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> Supreme Omega Tcombat 3rd edition, Once more with feeling
Greatest_Dude
 Posted: Sep 18 2014, 08:29 AM
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Andul awoke covered in sweet despite the snow surrounding him. the memory of his meeting with the statue fresh in his mind, and the burning question he had for it. why? why!? why did the statue show mercy? when he felt his flesh being removed he knew that this being was powerful and he was the example, but when he awoke shivering but alive laying before this being, he was unsure of himself. why did such a powerful being show mercy? this he must lean. and this is why he is following The Ice Walker (name pending) now. questions must be answered.

Blood Born Death rites: Drain the blood. eat the body. if not capable then body is drained then covered in blood and burned.

Research:
-blood born stuff
-medicine

Build:
N/A

Army:
New Blood #1, the liberators Bp2 65%
-go forth with cages and capture gremlins

New Blood #2, the callers Bp2 65%
-go forth with cages and capture gremlins

Explorers:
-#1 explorers: investigate the town that the children were found it

#2 explorers: follow the statue try to learn anything from it

#2 1/2 explorers: west, exploring and cataloging the promised lands, following where the statue came from

Misc.
-collect the children see if we can "help" them remember
-then take them in as slaves
-interrogate any remaining Far'un who know how the blood born were made
-begin breeding program to breed better slaves and breeding stock

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Azureink
 Posted: Sep 19 2014, 02:50 PM
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[~~Turn 4~~]
Research
Slot 1 - Arcana 1/?
Slot 2 - Physics 4/6
Slot 3 - Machinery 4/8

Build
Slot 1 - Research Facility 1/?
Slot 2 - Aqueduct 4/4 [Completing!]
Slot 3 - Farms 4/4 [Completing!]
Slot 4 - Farms 4/4 [Completing!]

Units
Reconnaissance Units:
Scout 1 - Continue reconnaissance until circled around to the Slikar Dominion. Then return to the Capital.
Scout 2 - Do not engage hostile forces. Disengage and retreat to the Capital.
user posted image

Combat Units:
Standard Army 1 - Mobilize and march on the Sphinx and Hydra. Slay the Hydra and capture the Sphinx if possible. If not, slay the Sphinx as well.
Standard Army 2 - Mobilize and march on the Sphinx and Hydra. Slay the Hydra and capture the Sphinx if possible. If not, slay the Sphinx as well.
user posted image

Espionage Units:
Spy 1 - Continue to spy on The Slikar Dominion. Assess military capability.
Spy 2 - Return to Capital to train more in stealth.

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Month of the Harvest, Year 1 ALSD [After Laser Sniper Dragons]

The Month of the Harvest was aptly named, as it heralded the completion of several new farms. The people of Brood Basilisk would be fed well in the coming days.

Brood Basilisk
Strengths: Dragon-Blooded and Magitek [strong and resilient, and able to infuse magical properties into normal technology]
Weaknesses: Low Growth-Rate and Superiority Complex [low birth-rates, and suffers from a form of class-ism/racial superiority]
Government: Gerontocracy
Description: Follow this link.

Current Tech Level
-=Medieval=-
[From GM: Farming, crop rotation, basic architecture, writing, sailing, basic astronomy (enough to sail away from the coast), steel, horseback riding, animal husbandry, leather working, very basic alchemy (like home remedies), the wheel, and mathematics.]
Additional Research:
Higher Education
Additional Buildings:
Mines
Aqueduct [Completing!]
Farms [Completing!]
Farms [Completing!]

Current Actions
Research Slots: 3
Build Slots: 4

Research Queue:
1. Gunpowder
2. Chemistry
3. Magitek
4. Metallurgy

Build Queue:
1. Workshop [Queuing Slot 2 after completion of Aqueduct.]
2. Scout 3 [Queuing Slot 3 after completion of Farm.]
3. Scout 4 [Queuing Slot 4 after completion of Farm.]
4. Standard Army 3

Current Units
Combat Units:
Standard Army 1 [Trained: Three Months]
Standard Army 2 [Trained: Three Months]
Non-Combat Units:
None.
Reconnaissance Units:
Scout 1
Scout 2
Espionage Units:
Spy 1 [Trained: Two Months]
Spy 2 [Trained: Two Months]

Cultures
Encountered Cultures:
1. Slikar Dominion. Cultural Policy: Domination. [More information required.]
2. Colony of sapient, silver amorphous blobs (currently humanoid), that have three green eyes. [More information required.]
Enemy Cultures:
None.
Neutral Cultures:
1. Slikar Dominion.
2. Colony of silver amorphous blobs (currently humanoid).
Subservient Cultures:
None.

Encounters
1. Rapping Sphinx and Hydra (nine heads). [South of Capital]

Having completed research into Higher Education, the dragon-blooded now can be taught at higher institutions of learning and research. We shall begin construction of a Research Facility immediately to take advantage of this.

What little mineral wealth that exists in this fertile valley has now been tapped with the addition of new mines. The Farms on the periphery of the fertile valley will be completed by the end of the month, and the new Aqueduct will carry water from the valley's rivers all over the countryside. Labors to construct a grand Research Facility are beginning to take shape. Unfortunately, it is too soon to tell how long it will be before this great labor can be completed.

The Scouts continue to send intelligence back of the surrounding lands. Unfortunately one of our Scouts was ambushed by a strange pair of deadly creatures. The Scouts failed in the creatures' challenge of a rap battle and were attacked. Since the initial orders given to the Scouts was to not engage any hostile forces, they will try to return to the Capital for medical treatment.

With this declaration of war on our Scouts by these beastly creatures, the entire armed forces of Brood Basilisk mobilizes to go out and eradicate them. With layered scale armor, sturdy shields, and long steel-tipped spears, the soldiers of Brood Basilisk will destroy them. Hydras, a form of dragonoid, are known to be susceptible to fire. Torches and burning pitch will lay waste to what remains of the creature after it has succumbed to the might of the regular army.
Afterwards, the surrounding lands will need to be pacified if stability is to be achieved in the long term. Plans to increase the size of our standing army are being examined.

A maps and ideology documents from The Slikar Dominion has given insight into the size of their borders and their motives. Apparently they believe in a doctrine of domination, similarly to ourselves. As such we will need to be weary of them making a move before us.
Meanwhile, having been captured for a week and then released, our spy has been compromised and is ordered to return to the Capital. After a thorough debrief, the spy will be given more training so as to not be caught again.

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Invisible
 Posted: Sep 20 2014, 03:45 PM
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Action:
Hold a Great festival named ' Festival of blessings' Held annually. this festival will be held every year on the day of the first full moon during the season of the blessings of the heat (summer). A great festival held in the middle of the borders of the three great city states: Vestir, candormancy, and aranor. ---- Going to put this again cause i guess you just ignored it

Ease at the Zehkiki's from all sides loosening them up and attempting to acheive a peace treaty/aliance/partners (cpmtinue)
Build:
The great wonder that is Angramar A great "college" Half on aranor territory and half on Vestir, For the most part the aranor side is a giant temple/ warrior training school/ monastery of epic proportions and for the most part the vestir part is a giant research center/traditional university with a massive library in the middle of the two sections

Farms and Agriculture in Vestir

Kalgar Phalynx/standing army

Research
Continue

Spies
Renveere "silvertoungue" - work his diplomatic magic

Alabaster "shadow" - Bide his time, hes just a gaurd, a normal joe.

Explorers:
Explorer I (east): Turn east
Explorer II (west) turn west

Armies:
1st Kalgar warriors(I) "the devoted": Patrol
2nd Kalgar warriors "the headstrong': patrol
3rd Kalgar warriors : Patrol
4th Kalgar warriors : Patrol
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Ryker Stormblade
 Posted: Sep 23 2014, 04:16 AM
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"Ahh a new nation, what an opportunity. We shall see my friend whether they shall be a prosperous comrade. Or a nasty little pest." Mercer Emberfell King of Encia

Build
Settlers
Research Facility

Research
N/A

Establish communication with Rakonor, their goals, views and trade.

--------------------
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iliketwinkies
 Posted: Sep 23 2014, 05:10 AM
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Research:
Iron
Acoustic
Improved Siren Songs

Build:
Coastal Forts
Town Halls
Brothel
Shopping District (goods from Dwagono and EoCL)

Misc:
I have a 3rd explorer, going to send him out to the east since there is nothing in the west.
Regarding the dispute between Dwagono and EoCL, Sirenity will remain neutral over the land claims because we are a peaceful nation(defensive, not agressive).

However Sirenity tries to be the middle person about ideology, telling the delegate from EoCL in a laid back tone that we’re a matriarchy, we’re all about fine silk, maintaining beauty, enjoying everything lustful and the other luxuries in life---if they’re willing to be our partners in trade, does that not mean they should get along as well? C’est la vie, non?
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Zurumon
 Posted: Sep 23 2014, 05:49 AM
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Month of Snow, Year 2

Encia establishes proper communication and trade. The Eel men have advanced technology and everything is owned by the Church of Progress. They send Missionaries to Encia bearing the word of Progress under their Divine Master Ranous. Southern scouts find more rain forest, while western scouts find more forest. Explorers to the northeast are attacked by rapidly mutating "Humans" only two survivors make it back to report the attack.

Blood Tide Clan's armies march into the mountains to collect gremlins and are attacked by a single Colossi the armies are forced to retreat(15%,5% casualties respectively) only collecting 40% of their quota. It is worth mentioning that the Colossi have the ability to breath a petrifying stone mist. The scouts following the Ice statue go around the mountain the statue does nothing interesting, only walk, never resting, never stopping. Scouts furthest east believe they are near the end of the mountain range and spot a giant green serpentine lizard with a golden mane and antlers swimming through the sky with hail, rain, and lightning swirling around it. The scouts quickly lose sight of it. Despite the "helpers" best effort the children remember nothing. Scouts investigating the village find no tracks leading very far away and no adult tracks. No remaining Far'un is able to shed any light on the mysteries of the blood born.

Sirenity's scouts move through EoCL and come out into a great plains with rolling hills and tall grasses. To the west scouts discover an ancient temple filled with texts from a forgotten era. To the east scouts set sail east so far encountering no islands. Both Nations seem disappointed in Sirenity's response and go back to bickering among themselves. Diplomats are able to see that both factions are considering war.

Karthal's scouts head west towards the mountains and are attack by the giant 14 eyed ape-like giant as tall as a siege tower. The scouts take 45% casualties as they fall back. Scouts to the east discover the tribes Sa'adra, savage humans who worship death and often wear the bones of the dead. The festival goes well enough, the Zehkiki diplomat is intrigued by the Astramere and their magicks.

Brood Basilisk troops return victorious against the sphinx and hydra at great costs(35%,65% casualties) as the sphinx had great and terrible black magicks that caused soldiers to wither into old age and die in mere seconds and turned spears and swords into vipers. Her Head now severed and brought to the capital will utter no more spells or raps. Spies in Silkar discover they currently have 4 standing armies at full strength and are constructing two trebutche artillery formations. It is clear they don't have any concept of sharing and they are aware of the Brood Basilisk. How they are aware remains a mystery.

Il Kamal learns the southern nation is called Fal'mari ruled by a Pirate King Defoules Markez. With Il kamal troops arriving at his boarders he finally takes notice of Il kamal's demands, to which he offers to pay standard slave rates for the captured scouts and begins to mobilize his own troops. Scouts in the rocky hills are near a meteor impact that kills many of them 80% casualties, out of the meteor emerges 6 dragons scales blue like oasis water. Meanwhile at the shrine a group of priest from the faction opposing the divinity of the white crocodile secretly attempted to kill the beast to find no weapon could even scratch the hide of the mighty beast. Then the oasis itself rose and swept the would be assassins to it's bottom never to be seen again. Back in Il Kamal Desert Elves were spotted near the boarder in what looked like caravans but could also be raiding parties. Witnesses claim the elves eyes glowed with the power of the storms.

Blood Tide
Research:
Blood Born 4/4
Imporved Military tactics 4/5
Appendix project 1/4
Medicine 1/6
Improved interrogation techniques 3/3
Gremlins 2/2
Build:
Knights 4/5
Knights 4/5
Breeding pit 2/4
Quited armor 2/2
Military academy 4/6

Encia
Research:
Iron working 4/7
Architecture 4/4
???????????? 4/6 (Button that wins the game)
Build:
Research Facility 1/7
Settlers 1/4
Farms 4/4
Mines 3/3
Barracks 4/4
Explorers 2/2

Il Kamal
Research:
Breeding Horses 4/5
Metalurgy 4/8
Eternals Formula 4/8+?
Build:
Royal Academy 4/8
Settlers 4/5
Standing Army 1/4
Grand Canal System 1/8
Standing Army 4/4
Aqueducts 4/4

Kathal
Research:
Metalurgy 4/8
MADS 4/15
Steam 4/17
Build:
Kalgar Warrior 4/4
Kalgar Warrior 4/4
Meditate 2/2
Zoorstrazi(Barracks) 3/4
Angramar(research Facility) 2/8
Farms 1/4
Kalgar Phalynx 1/5
Temple Library 3/3

Sirenity
Research:
Iron working 4/8
Acoustic 4/4
Improved Siren Songs 4/12
Build:
Coastal Forts 4/6
Brothel 1/2
Shopping district 1/3
Town Halls 4/4

Brood Basilisk
Research:
Physics 4/6
Machinery 4/8
Arcana 2/13
Higher Education 3/3
Build:
Aqueduct 4/4
Farm 4/4
Farm 4/4
Workshop 1/8
scout 1/3
scout 1/3
Research Facility 2/8
Mine 3/3
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Azureink
 Posted: Sep 23 2014, 07:10 PM
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[~~Turn 5~~]
Research
Slot 1 - Arcana 2/13
Slot 2 - Physics 5/6
Slot 3 - Machinery 5/8

Build
Slot 1 - Standard Army 1 [Replenish] 1/1 [using Treasury Funds to speed up a Turn]
Slot 2 - Standard Army 2 [Replenish] 1/1 [using Treasury Funds to speed up a Turn]
Slot 3 - Militia 1 1/2
Slot 4 - Militia 2 1/2

On Hold:
Research Facility 1/8
Workshop 0/8
Scout 2 [Replenish] 0/1
Scout 3 0/3
Scout 4 0/3

Diplomatic Actions:
1. Send diplomats to Slikar Dominion to attempt to establish relations.
2. Send diplomats to colony of silver humanoid blobs to attempt to establish relations.

Units
Reconnaissance Units:
Scout 1 - Hold at Capital.
Scout 2 - Hold at Capital.

Combat Units:
Standard Army 1 - Return to Capital to replenish numbers.
Standard Army 2 - Return to Capital to replenish numbers.

Espionage Units:
Spy 1 - Continue to spy on The Slikar Dominion. Assess how they are aware of Brood Basilisk. Attempt to set up a Surveillance network in the country.
Spy 2 - Begin Counter-Intelligence work at Capital. There might be a potential spy in Brood Basilisk.

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user posted image~user posted image~user posted image

Month of Snow, Year 2 ALSD [After Laser Sniper Dragons]

Additional Completed Research:
Higher Education
Additional Completed Buildings:
Aqueduct
Farms [x2]
Mines

user posted image

Having suffered staggering losses to the Sphinx and Hydra, the soldiers of Brood Basilisk return triumphant from the battle. Unfortunately, news about the military build up and potential attack coming from the Slikar Dominion has everyone on edge. The Council voted unanimously to use treasury funds to quickly replenish the country's military forces. Then they would call up and arm a militia to defend its borders. Meanwhile, they will send diplomats to the Slikar Dominion to assess their level of hostility and see if they can be reasoned with. They will also send another diplomatic core to the other country, perhaps they could get much needed aid from the silver blobs in case of Slikar aggression; and it wouldn't hurt to learn the name of that country for the records.

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Greatest_Dude
 Posted: Sep 23 2014, 09:45 PM
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fluff about current situation

Knights: Knights are created from the older Far'un empire and are one of the most ordered of the paths. they fight with cold discipline and live a spartan existence with no holdings or even slaves but the one slave their order gives them. this practice allows them to focus entirely on the formations and techniques of their particular heralds.

Order of the Burning Heart: once the largest and proudest knightly order of the Far'un empire, and the very order that Chieftain Argan Black Blood was leader of. The order of the burning heart was the ideal knights; when not found training their bodies, they would be found in the grand libraries studying ancient battles and new theoretical tactics. though the order survived, they did not survive intact, the order of the bloody heart is now reduced to but a fraction of their number with only a single unit left after having to fight every other knightly order. though their numbers have been reduced, their will is stronger than ever. the veterans have retreated to their fort to increase their numbers back to proper levels, training a new generation to conquer the Bloodtide's foes

Order of the Bloody Axe: a order specializing in using heavy armour to close in melee combat. their training focuses on being able to endue great pain and wounds. their order is famous for the battle of Ka'ing the battle that won the northern portion of the Far'un empire, were they withstood being out numbered 4 to 1 for 3 days until reinforcements arrived, and there the exhausted foes fell to the Far'un's blades. like most of the knightly orders they sided with the Far'un and were thusly destroyed. Chieftain Argan Black Blood was saddened by their lost and the hole their order would leave in the new country. Argan had their fort rebuilt and the order resurrected, but with a close eye upon them, of coarse...

Research:
-train the giant foxes
-or if we don't get the foxes then Metalurgy

Build:
-re-equipting 50% of total newbloods as Raiders
-re-equipting 50% of total newbloods as Raiders


Military:
-New Blood #1, the liberators Bp3 50%
-retrain

New Blood #2, the callers Bp3 60%
-retrain

Knight #1, Order of the Burning Heart Bp 0 100%
-attempt to capture the giant foxes (keep safe from the Colossi)

Knight #2, Order of the Bloody Axe Bp 0 100%
-attempt to capture the giant foxes (keep safe from the Colossi)

Explorers:
-#1 explorers: continue south

#2 explorers: head up this mountain that the statue is circling

#2 1/2 continue west until they hit the end of the mountains, look at what is beyond then head north

Misc:
- the remaining 10% of newbloods will be retained as captains and sergeants for the next newblood unit

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Spookums
 Posted: Sep 26 2014, 08:39 PM
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[Actions]

-Dispatch the new batch of settlers to the Oasis. I'd like a new settlement erected around the home of the giant crocodile. From there not only can we give it continuous offerings, but have a nice base to conduct further research from. The alchemists and scientists already there will try to appease the beast however they can and apologize to it for the actions of their idiotic former accomplices.

-Have my newly formed military unit act as emissaries and meet with the desert elves party. Bring with them golden jewelry and spices as a gift and offer it to them in the name of peace and good will.

-Though my scouts are battered and beaten, have them try and make contact with the dragons. These creatures descended from the heavens, the domain of the goddess Unkedi herself. Approach them to see if they are sentient or just wild beasts. We must find out if they are a blessing of Unkedi, or a sign of her wrath.

-Refuse the Pirate King's offer, we will not buy back stolen goods. It would be one thing if he tried to ransom them, but to try and pay for them is nothing short of an insult. He has two choices, Return the men he's captured or lose ten times as many by doing battle with my people.

-As I send the previous ultimatum, have my military units strike as the border towns in a lightning attack. With the incredible speed of my new troop movement research, my men with strike like scorpions and withdraw before the enemy can even mobilize their men. This is no siege however, their goal is to sneak into the cities in the dead of night and capture as many civilians as they can without damaging the city or alerting their forces. With the aid of the spies I have entrenched in their country, they will slip in unnoticed and try to avoid their notice. Once I have stolen three times as many men as they took from me, I will have leverage in our negotiations.

[Research]

-Discover how the crocodile was able to bend the oasis to its will.
-Metalurgy
-Eternals formula

[Build]

-Royal Academy
-Scout unit
-Another military unit
-Grand canal system


[Scouts]

-Scout unit 1: Continue into the rocky lands NE
-Scout unit 2: Swerve east and continue exploring while staying clear of the dickbag territory

[Military]

-Basic Infantry 1: Raid the surrounding settlements
-Basic Infantry 2: Raid the surrounding settlements
-Basic Infantry 3: Head off to meet the elves in the desert

[Spies]

-Assist the troops by feeding them information about the surrounding settlements in order to coordinate their abduction raid.
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iliketwinkies
 Posted: Sep 27 2014, 05:07 AM
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Research:
Iron Working
Improved Siren Songs

Build:
Coastal Forts
Brothel
Shopping District

Misc:
- Acoustic research completed, all amphibious citizens have gained more knowledge about how audio travels among the nation, being able to use it to their advantages later. However they are only halfway through the research of improved Siren Songs.
- Town Halls have completed construction. City councils created and provide communication between citizens and government.
- Have the west scouts to work with EoCL local historians and anthropologists work on deciphering the ancient temple. We may share credit together when making a new discovery. Academic collaboration should be neutral and tension should not be applied.
- Have the east scouts retreat back to Sirenity for now.
- Because EoCl and Dwagono are considering war, there is no doubt a lot of tension among three nations. Because Dwagono is geographically connected to Sirenity, we choose to form an alliance with them by diplomatic marriages of high-born Sirens and Dwagono knights.


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Ryker Stormblade
 Posted: Sep 28 2014, 07:30 AM
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"A new people, ones practicing one of the core tenets of the Ember code. We must show enlighten them that without a solid foundation of belief and discipline, progress and only progress will lead them to ruin." - King Mercer Emberfell

Bring the missionaries to one of the Dragoons Monastery's, to teach them that progress is but a facet of a bigger picture. Progress is nothing without the fellow beside you to support it. Each being is a cog in the vast machine of the world, and only working together can true progress be made for all.

Mobilize troops to Eastern borders set up patrols and be on alert for these savages.

Research
Improved Farming

Build
Settlers
Workshop



Adorable Panda to diplomance

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Zurumon
 Posted: Sep 29 2014, 05:09 AM
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Month of Bloom Year 2

Encia spots the barbaric mutants approaching in great numbers(two standing armies and 1 skrimisher unit) from the northeast. Attempts to convince the Rakonor missionaries are mixed with most agreeing with certain aspects of the ember code but condemning it for its lack of Ranous. Rakonor is far ahead of Encia tech wise and its entire culture seems to have inventing as a hobby. No one questions the council or the Witch-Queen of Nagarath(their beloved leader). Meanwhile the western scouts discover a race of psychic floating scalely orbs with two eyes and a fanged maw, they are immediately hostile and begin flinging bolts of psychic energy at the scouth, Ferrus Woodpath, a low ranking scout manages to fend off 43 of them while the rest of the scouts escape before leaving himself and concealing their trail completely. The scouts to the far south discover a giant Red Dragon covered in black full plate, who calls himself Sir Ignis Citiburna. The Dragon is accompanied by a smalled Red Dragon in chain mail, she is squire Laveria Maneater. They seem lost looking for their homeland.

Blood tide's knights set out to collect the giant foxes. The Order of the Burning Heart rushes ahead and captures a few only for the rest of the pack to catch up and attack them viciously for days the fighting is bloody and the foxes use every nook and cranny to spring ambush after ambush causing massive casualties(40%) and freeing the once imprisoned foxes. The Order of the Bloody Axe succeeds in capturing the requested number of foxes while taking minor casualties(5%). Scouts to the south are ambushed by a herd of "goats" then attacked by a 25 meter wyrm that swallows a few then sinks back into the earth. In the center of the mountains around the Ice creatures patrol the scouts discover a massive temple atop the mountain the size of a city. Built from dark metals, white stones, and large purple crystals. As the scouts ascend the stairs clearly built for a creature the size of the Ice construct below. They begin to see more statues similar to Ice creature and parts of the temple move as power puses through it and gears turn. They are discovered by the Large serpent encased by weather, who releases a hydra made of lightning and dark matter to destroy them, it succeeds.

Sirenity succeeds in improving relations with Dwagono however this spoils relations with EoCL. EoCL refuses to help Sirenity without further incentive. Sirenity has 1 research slot and will have 4 build slot available next turn.

Karthal manages to enter the mountains, they discover fanged goats the size of elephants. From the south comes dwarven explorers from the Empire of the Celestial Lion.

Brood Basilisk's spy manages to kill a Silkar spy the information on him reveals he was in the territory for not that long. Diplomats sent Silkar are never heard from again. while diplomats sent to the blobs are very frustrated as vibrate violently seems to be name of the country, kitchen, food, bank, and sword. They do observe the blobs can withstand extreme heat as the touch molten metal with their bare hands to shape it.

Il Kamal advances into Fal'mari and begins raiding, troops are waiting for them and ambush one of the standing armies, the fighting is costly and the unit takes 55% casualties. Meanwhile the other standing army manages to evade all troops and captures a hefty amount of prisoners. By the boarders of Il Kamal troops approach the caravan of Desert Elves bringing gifts crafty by the skilled laborers of Il Kamal. The elves wrapped in their strange grab and eyes the color and brightness of lightning welcome the soldiers to their camp. They seek passage through Il Kamal they are pursuing a storm, one currently on the northern territory of Il kamal(not effecting anything but sand dunes). The scouts manage to talk to the blue dragons apparently they are still very young and they are looking for their mother.

Blood Tide
Research:
Blood Born 4/4
Imporved Military tactics 5/5
Fox calvary 1/6
Appendix project 2/4
Medicine 2/6
Improved interrogation techniques 3/3
Gremlins 2/2
Build:
Knights 5/5
Knights 5/5
Raiders 1/2
Raiders 1/2
Breeding pit 3/4
Quited armor 2/2
Military academy 5/6

Encia
Research:
Iron working 5/7
Architecture 4/4
Improved farmings 1/4
???????????? 5/6 (Dildo bats) )
Build:
Workshop 1/7
Settlers 1/4
Research Facility 2/7
Settlers 2/4
Farms 4/4
Mines 3/3
Barracks 4/4
Explorers 2/2

Il Kamal
Research:
Oasis POWAH 1/6
Breeding Horses 5/5
Metalurgy 5/8
Eternals Formula 5/8+?
Build:
Royal Academy 5/8
Settlers 5/5
Standing Army 2/4
Grand Canal System 2/8
Standing Army 4/4
Aqueducts 4/4

Kathal
Research:
Metalurgy 5/8
MADS 5/15
Steam 5/17
Build:
Kalgar Warrior 4/4
Kalgar Warrior 4/4
Meditate 2/2
Zoorstrazi(Barracks) 4/4
Angramar(research Facility) 3/8
Farms 2/4
Kalgar Phalynx 2/5
Temple Library 3/3

Sirenity
Research:
Iron working 5/8
Acoustic 4/4
Improved Siren Songs 5/12
Build:
Explorers 3/3
Coastal Forts 5/6
Brothel 2/2
Shopping district 2/3
Town Halls 4/4
School 3/3

Brood Basilisk
Research:
Physics 5/6
Machinery 6/8
Arcana 3/13
Higher Education 3/3
Build:
Aqueduct 4/4
Farm 4/4
Farm 4/4
Workshop 2/8
scout 2/3
scout 2/3
Research Facility 3/8
Mine 3/3
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Greatest_Dude
 Posted: Sep 29 2014, 05:34 AM
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stuff (reward order of the Bloody axe, disappoint in order of the burning heart)

Chieftain Argan Black Blood (Aka: dark flame, FireBlood, the True Emperor) Cheif Argan's started as all knights, as but a lowly squire within the Bloody heart fort. he quickly rose up the ranks of the order becoming famous for his tactical abilities and the incredible coordination of his unit. it was said that to see his unit in battle was to see one creature with many limbs attack. though just as his rise was quick so was his fall. he performed the unthinkable, and challenged the lord of the bloody heart order a Far'un noble by the name of Klevin Argust. the position of lord could only be held by a Far'un and blood born were banned from the highest position. Argan challenged Klevin in the training pits, ordering his men to hold the doors shut and let no one enter and only the winner leave, this was a duel to the death. Agan though a renound fighter and the only bloodborn to learn all that the order had to teach, Klevin was experienced and incredibly practiced as had been training his entire life for this role, and was a renound fighter. the duel was amazing, with Argan's strong powerful blows able to cut a man in twain, and Kevin's quick dodges and tactical cuts. the duel ended when Argan purposefully allowed himself to be skewered upon Klevin's sword, so that he may no longer parry, and with one powerful blow buried his sword in Klevin's heart. his men rushed to him, and hurried to the nearest herbalist. as Argan recovered from his duel, the Far'un learned of Klevin's death at the hand of Argan. The Cheif's men tried to conceal him but Argan was found by next moon. after the men who defended him so valiantly were killed in front of him Argan was sentenced to the harshest punishment to a blood born, solitary. but this was a death sentence as his sentence was set to 5 years, no blood born has lasted more than 3 years in solitary without being driven into a irrevocable frenzy. Argan though was no normal blood born, he had at the edge of death found his inner rage and deemed he would tame it....

crafty as a fox
~common saying after the burning heart failure

Research:
N/A

Build:
-new blood
-new blood
-workshop
-reinforce newblood #1

Military:
-New Blood #1, the liberators Bp3 10%
-train newbloods at new academy

Raiders pygmy killers #1 Bp3 100%
-"explore" east of country

Raiders Crafty Foxes #2 BP3 100%
-"explore" south of country

Knight #1, Order of the Burning Heart Bp 1 60%
-transport diplomat & retinue to mountain, do not enter temple get close enough to ensue safety to destination

Knight #2, Order of the Bloody Axe Bp 1 95%
-transport diplomat & retinue to mountain, do not enter temple get close enough to ensue safety to destination

Explorers:
-#1 explorers (damaged?): continue south

#2 explorers (1/2 str): head north

Misc:
-send diplomats w/ presents & slaves to temple
-send liberators as leadership
-Chieftain Argan begins drawing up plans to kill a giant and capture the young

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Azureink
 Posted: Sep 29 2014, 05:33 PM
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user posted image

[~~Turn 6~~]
Research
Slot 1 - Arcana 3/13
Slot 2 - Physics 6/6 [Completing!]
Slot 3 - Machinery 6/8

Build
Slot 1 - Militia 1 2/2 [Completing!]
Slot 2 - Militia 2 2/2 [Completing!]
Slot 3 - Militia 3 1/2
Slot 4 - Militia 4 1/2

On Hold:
Research Facility 1/8

Diplomatic Actions:
1. Diplomats of Silver Blobs: Continue to figure out how to communicate with the Blobs. Perhaps some sort of sign language can be developed between our two cultures (such as making different visual signs for different objects and words).

Units
Reconnaissance Units:
Scout 1 - Hold at Capital.
Scout 2 - Hold at Capital.

Combat Units:
Standard Army 1 - Hold at Capital. Entrench and prepare for a siege.
Standard Army 2 - Hold at Capital. Entrench and prepare for a siege.

Espionage Units:
Spy 1 - Continue to spy on the Silkar Dominion. Focus on attempting to set up a Surveillance Network in the country.
Spy 2 - Hold at Capital. Continue Counter-Intelligence work.

--------------------------------------------------------------------------------------------------

user posted image~user posted image~user posted image

Month of Bloom, Year 2 ALSD [After Laser Sniper Dragons]

Additional Completed Research:
Higher Education
Physics [Completing!]
Additional Completed Buildings:
Aqueduct
Farms [x2]
Mines

The Month of Bloom was well named, as we finished replenishing our Standard Armies to full fighting force. Coming into the next month, we begin siege preparations. Diplomatic overtures to the Silkar Dominion have met with failure, so more Militia are being called to the Capital to train and arm for the coming war. The economic foundation for war spending isn't strong enough in our country for the moment, so preparations to speed up Militia training from the Treasury have been suspended until further funds can be stored.

Overtures with the Silver Blobs has continued to run into communication snags. However, they seem immune to extreme heat and have some rudimentary manufacturing capabilities. Bringing their unique talents into the fold will be of great use to our nation. The diplomats will need to figure out how to communicate with them on their own however, as resources are being diverted to prevent the Silkar Dominion from winning the coming war.

Banking and trade are critical components that Brood Basilisk must spend more time and resources on if we are hoping to compete in the future with other nations. Now that the general infrastructure of the country is taken care of, and are well under way to securing our borders, we can focus on bringing those economic concerns to the fore.

Our research into Physics enters its finalized state. This recovered knowledge will allow us to create much more complex structures and machines. Soon enough the power of the old Empire will return to this world.

--------------------
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Spookums
 Posted: Oct 1 2014, 09:01 AM
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[Actions]

-With the prisoners under my guard, my units will withdraw back to Il Kamal and garrison. I'll send a messenger back to the slavers. I want every man and woman they took returned to me immediately, no bartering, only demands being met. I'll remind them that I have more of their people then they have of mine, if profits are truly all they care about then it would be in their best interest to accept this deal.

-Graciously allow our elven neighbors passage through Il Kamal. We ill go one step further and allow them lodging within the palace of the capital itself. We will throw them a feast and even offer to have the military unit accompany them. The steeds of Il Kamal are renowned for their speed and vigor, with our aid they could reach the storm in half the time.

-Invite the dragons to journey to Il Kamal and take refuge within the capital. The Howling Dunes are a harsh and dangerous place, even for mighty children of Unkedi like themselves. Our scouts were already exploring the region when they came across the dragons, they can continue to search for the mother while the dragons find refuge in Il Kamal.

[Research]

-Research oasis magic
-Metalurgy
-Eternals formula

[Build]

-Royal Academy
-Scout unit (missed the first turn buddy)
-Another military unit
-Grand canal system


[Scouts]

-Scout unit 1: Search for the Dragon mother in the NE
-Scout unit 2: Travel southeast around the mountain

[Military]

-Basic Infantry 1: Pull back to Il Kamal and garrison
-Basic Infantry 2: Pull back to Il Kamal and garrison
-Basic Infantry 3: Accompany the elves as they trek north

[Spies]

-Continue monitoring the slaver nation. I'm pulling some bold negotiation tactics here, I want to know if they're planning any shenanigans to retaliate.
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