoint, that way it'll be finished by the time my nexus reaches you.

-Try negotiating with Dwermer one last time. I want to try and convince them to end this war. They are losing crazy amounts of land every turn and they have no hope of winning. The longer they fight, the longer their people will suffer. The Dominion only joined this war to protect the rights of its people who were being abused and enslaved, we have no wish to drag this engagement out longer than what's needed. If they agree to a ceasefire now we will convince the Vrydas to stop their advance as well. If the council refuses then it is only proof that they do not have their people's best interest in mind and that they are fueled by corrupt and prideful fools.

-Have my explorers introduce themselves to the Oshiji. Bring them some supplies and spices from their travels so they can trade the Vrydas back for their families. Tell them of Arkedon to the east and offer them a place of refuge should they wish to flee. In addition ask them of the surrounding waters. Find out of they know of any islands to the west.

-Start deploying the jungle wards en mass. I want all troops on the front lines facing the jungle to deploy the wards in defensive perimiters to stave off their advance. If we can create a shield to prevent creatures and plants from getting close we can focus fire on Spiderwood and his demons.

-Hit up the KoG, see if I can order another shipment of lifevine potions.

[Research Slots]

-Manabombs
-Speed up living armor
-Living armor
-Prime Spell (Wind).
-Super Ward

[Build Slots]

-Crystal Riflers
-Reinforce wounded units
-Eclipse gate
-More jungle wards to sell to the other nations.

[Explorers]

-Explore the seas to the west.
-Start double-timing it back to Arkedian lands.

[Armies]

The following units will push forward into the Friedlands from the west. We'll retake as much land as we can while beating back any Dwermer resistance.

[Forward Strike team]

-(Sentinels) "Luna Guard" Vanguard Primaris
-(Crystal Riflers) "The Siege breakers" 1st platoon
-(Basic infantry) "Gold-cloaks" Arkedon division
-(Sappers) "Dawnrunners 2nd Brigade: Keep using their networks to aid the Dominion advance.
-(Warmages) "Gate-walkers" 2nd Battalion


[Western advance]

Break off from the western advance and help bolster the Clear cutters. With their combined might they may just be able to beat back this wicked jungle.

-(Sentinels) "The Silverhawks" Vanguard Secundus
-(Warmages) "Storm Corsairs" 3rd Battalion: Use their wind magic to displace the enemy troops. Weaken their assault charges with great gusts of wind and push individual battalions across the battlefield so the riflers can decimate the isolated units.
-(Basic infantry) "Gold-cloaks" Amenthine division
-(Crystal Riflers) "Iron Hounds" 2nd Platoon

[The Clear-cutters]

The following units will engage the jungle units in the south.

-(Warmages) "Heralds of Ash" 1st Battalion: Use their mastery of fire magic to help protect the other units from the Dragon Wolves. When the demon beasts unleash their flames, redirect the blasts back towards the less fire-resistant jungle units.
-(Crystal Riflers) "The Fire Watchers" 3rd platoon
-(Sentinels) "Dawn-Hammers" Vanguard tertious
-(Sappers) "Duskwalkers 1st Brigade: Try and slip into the dwermer lines and sabotage their munitions. Their republic rifles will be useless if they don't have their powder reserves.

[Misc Units]

-Destroyer fleet: Patrol the Dwermer gulf. If civilian ships try and flee to dwermer lands, redirect them to the southern territories. Only fire upon them if they try to breach the blockade.
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Invisible
 Posted: Apr 12 2014, 11:17 PM
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Actions:
Operation Ghost puppet (ho chi mihn):
Stage one in operation- inform small group of people in informational meetings (on the down low) ((how is this going))(((its a method to take over a country/ cause a revolt. Im spreading the ideals of my country/why its better/why you should switch/ whatever would appeal to them)))


Open invitation Massive festival near the coast with all sorts of competitions and art section blah blah invite the IC Genisis arkedon and eliana (how is this going)**

Attempt to trade with eliana for their wind magic teqnuiques (gunna ask her )

Call a summit regarding the vilas.: Vote for the presenting of artifacts.

permit van karlo to have a personal military force/ will send envoys

Run racial acceptance campaigns and work to improve troll ghettos/ racial discrimination :continue


Agree to the fourth but im keeping scientists/ men at the portal it is not theirs

research the portal more attempt to get scientists in eliana (mine) to study it (hows this going)



build:
SA/ KoH stimulus (text)

harbingers

Standing army

Mass production factories

linked standing army with enchanted armor



Halt econimic stimulus for a uncovering the ruins project

Research:
Harbinger2.0 (electronic)

Godkiller project ( invictus protected)

Napalm/ flamers



Armies:
NAVAL
3rd Ironclads: garrison

1st Ironclads "helveks destroyers" : garrison

2nd ironclads: garrison
MAGICAL

"The glorious" Enchanted high Archons w/ molten metal shit deamon: garrison

Medium archons: upgrade to higher archons (hows this going)*

2nd lesser archons: go banish the jungle daemons disgused as arkedon guys Upgrade to higher archons (hows this going)*

1st trolls "unkillable": reinforce in the troll community
1st attack trolls "godkillers": reinforce in the troll community
Standing armies:

Standing army: garrison

Standing army: garrison
Harbingers
"death's hand" 1st harbingers: garrison
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Greatest_Dude
 Posted: Apr 14 2014, 05:39 AM
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you have destroyed a tree, this is the first time in 600 years that a tree has been cut down by human hands... life begets life, death begets death, the wheel turns. mad.gif

research:
additional slot into copy (has 3 now)

Build:
n/a

Misc:
-revoke the Van carlo's land (it is government owned)
-declare ultimatum, either the deaths of the works who cut down all the trees or the deaths of the main family of the van carlos, to begin the cycle of life back for all the lives they took, or we will collect for them.
-lock down the van carlo workers in the lands
-calm the people down
-get Aseha to tell us how to study Ur so may know if this change is comes
-talk to Ur

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
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Zurumon
 Posted: Apr 18 2014, 06:07 PM
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user posted image
Winter 6215, Trolcago and ETE are at peace after Trolcago forfeits several islands to ETE. The International Council votes with a majority forcing all members to reveal artifacts. KoG refuses to reveal any artifacts. RD Inc. is warning of an International embargo. KoG say it does not owe any members of the council anything. The International Research Center is operational, the council will vote on what it'll research.
CotL's Ultimatum is not met instead the Von Karlo workers form a militia and entrench themselves. Von Karlo has appealed to the International Council regarding this issue. They already seem to have the support of RD Inc. and KoG. As head of the Council RD Inc. wishes to hear CotL side of this conflict. Meanwhile there is an Anti-Vi'las movement growing in CotL. They wish for everything Vi'las to be destroyed, especially Dragons. Aseah warns of several signs, one if Ur turns bloodthristy, two if Ur does not value life, and finally if Ur starts consuming vasts amounts of magic. Lord Xoun is reported to have imported animals to experiment upon. He assures that he is just trying to find any "hidden" properties. In the southwest explorers reach the ancient Symrech island. They aren't attacked but they are mostly ignored except by the troll slaves. They speak a tongue with similar linguistic patterns but still leaves the explorers unable to effectively communicate.

Miststone explorers are forcibly removed from the Symrech portal by a regiment of KoG riflemen, led by Karagim minoris officers and Karagim Majoris Count Nofangatu. The Troll rights movement is going quite well. However, many people are outraged at those barbaric CotL. To protest villages and cities are having giant bonfires in the village/city square. The archon's finally arrive in Arkedon to find the situation has changed. Spiderwood has accidentally opened a hell rift allowing potentially hundreds of unbound daemons to enter the world.Creatures made of black oil, in the vague shape of a humanoid with 9 white orbs where their eyes should be start pouring out of the rift. They are identified as the weakest of Qi'gip's minions. They begin work on trying to close it, but they find some one is powering the rift. Miststone has successfully uncovered the ruins, though Ethermaw destroyed about 90% of them, Miststone finds damaged plans to construct Hellstone.

Arkedon recieves a reply from KoG they do have several shipments of Lifevine and will send them provided Arkedon can afford them, they have heard rumors of Arkedon's treasury being depleted. The Dwemer will only consider peace when the land Arkedon and Vydras stole is returned to them. Arkedon ships begin redirecting the fleeing citizens. Spiderwood attempt to unleash a powerful warlock spell but causes a dimensional rift instead. Creatures made of black oil, in the vague shape of a humanoid with 9 white orbs where their eyes should be start pouring out of the rift. Miststone Archon's show up and try to seal the rift but cannot as it is being powered by someone. The Jungle pulls back the animals uproot most of the plants and bring them back into the jungle. ETE send a message they believe a group of rogue Reylians may be in the area, they believe they were hired by the dwemer. Explorers reach home. Western explorers explore the islands the Oshij informed them about. The Oshij warn that the northern most island has a fearsome dragon that lives upon it. So far Explorers on the northern most island have not found a dragon but there are thick swamps which make movement hard. The Vydras and Arkedon forces claim the pennisula with minimal casualties. Dwemer guerrilla movements begin popping up in conquered lands including the Friedlands. With reinforcements the expedition forces casualties remain about the same. The Oil daemons do not burn very well but when one of their orbs is smashed they turn to stone for a little bit in which they can be killed. Magi have gone to using kinetic blasts instead of flame.

Eliana explorers discover a colony of Modun. They have enslaved a race of Polar bear men. Eliana trade is booming with developing economic ties with KoG. (forgot to put it on the map) ETE explorers arrive on Eliana's western island. They wish to open a trade route.

People of the Land

Research
Apex Shifting 18/18
Magic aura reading 8/8 Copy 15/22
Symbiotic magic 20/20
Termite control 8/8
Ur's Abilities 2/2
Fell magic conversion(what is Fell magic 10/10) credit from Xounites
Behemoth training 3/3
Talk to Ur 6/6
Kraken Training 6/11
Counterspelling 3/4
Train Quadceradile 3/9

Building
Emerald Knight 7/7
another Breeding pen 3/3
Predators Grove(Military Academy) 12/16
RE-equiping entire army with Magewood 6/6
Beast Riders 8/8
Beast Riders 8/8
Another god damn breedin pen(Cap) 3/3
Quintessence(spirit still isn't an element) 5/7
Rivers of Life 4/12
Settlersx2 3/4

Breeding
Magewood Tree 6/6
Hell Beasts 13/20
Windsteel Drake 10/10
Green Backs 7/7
Eve fruit 9/14(who is eve?)
Burn Policy termites 4/12
Atlas Lion 4/18

The Arkedon Dominion

Research
Eclipse Gate Project 22/22
Anti-life equation 22/22
Improved Crystal Containment 8/8
Living Armor(Magical Autonomy 17/18 Living armor 0/5)
Prime Storm 17/20
Mana Bomb 3/4

Building
Warmages 6/6
Etherium Crystal 3/3
Crystal Riflers 4/4
Mooore Mages 6/6
reinforce */*
Mass Produce Jungle Wards 5/5
More Jungle Wards 1/5
Crystal Riflers 3/4
Eclipse Gate 3/6
Miststone

Research
totally not daemon weapons 16/16
Ironclad Enhancements (targeting instraments 6/6 Electro magnetism 6/10)
Harbingers 2.0(electric motor 5/5 Small electric motor 4/5 Stengthen electric motor 0/3 Harbinger2.0 0/4)
Godkiller Project 6/16
Napalm/flamers 3/12

Building
Excavate ruins 3/3
Enchanted Armor High Archons 9/9(Imps, maw beast, Malupiens, etc)
Harbingers 7/7
SA 2/4
SL SA w/ EA 5/6
Assembly Lines 5/12
KoH stimulus */*
Harbingers 1/7

Eliana

Research
Advance Metalurgy 12/12
Genetics 12/12
Uncover Lore 3/3 boast from CotL
PM(the text) 2/2
Windfury 6/16
Tesla Weaponry 11/14

Building
Re-equip with magic armor 6/6
Bear Drake Archers 7/7
Bear Drake Riders 7/7
Bear Drake Riders 7/7
Settlers 5/5
Greenhouses 2/2
Greenhouses 2/2
Power Plants 5/5
Reinforcements(all) 6/6
production being divided into wealth/growth
PM
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Spookums
 Posted: Apr 19 2014, 11:13 PM
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EPIC WIN MAN
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[Actions]

-Contact miststone and even Cotl. See if I could request some demonologist experts to take a looks at this portal thing. An open portal to hell is nothing to sneeze at, and the fact that some being is powerful enough to keep it open? That demands some serious investigation. If Rumors are to be believed, their age-old enemies the Reylians may be behind this. Whatever involves them can't be good for the international council as a whole.

-Have the mages in Shardspire look into this portal and collaborate with the Archons. See if they can trace the energy flows of the rift and follow it to whoever is keeping it open.

-Start spreading propaganda campaigns throughout the occupied Dwermer. Arkedon has no desire to continue this war, and yet the prideful and greedy Council of Dwermer still sends its people to the meat grinder. It was their callous decisions that instigated this war, and it is their disregard for the lives of their people that is causing thousands of deaths and untold suffering. Arkedon will continue to fight for peace, but in the meantime they will do their best to ease the lives of the occupied people and restore their lives to normal.

-To show that Arkedon's war was a war of freedom and not one of greed and conquest, I am going to relinquish the lands on the former Dwermer peninsula. Not to the council however, oh no. They are a caustic force with no regard for its people. Instead these lands will be given to the Dwermer people. I will officially allow the occupants of the land to establish their own sovereign state free of both Dwermer and Dominion control. While they will be allowed to govern their own people and handle their own affairs, the Dominion will assist them in getting off the ground so to speak. We will help rebuild their damaged country and help them kickstart their own economy and political body until they are stable enough to run themselves. I will even offer to allow the anti-dominion rebels in the friedlands to occupy important positions within this new nation, give them cushy jobs and help them make a difference for their people. I'm hoping this will placate the rebels and at least cool their hatred towards the dominion somewhat. Naturally, the most fanatical of them will probably remain as guerrillas in the Friedlands, but I'm hoping this will lose them many supporters and sway them to our side. Of course, the Dominion will secretly have a heavy influence on this burgeoning nation. I'd like to dissolve the Dawnrunners Sapper unit and have them permanently assume their civilian roles within this nation. They will take up positions as government officials, ambassadors, economists, military leaders, and other essential positions and help turn this into a puppet nation with pro-Arkedian leanings.

[Research Slots]

-Grab samples of the Inkspawn and see if their bodies have any beneficial properties. I am especially interested in the nature of their white orbs and non-flamable oil.
-Living Bastions. (Using the magical autonomy breakthrough we just researched, I want to create animated towers. Imagine a Rook from chess with arms and legs that can wade through enemy lines while carrying a payload of units, then hunker down and become a fortification when a territory has been claimed.
-Living armor
-Prime Spell (Wind).
-Super Ward

[Build Slots]

-Manaforge nursery
-Reinforce wounded units
-Eclipse gate
-More jungle wards to sell to the other nations.

[Explorers]

-Explore deeper into the northern island. If no sign of the dragon can be found, fall back and search the southern island.
-Set out west towards Austrom Minoris.

[Armies]

The following units will push deep into the Dwermer lands. I want that mountain taken and held.

[Forward Strike team]

-(Sentinels) "Luna Guard" Vanguard Primaris
-(Crystal Riflers) "The Siege breakers" 1st platoon
-(Basic infantry) "Gold-cloaks" Arkedon division
-(Warmages) "Gate-walkers" 2nd Battalion

[The Rift Guard]

The following units will form a defensive perimeter around the hell rift and prevent and demons from crossing over into Dominion lands. Official tactics to combat the inkspawn are as follows: the riflers and warmages will focus fire on their orbs and shatter them. Once they assume their stone form the Gold-cloaks and Sentinels will engage them and smash their bodies to pieces.

-(Warmages) "Heralds of Ash" 1st Battalion
-(Warmages) "Storm Corsairs" 3rd Battalion
-(Crystal Riflers) "Iron Hounds" 2nd Platoon
-(Crystal Riflers) "The Fire Watchers" 3rd platoon
-(Crystal Riflers) "The Rift Guard" 4th platoon
-(Sentinels) "The Silverhawks" Vanguard Secundus
-(Sentinels) "Dawn-Hammers" Vanguard tertious
-(Basic infantry) "Gold-cloaks" Amenthine division

[Misc Units]

-(Sappers) "Duskwalkers 1st Brigade: Resume their Dwermer Civilian guises and infiltrate the Guerrilla forces. I want them to blend in as best they can and report their activities to the main army. If they get the opportunity assassinate their most influential leaders to make the movement peter out, otherwise report their movements to the army so they can lure them all into a trap.
-(Sappers) "Dawnrunners 2nd Brigade: Dissolve into the fledgling puppet nation and occupy its upper echelons.


-Destroyer fleet: Break away from the Dwermer gulf. Head north and escort the explorers as they venture west.
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Invisible
 Posted: Apr 23 2014, 02:16 AM
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Projects: (can i have these in my post, like how theyre going or a pm)
Operation Ghost puppet (ho chi mihn):
Stage one in operation- inform small group of people in informational meetings (on the down low) ((how is this going))(((its a method to take over a country/ cause a revolt. Im spreading the ideals of my country/why its better/why you should switch/ whatever would appeal to them)))

Actions:
Letter to COTL:
"It has come to my attention that there have been and are being some injustices done to the citizens of my country, mistone. We understand that whatever they have done may have angered the people of cotl, however a threat apon the house of van karlo is a threat apon my people as a whole and therefore unacceptable. Regardless, the people of the land are a reasonable and intelligent people and i am sure it is just a misunderstanding that we can fix. Nonetheless in the future and the present if you have a problem with how my people are acting you speak directly to me and present this problem to me, not to my subordinates, as is the intelligent way to handle matters."
uberjarl suzerain

Letter to KOG:
"In regards to friendship and the removal of mistone citizens,
It is obvious to mistone that KOG are already aware of these points due to your great wisdom and intelligence. KOG and Mistone have been acquainted for quite some time, and you know that we have something in common. We both enjoy power and sometimes overlook what it takes to get to power. However, an essential part of getting to power quickly is allies. Allies are essential to the expedited acquiring of power because they not only reduce the amount of roadblocks on your journey, but also you have the potential to share power. Or take it. Anyways, we believe, and are sure that you agree due to your great wisdom, that working together is in the best interest of both of our great nations. Opposed to working against each other. Additionally, mistone is willing to work with KOG and make deals to get to a point where we can help each other out. "


Uberjarl suzerain




Attempt to trade with eliana for their wind magic teqnuiques (gunna ask her )

Call a summit regarding the vilas.: Present the actions done by kog and state to the counsil that it is imperative to make kog present their artifacts. Because, there is not a doubt in our minds that their only reason KOG could have for withholding them is the intent to plot against the International council, its allies and to end the living world as we know it .

permit van karlo to have a personal military force/ will send envoys

Run racial acceptance campaigns and work to improve troll ghettos/ racial discrimination :continue





build:
KoH stimulus (text)

harbingers

Standing army

Mass production factories

Standing army



Halt econimic stimulus for a uncovering the ruins project

Research:
Harbinger2.0 (electronic)

Godkiller project ( invictus protected)

Napalm/ flamers



Armies:
NAVAL
3rd Ironclads: garrison

1st Ironclads "helveks destroyers" : garrison

2nd ironclads: garrison
MAGICAL

"The glorious" Enchanted high Archons w/ molten metal shit deamon: stand by to move in if the cotl situation gets more heated

Medium archons (upgraded daemon): stand by to move in if the cotl situation gets more heated

2nd lesser archons (upgraded daemon) : go banish the jungle daemons disguised as arkedon guys

1st trolls "unkillable": stand by to move in if the cotl situation gets more heated1st attack trolls "godkillers": stand by to move in if the cotl situation gets more heated
Standing armies:
Soul linked enchanted armor standing army : stand by to move in if the cotl situation gets more heated
Standing army: stand by to move in if the cotl situation gets more heated
Standing army: stand by to move in if the cotl situation gets more heated
Harbingers
"death's hand" 1st harbingers: stand by to move in if the cotl situation gets more heated (last resort)
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Spookums
 Posted: Jun 26 2014, 11:46 PM
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EPIC WIN MAN
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I will not let this game fade way. Not without getting the last post in first!
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Greatest_Dude
 Posted: Aug 28 2014, 10:40 AM
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EPIC WIN MAN
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i tried to revive it, but alas it was not.

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Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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