Latest Shouts In The Shoutbox -- View The Shoutbox · Rules -  
Zurumon -- The plan is to update every Saturday
Ryker Stormblade -- AND THUS TCOMBAT RIDES AGAIN
Greatest_Dude -- and thus Korinna was forgotten as they didn't post
Greatest_Dude -- not if they don't post
Ryker Stormblade -- Korianna SHALL RULE

[ Smilies | BBCodes ]

Pages: (6) 1 2 3 ... Last » ( Go to first unread post ) Reply to this topicStart new topic

> Supreme Omega Tcombat 3rd edition, Once more with feeling
Zurumon
 Posted: Sep 2 2014, 06:14 AM
Quote Post


EPIC WIN MAN
******

Group: Moderator
Posts: 224
Dollars: 6480
Member Inventory: View

Donate
Member No.: 47
Joined: 5-October 11









user posted image
Squiggles are fertile valleys white on the borders of the area means there is land beyond while blue means water.

1: flat island with rocky hills not entirely ideal for farming. Lots of bears.
2: Rightside is a large lake, leftside ocean wild cattle and mustangs roam these plains
3: fertile valley surrounded by land, not much metals
4: Coastal land filled with ancient forests(not magical necessarily just old)
5: mountain pennisula, nearly impossible to farm but metals are abundent
6: Valley(not fertile) in the shadow of a large mountain range, people live in fear of monsters that come from these mountains.
7: Fertile valley in the shadow of a few mountains, peaceful.
8: Wide desert with Oasis spread out across it.
9: Pennisula filled with forest.
10: Rolling plains with a large river that runs though it.
11: Plains filled with metal slag, rumor has it that being equal part flesh and flame roam at night.
12: a valley with access to metal, wood, and farming land equally.

1 boon 1 bane or 2 boons 2 banes.

EDIT: Top 7 is actually a 3 in disguise and it's all Jarett's fault.
PM
^
Greatest_Dude
 Posted: Sep 2 2014, 06:24 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 226
Dollars: 320
Member Inventory: View

Donate
Member No.: 48
Joined: 5-October 11









Name: Blood tide clan (eventually empire)
color: red
Location: 6
Strengths: become exponentially stronger as they fight, naturally tough and strong
Weaknesses: need slave races to breed, poor diplomacy with the weak (anyone who doesn't have a half decent army)
Government: Chieftain (eventually an emperor)
Description: a people literally breed for war, born into the world in the bright viscera of the breeder slave's stomach, as they tear their war into the world. this is their first kill, the first of many. The Blood Born were bread and made for battle by the Far'un people, to fight their wars. this was fine for the blood born as they crave battle and literally grow stronger from each fight. but during peace time the blood born grew restless the only thing they wanted was to feel the crimson upon crimson, the red on red, the blood on their skin. they rose up against the Far'un and killed them and took them as their slaves. now the Blood born stand over the destroyed remains of their master's city. to go once again to war, free to chose their own targets.

The Blood Born: the blood born look similar to the race of their host mother, but stand at the physical physical prime of their race and the distinct red hue of their skin that they are named for. (starting as humanish) they breed by forcing a slave to drink the blood of the master after they stand heated from combat. after a week of gestation the slave is now gaunt as the child eats all of his food and tired as the child drinks the blood of the host, then when the host is at their weakest the child bites and claws their way out of the host kill it in the process of it's birth.

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
^
Ryker Stormblade
 Posted: Sep 2 2014, 07:11 AM
Quote Post


Awesome
*****

Group: Members
Posts: 71
Dollars: 1100
Member Inventory: View

Donate
Member No.: 68
Joined: 4-February 13









Encia

Area 12

Color Blue

A people of honor and integrity, the community is focused upon the progression and order of all.

Boons: Fast Research, Fast Build
Banes: Low tech, Low Population


--------------------
user posted image
PM
^
Invisible
 Posted: Sep 2 2014, 07:12 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 176
Dollars: 1860
Member Inventory: View

Donate
Member No.: 52
Joined: 8-October 11









Name: karthal
territory number 7
Color:cyan
Government: a city state system with three city states who run independently but in desperate times and other matters that apply to all the land they go to a republic with three heads each coming from one of the states

Karthal: A very peaceful,kind, respectful people. The land is very deverse and split into three parts, the home of the duoanimus, vestir, the home of the kalgar, aranor, and the home of the mysterious astromere whom sometimes journey to the other city states to pass on wisdom, condormancy. The huge deversity, peace is a quality seen across the land. The different people rely in eachother and often journey in between states in order to trade services.


Vestir: Home of the duoanimus. The duo animus are the backbone of karthal. They are the civillians, the farmers ,workers, merchants, builders, lawmakers and general normal people . They carry out all of the laymen tasks. The duoanimus do not cast magic and do not train to be warriors as it is not their culture, they thrive off of menial tasks as that's how theve lived for thousands of Years and it will continue for more hundreds. The duoanimus, many call themselves the slang word "vesti", are human looking and normal height. However, they have a unique feature ; each person is born with a animal, their spirit animal which they refer to as their soul. They're connected to their soul and each person has a different animal( some the same animal but never exactly the same) and very rarely will their soul change unless they as a person change. (Soul has no in game effect just flavor)

Candormancy: home of the astromere, a small cluster of villages . The astromere are immortal spirits who take the form of Usually humans or wizards but really whatever the frack they feel like. They are cursed by their god to never hold power or reproduce and are there to guide and support the people of karthal. They are 200 in number. And have just recently started magically branching out but still have a good knowledge

Aranor: home or the kalgar. Spiritual people who are warrior monks/knights. Normal, taller more muscular humans who are all very devoted to their discipline and spirituality. Their warriors are renown for levels of self mastery to the point where they can, after years of training, tap into their hidden magic potential and increase overall performance to superhuman levels. There are many duoanimus stories telling of veteran kalgar warriors whom, after meditation, can perform insane fests of strength.

Strength
Astromere (immortal wizzards that guide karthalians)
Kalgar (strong magically innate warrior monks who mediatate and channel magic to increase phisical ability, the more they learn to channel the stronger they fight ))
Weakness-
Slow army build time (astromere can't reproduce, and civilians can't be soldiers only kalgar can)
Slow population growth (no interbreeding, everyone lives super long lives, astromere can't reproduce)
PMEmail Poster
^
Spookums
 Posted: Sep 2 2014, 07:20 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 119
Dollars: 1290
Member Inventory: View

Donate
Member No.: 70
Joined: 13-November 13









Change in plans, lot 8 it is.

Country Name: Il Kamal
Territory Number: 8
Country Color: Viridian Green

Nation

The great nation of Il Kamal is a conglomerate of hundreds of smaller city states spread across a vast desert expanse known as the Howling Dunes. Il Kamar is a theocratic empire presided over by a council of high priests. Despite the savage reputation often attributed to the orc species, the Kamarians are a deeply spiritual and cultured people who revere the pursuit of art and science as one of the most noble paths. The art of alchemy and medicine are particularly favored by the scholars of Il Kamar, and its royal academies are revered far and wide for the medical and scientific miracles they've been able to produce.

Religion

To many outsiders the religious practices of Il Kamal may appear puzzling or even absurd. In ages past the great orzet nation was nothing more than a scattered collection of warring tribes, each host to their own regional god or goddess. These deities were diverse and many-fold, greatly revered by their patron cities for the blessings and protections they were believed to provide. The Orzet believed that their gods possessed a physical presence in the world which manifested as sacred idols. These idols were housed within great ziggurats which served as both religious temples and vaults. The Kamarian faith believed that a god could grow stronger by consuming other gods. Many wars were waged between rival tribes in the pursuit of seizing an enemy's idol and feeding it to their own deity. Over time two great city states, Il and Kamar, rose to prominence, each having conquered or assimilated hundreds of gods in their path to power. After a lengthy and bloody war which had ground to a decade long stalemate, the high priests of the warring nations each reportedly received a vision from their gods who commanded them to throw down their arms and make peace. Though the first years were rocky and full of religious strife, the two powerful nations were eventually able to put their differences aside and combine into the largest empire the Howling Dunes has ever seen.

Major Deities

The polytheistic faith of Il Kamal consists of a pantheon of dozens of minor gods presided over by the greatest gods Gelgashim and Unkedi.


She is as the wind, wild, untamed, and unbound. One cannot trap a breeze, only follow its path and ride its current.


In times of war no other god is given greater prestige than Unkedi, Goddess of war and the heavens. Known to some as the Summer Queen to some, or the Maiden of Storms to others, her domains are the heavens, freedom, unity, and martial prowess. From the heavens itself Unkedi is said to keep vigil. Night and day she watches the earth, for the moon and sun themselves are her own very eyes. A mercurial and unpredictable goddess, Unkedi's demeanor and whims change just easily as night turns to day. Rain and cool breezes are a sign of her favor while blistering heat and skin-flaying storms are signs of her discontent. Kamarian warriors wage battle by day, for that is when Unkedi's eye shines brightest, the fires of passion and war alight within her gaze. At night she looks to keep vigil over the earth, but her constant guard leaves her weary and her eye slowly closes as the weeks pass. It is considered an incredibly ill omen to wage war on the night of a new moon, for that is when Unkedi sleeps and cannot watch over her people. As a goddess of war she is often depicted as a golden-eyed four-armed woman wearing the cowl of a lion with a flaming mane. Her symbol is that of a Kopesh, her weapon of choice, with the sun and moon set in its groove.

Priests of Unkedi are known as Nakhali or "pillars" for they are believed to be the connection between the heaven and the earth. Nakhali tend to hold important roles as advisors and often generals in Il Kamal's military.


Heralds

Boones: Advanced alchemy, Quick cultural conversion
Banes: Penalty to diplomacy with theocracies, poor agricultural tech

The Orzet of Il Kamar
user posted image
PMEmail Poster
^
Zurumon
 Posted: Sep 2 2014, 07:39 AM
Quote Post


EPIC WIN MAN
******

Group: Moderator
Posts: 224
Dollars: 6480
Member Inventory: View

Donate
Member No.: 47
Joined: 5-October 11









BTW starting at medieval tech, 2 scouts, 2 spies, 2 standard army units. If your boon or bane is something complex or not completely obvious please elaborate.
PM
^
iliketwinkies
 Posted: Sep 4 2014, 12:07 AM
Quote Post


Member
**

Group: Members
Posts: 13
Dollars: 230
Member Inventory: View

Donate
Member No.: 76
Joined: 3-September 14









Hey folks, I'll take number 9 if ya'll don't mind!

Name: Sirenity
Color: Purple
Location: 9
Strengths:
- Beguiling seduction
- Strong defense in water areas (calming aura of land + violent seas)

Weaknesses:
- Weak army offense
- Low tech


Description:
Self-sufficient land because there are almost always aloof men being lured onto the island, usually lured from the rocks of shore and become hypnotized by songs of the Sirens. Then they become obedient and are used as laborers(foresting, agriculture and architecture) and by night, they become concubines. They cannot leave the island since they are not amphibious and the shores/bays are always stationed with sirens.

The country is a matriarch monarchy.
PMEmail Poster
^
Zurumon
 Posted: Sep 4 2014, 06:23 AM
Quote Post


EPIC WIN MAN
******

Group: Moderator
Posts: 224
Dollars: 6480
Member Inventory: View

Donate
Member No.: 47
Joined: 5-October 11









user posted image
Updated map with Countries placed. 3 research slots 4 production slots. Those who wish to post their first turn may do so but I will be waiting a bit longer to see if we have anyone else who wishes to join. Feel free to PM me through this website, facebook, skype, text, etc with any questions, concerns, or secret backstabbing actions.
PM
^
Greatest_Dude
 Posted: Sep 4 2014, 07:37 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 226
Dollars: 320
Member Inventory: View

Donate
Member No.: 48
Joined: 5-October 11









the Crimson Chief looks upon the land, his land. he never expected that by leading this rebellion against their weak masters that he would be leader of this new country. the slave pins are ready and his people look to him for guidance. the first thing is to attack and capture these "monsters" the blood born do not fear them as the Far'un did. we are strong, we are mighty, we are the blood of gods.

Research:
-how the blood born were created
-improved military tactics
-improved interrogation techniques

Build:
-knights
-knights
-breeding pits
-military academy

Misc:
-both armies and scouts move into the mountains to find and capture these monsters
-spies keep the new slave in check as publicly mutilate those who don't comply
-hunt down any people who knew how the Blood Born were created

New Bloods (standing armies): those blood born who have learned the discipline of war, but have yet to chose their bloody path

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
^
iliketwinkies
 Posted: Sep 5 2014, 01:04 AM
Quote Post


Member
**

Group: Members
Posts: 13
Dollars: 230
Member Inventory: View

Donate
Member No.: 76
Joined: 3-September 14









Research:
- Steel
- Acoustics
- Improved Siren Songs

Build:
- Explorers
- Coastal Forts
- Community Centre
- School!

Misc:
- Send 2 explorers to travel North, exploring upper peninsula
- Standing armies & 2 spies to just chill at home :3
PMEmail Poster
^
Spookums
 Posted: Sep 6 2014, 02:10 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 119
Dollars: 1290
Member Inventory: View

Donate
Member No.: 70
Joined: 13-November 13









[Actions]

-Commission the Royal Alchemist society to begin developing the Elixer of Anauza. This potion will be given to the strongest and most loyal of the royal army to transform them into the legendary Warriors. Drinking the potion is highly dangerous, but those who survive the consumption will be blessed with incredible strength, endurance, and nigh-indestructibility. Dubbed the Eternals, these men and women will have the honor of serving as both elite shock troopers and the royal guard.

[Research]

-Mounted cavalry
-advanced weaponsmithing
-Eternals formula

[Build]

-Royal Academy
-Settlers
-Military unit
-Aqueducts


[Scouts]

-Scout unit 1 head northeast
-Scout unit 2 head south
PMEmail Poster
^
Zurumon
 Posted: Sep 7 2014, 06:14 PM
Quote Post


EPIC WIN MAN
******

Group: Moderator
Posts: 224
Dollars: 6480
Member Inventory: View

Donate
Member No.: 47
Joined: 5-October 11









I plan on Updating either tonight or tomorrow.
PM
^
Ryker Stormblade
 Posted: Sep 7 2014, 11:56 PM
Quote Post


Awesome
*****

Group: Members
Posts: 71
Dollars: 1100
Member Inventory: View

Donate
Member No.: 68
Joined: 4-February 13









Encia a land united under a Constitutional Monarchy, it teems with people dedicated to the benefit of all. Raised under the code of the first King Roy Emberfell the man who untied the previously warring tribes of this territory. Known as the Ember code, as each follower carries with them the embers to ignite the fires of progress. The code is strict in its rulings detailing that, everyone has a duty to their fellow beings. Those that deviate from this belief are punished rather severely as it is seen as an insult to not only the devoted, but all of sentient existence.
Visitors to this peaceful nation will notice a level of camaraderie between people usually only seen between the closest of brothers. While a peaceful people they recognize the value of force as a necessity to defend their way of life, and the less savory factor of eliminating those that directly oppose the Ember code.

Policies:
Mandatory military service for 3 years
(do I need to actually construct a police force or would it be a policy)
Minuteman edict requiring each town to have a set of men ready to defend their homes at a moments notice
(also can we get some details on the implementation and limits of policies)


Build:
Farms
Mine
Barracks
Explorers

Research:
Steel? (I'm still in bronze age right from my bane)
Infrastructure
?????????? Super Secret Mystery stuff I BEGIN THIS BS RIGHT FROM THE START THIS TIME

Also included is an Ember follower going through his final right into citizenship and adulthood. Written in his own blood the symbols on the scarf are a promise of his dedication, resolve, and enforcement to the Ember code.

Edit: sad.gif I was hoping the picture would be bigger
Double edit: (be quiet I know what you're going to say) Send Explorers south, and west.

Attached 1 File(s)
Attached Image

--------------------
user posted image
PM
^
Invisible
 Posted: Sep 8 2014, 12:17 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 176
Dollars: 1860
Member Inventory: View

Donate
Member No.: 52
Joined: 8-October 11









Research :
Steel
Mass arrow deflection spell
Steam

Build:.
Kalgar warrior
Kalgar warrior
Meditate 1st kalgar
Temple library

Armies:
1st kalgar warriors "the devoted": deeper meditation
2nd kalgar warriors "the headstrong " :patrol

Explorers :
1st: go north
2nd : go north

Spies: study


PMEmail Poster
^
Zurumon
 Posted: Sep 8 2014, 08:16 AM
Quote Post


EPIC WIN MAN
******

Group: Moderator
Posts: 224
Dollars: 6480
Member Inventory: View

Donate
Member No.: 47
Joined: 5-October 11









user posted image
Month of rain, year 1

TheBlood Tide Clan moves into the mountains with the might of its armies. As they climb higher and higher searching for these "monsters" they discover plenty of snow, ice, and a few magma vents that spew heat and gases into the mountain air. One trooper manages to find a small creature some 2 feet tall grey hide bipedal with a large and wide head that has no eyes but six nostrils and large fangs from one flappy ear to the next. Soon after emerging from the very ground came thousands of these creature swarming the Blood tide clawing and biting their way over piles of their own dead to attempt to kill the Blood tide armies. One bite proves to be worse then death leaving the victim in a vegetative state. Both armies take 35% casualties. The next day there is no sight of the creatures, save the damage they caused and the corpses captured. Now Large Ape-like creatures with 14 eyes, tusks, rocky hides, and who stand as tall as siege towers roam the mountains.

Encia's scouts head out into the forests not finding much but more forest. The Southern scouts find a large fresh water lake. For the most part the implementation of policies goes well. There is room for improvement though.

Il Kamal's scouts find a vast Savannah to the south filled with zebras, elephants, lions, wilderbeasts, and crocodiles. To the northeast scouts find another oasis this one is dominated by a blue-eyed albino crocodile 40 meters in length. The beast preys upon the elephants in the valley but soon tries to make a meal out of the scouts a few are lost to the ravenous beast when it materializes behind them in a flash of bright blue light. The Royal Apothecaries request additional exotic reagents to help them create such powerful elixir.

The city-states of kathal discover a vast mountain range, filled with mountain goats who peacefully roam them only fearing the occasional mountain lion. Further away the Country of Zehkiki is discovered, just emerging from a tribal era to form an Empire under Emperor Khas Dor Logga. They are savage looking Hyena men who hunched naturally stand a bit below the average human. They mostly work with leathers but have access to plenty of iron. Their territory spans from forest to an large desert to the east. They do not trust outsiders.

Sirenity discovers the nation of Dwagono, a human nation ruled by a council of 9 blades. Their many knights ride upon large jungle tigers from their jungle lands. They are willing to trade as long as Sirenity remains honorable. More jungles are spotted northward and seem to go on from quite the distance.

Blood Tide
Research:
Blood Born 1/4
Imporved Military tactics 1/5
Improved interrogation techniques 1/3
Build:
Knights 1/5
Knights 1/5
Breeding pit 1/4
Military academy 1/6

Encia
Research:
Iron working 1/7
Architecture 1/4
???????????? 1/?
Build:
Farms 1/4
Mines 1/3
Barracks 1/4
Explorers 1/2

Il Kamal
Research:
Breeding Horses 1/5
Metalurgy 1/8
Eternals Formula 1/8+?
Build:
Royal Academy 1/8
Settlers 1/5
Standing Army 1/4
Aqueducts 1/4

Kathal
Research:
Metalurgy 1/8
MADS 1/15
Steam 1/18
Build:
Kalgar Warrior 1/4
Kalgar Warrior 1/4
Meditate 1/2
Temple Library 1/3

Sirenity
Research:
Iron working 1/8
Acoustic 1/4
Improved Siren Songs 1/12
Build:
Explorers 1/3
Coastal Forts 1/6
Town Halls 1/4
School 1/3

Note: I tried shrinking the photo but the forum didn't like the new format it cam out with so I'l need to figure that out.
PM
^
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:

Topic OptionsPages: (6) 1 2 3 ... Last » Reply to this topicStart new topic


 


 

Skin made by Kman of Kskins