Latest Shouts In The Shoutbox -- View The Shoutbox · Rules -  
Zurumon -- The plan is to update every Saturday
Ryker Stormblade -- AND THUS TCOMBAT RIDES AGAIN
Greatest_Dude -- and thus Korinna was forgotten as they didn't post
Greatest_Dude -- not if they don't post
Ryker Stormblade -- Korianna SHALL RULE

[ Smilies | BBCodes ]

Pages: (7) 1 2 3 4 ... Last » ( Go to first unread post ) Reply to this topicStart new topic

> Tcombat 2016 Edition, Once more with feeling
Greatest_Dude
 Posted: Jun 30 2016, 02:58 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 227
Dollars: 330
Member Inventory: View

Donate
Member No.: 48
Joined: 5-October 11









Research:
Electricity OG Idea don't steal 9/17
Steamboats 4/4
Gatling guns 4/8
Magazines (more gun stuff) 2/6
improved sanitation 1/?

Build:
Factories 8/10
Railroad 6/10
Comedy club +2 to hit 2/3
Assassin 2/3

Armies:
All 4 in my country, my Northern neighbors are the Penguin and bandits.

Explorers:
explorer 1: south down the coast

Spies:
Spy 1: Inactive


--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
^
Ferther34
 Posted: Jul 1 2016, 09:09 PM
Quote Post


Member
**

Group: Members
Posts: 12
Dollars: 220
Member Inventory: View

Donate
Member No.: 79
Joined: 3-August 15









Continue the same....... WOOHOO FAILED TO NOTICE 1 RESEARCH AND 2 BUILD SLOT OPENINGS
PM
^
Zurumon
 Posted: Jul 2 2016, 01:20 AM
Quote Post


EPIC WIN MAN
******

Group: Moderator
Posts: 224
Dollars: 6480
Member Inventory: View

Donate
Member No.: 47
Joined: 5-October 11









user posted image

Rising Tide's Spy is caught and devoured by the Viscothian Empire's scaled daemon hounds, as are Tu'laku's. However Vordana's spies manage to discover a bit of map info from them as well as the fact that they are fighting a country of 6 limbed xenomorphs who wield orange orbs of destruction that they use for both play and warfare. Their war cry is reportedly "Come on and Slam and welcome to the Jam!" The Fires around the Colony die down by about 20%. Combat against the Dwarves goes well that your forces push into Viscothian Forces. The Viscothians attack the Rising Tide after butchering the Dwarves and their slaves. Tu'laku Doctors have discovered vaccines and have begun travelling selling them. Currently only middle class and above can afford them. A small anti- Tu'laku movement is starting to form among the poor.
standing army 2 100%
standing army 3 95%
standing army 4 100%
standing army 5 60%
standing army 6 55%
standing army 7 100%
standing army 8 100%
Calvary 1 80%
Calvary 2 65%

Kori'ana pushes back the darkness greatly(forgot to show on map). The Mainland and island Colony are both stable. Kori'ana's sciences are above everything Windsync has. Monsters Inc. is looking to buy Kori'ana's Magical knowledge. Warunia seems to have several secret martial techniques but as of now they aren't willing to trade. The majority of houses in Ohmin start to openly protest Kori'ana's growing influence. scouts discover nothing of note. Through trade hearsay a group of blackmarket archaeologist all went on a violent murderspree attacking caravans between Hypothia and Swanson.

Swanson is visited by explorers from the Silverbolt Republic, a nation of mostly rural elves who rely mostly on herding vast quantities of cattle. Their culture and government have a very strong sense of justice and law. Swanson's standing army is about to reach UToS where both they and the technocracy of Marthun are getting their butts whooped.
Belonthel launches a very effective counter attack due to the orgres being confused as 3 nations try and advise them. Through trade hearsay a group of blackmarket archaeologist all went on a violent murderspree attacking caravans between Hypothia and Swanson. The theocratic revolution dies down.

Aurelia settlers arrive on safe land and discover a large tomb in land with strange markings on it. The Oligarchical supermonks are overthrown by a violent pro-capitalist rebellion. North eastern scouts find nothing of note in the blizzards. Ice is seen drifting from the western Storm of Sorrow(Sha storm).

Hypothian scouts to the south discover nothing of note. A group of blackmarket archaeologist all went on a violent murderspree attacking caravans between Hypothia and Swanson. The Silverbolt Republic, a nation of mostly rural elves who rely mostly on herding vast quantities of cattle, is found in between Hypothia and Swanson. Their culture and government have a very strong sense of justice and law. Warunia declares open war on Belonthel.

Research

Aurelia:
1. Metalurgy 8/8
2. Advanced shipright 4/4
3. Fire breath magic 10/10
Giant alien forge 10/10
Ice magic 10/10
Tactics 4/4
EXPLODOMANCY 9/12
Advance metalurgy 8/8
Ice Golem 10/14
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 1/8
better boats 1/3
que The art of happiness (fuck the sha')

Kori'ana:
1. Mana construction 8/8
2. medicine 6/6
3. Metalurgy 8/8
Healing Magic 10/10
WElCOME TO THE JUNGLE 3/3
Lightning tongue oh baby 5/5
Faster ships 3/3
reciprecallifornication 8/8
Forensicks & betta spies & improved spies
Ella Enchantments 10/12
Machinery
WAAAAGH!(battle tactics)
natural mana enhancements 6/6
Anime swordplay 10/10
economic
astronomy
Advance metalmanurgy
wind magic
Geology Looking at sarah and stephen 4/4
Cartogarffity 4/4
Improved diplomancy
Tunnel borring machine 2/10
Golems 2/12
advanced martail arts
Calc hardness math
Infernal Orb 1/3


Swanson:
1. adv Metalurgy 8/8
2. Medicine 6/6
3. Agriculture 8/8
advanced medicine 6/6
Guns 9/9
Flight 11/11
Electrotities 13/17
Engisneering 8/8
Advanced Machinery
$$$$$$ 6/6 economomomy
explosives 5/5
Chemistry of magic(JK rowlings) 5/5 its just chem
Counter spying 4/4
Internal Combustion 4/16 expeditties
360 no scopes (Optics) 2/8
BOOOOOOOMMMMM 2/6
Advanced arts & music
Advanced martial arts
Advanced mining & ships
CSI: Kori'ana edition

Rising Tide:
1. Lion's Pride 5/5
2. Monkey's Grip 6/6
3. Monkey Grafting 12/12
神風 11/11 expedite
Diplomonkies 5/5
Metalurgy 7/7
Starring at a ship 3/3
Sleep it off 6/6
Wind Magic
Architecture
Wind chainsaws
UFO Metal 4/4
Meteor metal 3/3
Frostmourne hungers 3/7
Not Yasuo wind stuff 3/12
Alchemy & Chemystry
Advanced ships & Naval tactics
しんそく 1/10

Hypothia
Guns 9/9
Medicine 6/6
steam engines that could 10/10
advance medicine 6/6
railroad 4/4
Coll MATH 1b 5/5
rifling 8/8
machining 9/9
How not to spit in ppls faces 5/5
Electricity OG Idea dont steal 9/17
textiles 5/5
Steamboats 4/4
Gatlings puns 4/8
Magotron 2/6
wash your flithy hands 1/5



Building

Aurelia:
1. Wonderous art gallery 10/10
2. Barracks 3/3 with class
3. Shipyard 4/4
4. Archers 3/3
Fire temple 3/3
Han'kami(captians) 4/4
Kung fu Missionary 4/4 (KFM)
Landing Fleet 5/5
School 3/3
School 3/3 with style
Standing army 4/4
Standing army 4/4
Military Academy monastary edition(MMA) 5/5
Retrofitting bear 4/4
Castles n walls 8/8
Claim the FORGE 3/3
Settlers 4/4
Battle Fleet Gothic 5/5
Standing Army 3/3
University 6/6 montastic
Guild magic hall 5/6
INfrastructure 3/3
explorers 2/2
Standing Army 4/4
Han'kami 3/4
Landing Fleet 2/5
3rd grade 1/3
Standing army in que

Kori'ana:
1. Farms 4/4
2. Infrastructor 3/3
settlers 4/4
3. Unversity 8/8
4. Ascedended High school 5/5 (Citadel)
Explorer 2/2
Schools 9/3 X3
Explorer 2/2
Barracks 3/3
Shipyard 4/4
Frigrates 4/4
Library 3/3
Mines 3/3
Explorers 2/2
Sharkbait ohahaha 2/2
Standing army 4/4
Standing army 4/4
Library 3/3
My Magic Acedemancy 9/9
2x Standing Army
Standing Army 4/4
Spy totally 3/3
skrimishers 3/3
Explorer 2/2
Standing Army 4/4
Explorers 2/2
Explorer 2/2
Factories
Research facility 5/12
Knighty knights 5/5
Explorers 2/2
Fixing KoO 2/5
Standing Army 4/4
Fashionism 3/5
Forge 1/3
Skrimishers 1/3

Swanson:
1. Hospitals 6/6
2. schools 3/3
3. schools 3/3
4. Barracks 3/3
University 8/8
Magical Girl highschool 4/4
Infrastructure 3/3
Market bazaar 3/3
Research facility 15/15 expedite x2
Savannah park 3/3
BIG TITTY MOUNTAIN 3/3
School 3/3
Farms 4/4
roads 3/3
fatories 8/10 chuncky monkey
settlers of catan 4/4
re-equip 2/2
Standing army 4/4
Gold mine 3/3
Theatre 3/3
Standing Army 4/4
re-equip 3/3 epidite
Police 2/2
Library 2/3
Railroad 7/10
Standing Army 1/4

Rising Tide:
1. scout 2/2
Standing Army 4/4
2. Housing 3/3
3. DoJOJO 3/3 URAURAURAURAURAURAURAURAURAURARURA!!!!
4. Standing Army 4/4
Miltary academy 6/6
barracks 3/3
DoJOJOJOJO 3/3
community hall/rapping club 3/3
Standing Army 4/4
Mounted Samurai 5/5
Dojojjo 3/3
settler 4/4
Propaganda 2/2
Reinforcement 4/4
Caligiments schools(library) 3/3
Mounted Samurai 5/5
Rice Patties 4/4
Explorers 2/2
Explorers 2/2
Clinic 3/3
Roads 3/3
Standing Army 4/4
UFO mine 3/3
Reinforce ongoing
Spy 3/3
Standing Army 4/4
wind mage 4/5
Standing Army 3/4
Factories 2/12


Hypothia
Schools 3/3
Standing Army 4/4
Barracks 3/3
Northern wall 3/3
School 3/3
Explorers 2/2
Infratstructure 3/3
University 8/8
School 3/3
Standing Army 4/4
Roads 3/3
Casino 3/3
Standing Army 4/4
Bank 3/3
settlers 4/4
FUNZ N GUNZ 4/4
Factories 8/10
Standing Army 4/4
Free Marketplace 3/3
Explorers 2/2
Hospitals a little late 6/6
Railroad 7/10
Reinforce 4/4
Comedy club +2 to hit 2/3
Assassin 2/3
PM
^
Greatest_Dude
 Posted: Jul 2 2016, 06:12 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 227
Dollars: 330
Member Inventory: View

Donate
Member No.: 48
Joined: 5-October 11









Shinkō steel: created by the kami and put into a land of hardship. it is considered a pure substance, as it never breaks with out the kami's anger, never melts despite being surrounded by fire, and is said to reflect a man's soul in it's reflection. the journey to craft a blade is truly arduous. first one must find a piece large enough and it is the Steel seekers who perform this task. the steel seekers journey into the flaming hell scape that was crated in the metal's decent to find a piece that is sutible for a blade. then one must travel to the Dragons for it is said that only divine beings may cut the steel. but the dragons only act when the world is in imbalance or one of a true soul approaches them. but one's journey is not over. one must then travel to one of the 7 imperial sword smiths to craft and bind the sword the a Rai. and this can only be achieved by direct order of the emperor. because of this it is no wonder that there is said to be only 100 of these swords in the whole empire. gifted to only the most distinguished and honorable Rai, they are a treasure that will bring honor to entire families.

user posted image

Research:
Frostmourne hungers 4/7
Not Yasuo wind stuff 4/12
Shinsoku 2/10

Build:
reinforce continuous
wind mage 5/5 finished
Standing Army 4/4 finished
Factories 4/12
ninja 1/3
Calvary 1/5

Armies:
standing army 1 guarding colony
standing army 2 dwarf/Mongolian murder
standing army 3 dwarf/Mongolian murder
standing army 4 dwarf/Mongolian murder
standing army 5 dwarf/Mongolian murder
standing army 6 dwarf/Mongolian murder
standing army 7 dwarf/Mongolian murder
standing army 8 dwarf/Mongolian murder
standing army 9 dwarf/Mongolian murder (heading to)
Calvary 1 dwarf/Mongolian murder
Calvary 2 dwarf/Mongolian murder
wind shugenja 1 divide to the armies

Explorers:
explorer 1:clear the tiny amount of grey on the meteor peninsula
explorer 2: clearing the grey
explorer 3: (freedom!!!!) recuperate

Spies:
Spy 1:dead (again)
Spy 2: (freedom!!!) see if there are any survivors in ninja high school
Misc:
-i would like to invite the Verdona and Tu'laku to study the crashed ship on the condition that they share what they find about it
-Make things difficult for Sean by being secret about my research *slowclap* (enjoying the power to edit?)
-remind the Eta (poor) of their place in the celestial order

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
^
Invisible
 Posted: Jul 3 2016, 06:59 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 176
Dollars: 1860
Member Inventory: View

Donate
Member No.: 52
Joined: 8-October 11









Actions:
-Contact the democratic super monk pacifists and try and arrange tech exchange -- still trying to do this
-Investigate temple
-settle land

Research
EXPLODOMANCY 8/12
Advance metalurgy 8/8 -finished-
Ice Golem 10/14 (magic guild?)
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 1/8 (magic guild?)
better boats 1/3
The art of happiness (fuck the sha') 1/??? WE HAVE UNIVERSITY! (thats how that works right?)


Building
University 6/6 montastic
Guild magic hall 5/6
Han'kami bodyguard regiment 3/4
Landing Fleet 2/5
3rd grade 1/3
standing army *use the forge to minus one turn*
Shipyard: The sequel -- better edition --part two

Wonder:
the lourve: Art in death

Heros:
Undead child art prodigy - working The Lourve: Art in Death
sun tzu (general)
Shen Kuo (scientist)

Military:
General Sun Tzu (hero): Making address on the recent victory
--“The greatest victory is that which requires no battle.”

1st Han'kami regiment: Resting

1st Archers: rest

1st Standing Army: Garrison main land
2nd Standing Army: Garrison the ursine (what im calling bears now)
3rd Standing Army: Garrison forge
4th Standing Army: defend settlers
5th Standing Army: rest
6th Standing Army: rest

1st kung fu missionaries "the truth" : investigate the temple

-Navy:
1st Landing fleet "the new world" : resupply
-4th standing army
- "The Truth"
- 1st settlers
Battlefleet gothic: patrol

Explorers:
East: Keep mapping the continent
New: i forgot i made explorers lmao... Go south east directly to continent

Misc units:
1st Settlers: Settle land
PMEmail Poster
^
mythicdawn12
 Posted: Jul 5 2016, 07:02 AM
Quote Post


Veteran
****

Group: Members
Posts: 46
Dollars: 560
Member Inventory: View

Donate
Member No.: 49
Joined: 5-October 11









user posted image


Centuries past, the Black Company were slaughtered to a man, buried under the snow in a cold place where the northern winds never falter, fighting for a king who's name they've long forgotten.
Arcadian Raab was the Falcon Prince, the infamous leader of these mercenaries, a man whose lust for gold and power took him and his band of sellswords far - but no further than the icy fields of Sanith in the North.
For centuries their bodies lay preserved and silent, inaccessible to rot and crow, forgotten to history.
But no more.
The Falcon Prince and his endless army of mercenaries rise to a new world, enlightened by knowledge of what lies beyond death, their purpose in undeath very much as it was in their old life: plunder and power. But this time, Arcadian has new purpose burning in his rotten heart, new knowledge eating away at his faded conscience.
“For I have seen beyond this petty realm,” the Falcon Prince intones, “and I can say for fact that I know better than you.”


Sanith will be in Territory 2, color is Black



Boons:

Endless Dead (Replenish their numbers with the corpses of the fallen, soldiers are hard to kill)

Cadre of Elites (The Black Company were veteran soldiers skilled in many things from open warfare to subterfuge, stealth, and special operations. Their competency has not faded in death.)

Necronomicon (The Black Company have a long history with the use of dark magics, and Arcadian is able to wield sorcerous energies to great effect)

Banes:

Lust for Gold (Just because they're dead doesn't mean they can't enjoy the finer things. Expenses for the Black Company run higher than for most sellswords.)

Lacking Class (The Black Company weren't pretty to look at or nice to talk to even before their deaths. Diplomacy might be difficult.)

Stuck in Their Ways (Give a cavalry man a horse, a foot soldier a sword and shield, and an archer a bow. Warfare technology doesn't change much for these rotten mercs.)
PM
^
Ryker Stormblade
 Posted: Jul 6 2016, 02:29 AM
Quote Post


Awesome
*****

Group: Members
Posts: 71
Dollars: 1100
Member Inventory: View

Donate
Member No.: 68
Joined: 4-February 13









Continue relations with Ohmin.
Your people fight and quarrel endlessly amongst their own. The people of Kori'ana strive for more, top be better constantly. Our great countries growth has reflected this desire for improvement. We have tried to be of more help than anything else to your chaotic people. If you wish us gone it will be so, however know that we have offered our help so far. It will not be offered again.

I will not sell my magic tech, however I am willing to trade/ sell almost everything else.

--------------------
user posted image
PM
^
Ferther34
 Posted: Jul 6 2016, 05:57 AM
Quote Post


Member
**

Group: Members
Posts: 12
Dollars: 220
Member Inventory: View

Donate
Member No.: 79
Joined: 3-August 15









im steven! i am doing no action. what so ever.
research:
Electricity OG Idea dont steal 10/17
Gatlings puns 5/8
Magotron 3/6
wash your flithy hands 2/5

building:
Railroad 8/10 expide
Comedy club +2 to hit 3/3
Assassin 3/3
standing army 1/4
standing army 1/4
PM
^
Zurumon
 Posted: Jul 7 2016, 12:10 AM
Quote Post


EPIC WIN MAN
******

Group: Moderator
Posts: 224
Dollars: 6480
Member Inventory: View

Donate
Member No.: 47
Joined: 5-October 11









user posted image


Rising Tide's spies are caught by Viscothian flesh hounds again! The Dwarven kingdom of Khaz'regal is no more. A bloody struggle over the capital ends with Rising Tide forces pushed back after taking heavy casualties to the Viscothian's Daemons. Tu'laku's forces flank the side and thanks to their greatest Poison Wind mage Val'mutol the False Breath, they cause a great number of casualties to the viscothians. Vordana's fleets head south and begin bombarding coastal cities of the Viscothian Empire. Vordana has also discover the Kingdom of Ohm, a fracture kingdom struck by a meteor, through them they also learn of Korri'ana, Celdron, Windsync, and the Cyberhorde. Vordana and Tu'laku agree to the terms regarding the space ship. Monks from another country are seen entering the tomb to the east, they soon exit with great haste, upon meeting them they come from Aurelia. Aurelia's culture seems fairly similar to the Rising Tide's. The Eta's spit upon the celestial order and revolt in the southwestern provinces rioting and killing the Emperor's nephew, 8th in line to the throne, along with Tu'laku doctors, and Vordana merchants. Tu'laku's Pharoh demands Blood for blood, while Vordana is discouraging merchants to travel to Rising Tide until the rebellion is put down.
standing army 2 80%
standing army 3 100%
standing army 4 65%
standing army 5 40%
standing army 6 65%
standing army 7 75%
standing army 8 65%
Calvary 1 80%
Calvary 2 50%

Aurelia's scouts to the east find nothing but cold slowing them down in the freezing winds, several members collapse due to the freezing temperatures. Restabilizing under new rule the monks offer to sell their advance meditation techniques and medical knowledge for a hefty price. The new settlement is built while the monks explore the strange tomb. Inside they find floating stairs in walkways filled strange wraith-like constructs of pure arcane magic, with the largest of them having an orb of pure white embedded in its chest. They monks in their wisdom leave. Upon leaving they come in contact with scouts from the rising tide who's culture is similar to Aurelia's, even if its a bit less refined. A refugee ship from Orvenoth arrives on the shores of the Ursine. Several members are filled with such despair color has fled from their form.

Korri'ana puts down the last of the heartless(for now). Scouts have an uneventful turn but through other nations they learn of several nations to the far southeast, and Vordana and their allies(Rising Tide and Tu'laku). Vordana is a race of strange horned sea-lizardmen in odd grab(Victorian style) with stranger supernatural pets and superior ships to all nation Korri'ana knows off. Tu'laku supposedly has the greatest chemists and doctors. Hrossia to the far south is said to have a superior breed of warhorse. Since the removal of the Infernal orb from the Tomb the Hellscape to the south has slowed its spread to less than a crawl being stopped by barriers of salt. Vordana is offering Wind magic for Water magic.

Hypothia's scouts discover Vahalloth and mange to open trade relations with the savage barbarians led by the Immortal Ranger. They seem to have a religion around going fast and dying in combat. They are at war with Skree'kanar a race of quetzalcoatlus-men with stone age tech but a psychotic lust for violence. Frostmar is a clan of ice dwarves isolationists and rivals of the Voidmar, a clan of dwarf-seers. Hrossia to the far south is said to have a superior breed of warhorse. And their is a rumor of a race of electric eelmen living in one of the frozen lakes.

Research

Aurelia:
1. Metalurgy 8/8
2. Advanced shipright 4/4
3. Fire breath magic 10/10
Giant alien forge 10/10
Ice magic 10/10
Tactics 4/4
EXPLODOMANCY 10/12
Advance metalurgy 8/8
Ice Golem 11/14
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 2/8
better boats 2/3
que The art of happiness (fuck the sha')

Kori'ana:
1. Mana construction 8/8
2. medicine 6/6
3. Metalurgy 8/8
Healing Magic 10/10
WElCOME TO THE JUNGLE 3/3
Lightning tongue oh baby 5/5
Faster ships 3/3
reciprecallifornication 8/8
Forensicks & betta spies & improved spies
Ella Enchantments 11/12
Machinery
WAAAAGH!(battle tactics)
natural mana enhancements 6/6
Anime swordplay 10/10
economic
astronomy
Advance metalmanurgy
wind magic
Geology Looking at sarah and stephen 4/4
Cartogarffity 4/4
Improved diplomancy
Tunnel borring machine 3/10
Golems 3/12
advanced martail arts
Calc hardness math
Infernal Orb 2/3




Rising Tide:
1. Lion's Pride 5/5
2. Monkey's Grip 6/6
3. Monkey Grafting 12/12
神風 11/11 expedite
Diplomonkies 5/5
Metalurgy 7/7
Starring at a ship 3/3
Sleep it off 6/6
Wind Magic
Architecture
Wind chainsaws
UFO Metal 4/4
Meteor metal 3/3
Frostmourne hungers 4/7
Not Yasuo wind stuff 4/12
Alchemy & Chemystry
Advanced ships & Naval tactics
しんそく 2/10

Hypothia
Guns 9/9
Medicine 6/6
steam engines that could 10/10
advance medicine 6/6
railroad 4/4
Coll MATH 1b 5/5
rifling 8/8
machining 9/9
How not to spit in ppls faces 5/5
Electricity OG Idea dont steal 10/17
textiles 5/5
Steamboats 4/4
Gatlings puns 5/8
Magotron 3/6
wash your flithy hands 2/5


Sanith
Dreadmist 14/14
The Return 10/10
Cartography 1/4
wake up ya gits 8/8
Optics 1/6

Building

Aurelia:
1. Wonderous art gallery 10/10
2. Barracks 3/3 with class
3. Shipyard 4/4
4. Archers 3/3
Fire temple 3/3
Han'kami(captians) 4/4
Kung fu Missionary 4/4 (KFM)
Landing Fleet 5/5
School 3/3
School 3/3 with style
Standing army 4/4
Standing army 4/4
Military Academy monastary edition(MMA) 5/5
Retrofitting bear 4/4
Castles n walls 8/8
Claim the FORGE 3/3
Settlers 4/4
Battle Fleet Gothic 5/5
Standing Army 3/3
University 6/6 montastic
Guild magic hall 6/6
INfrastructure 3/3
explorers 2/2
Standing Army 4/4
Han'kami 4/4
Landing Fleet 3/5
3rd grade 2/3
Standing army 1/4
Shipyard2: crackship edition 1/5

Kori'ana:
1. Farms 4/4
2. Infrastructor 3/3
settlers 4/4
3. Unversity 8/8
4. Ascedended High school 5/5 (Citadel)
Explorer 2/2
Schools 9/3 X3
Explorer 2/2
Barracks 3/3
Shipyard 4/4
Frigrates 4/4
Library 3/3
Mines 3/3
Explorers 2/2
Sharkbait ohahaha 2/2
Standing army 4/4
Standing army 4/4
Library 3/3
My Magic Acedemancy 9/9
2x Standing Army
Standing Army 4/4
Spy totally 3/3
skrimishers 3/3
Explorer 2/2
Standing Army 4/4
Explorers 2/2
Explorer 2/2
Factories
Research facility 6/12
Knighty knights 5/5
Explorers 2/2
Fixing KoO 3/5
Standing Army 4/4
Fashionism 4/5
Forge 2/3
Skrimishers 2/3



Rising Tide:
1. scout 2/2
Standing Army 4/4
2. Housing 3/3
3. DoJOJO 3/3 URAURAURAURAURAURAURAURAURAURARURA!!!!
4. Standing Army 4/4
Miltary academy 6/6
barracks 3/3
DoJOJOJOJO 3/3
community hall/rapping club 3/3
Standing Army 4/4
Mounted Samurai 5/5
Dojojjo 3/3
settler 4/4
Propaganda 2/2
Reinforcement 4/4
Caligiments schools(library) 3/3
Mounted Samurai 5/5
Rice Patties 4/4
Explorers 2/2
Explorers 2/2
Clinic 3/3
Roads 3/3
Standing Army 4/4
UFO mine 3/3
Reinforce ongoing
Spy 3/3
Standing Army 4/4
wind mage 5/5
Standing Army 4/4
Factories 3/12
ninja 1/3
Calvary 1/5

Hypothia
Schools 3/3
Standing Army 4/4
Barracks 3/3
Northern wall 3/3
School 3/3
Explorers 2/2
Infratstructure 3/3
University 8/8
School 3/3
Standing Army 4/4
Roads 3/3
Casino 3/3
Standing Army 4/4
Bank 3/3
settlers 4/4
FUNZ N GUNZ 4/4
Factories 9/10
Standing Army 4/4
Free Marketplace 3/3
Explorers 2/2
Hospitals a little late 6/6
Railroad 8/10
Reinforce 4/4
Comedy club +2 to hit 3/3
Assassin 3/3
standing army 1/4
standing army 1/4

Sanith
Fortress 5/5 epidite x2
Siege weapons 3/5
PM
^
Greatest_Dude
 Posted: Jul 7 2016, 03:48 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 227
Dollars: 330
Member Inventory: View

Donate
Member No.: 48
Joined: 5-October 11









Research:
Frostmourne hungers 5/7
Not Yasuo wind stuff 5/12
Shinsoku 3/10

Build:
reinforce continuous
Factories 5/12
ninja 2/3
Calvary 2/5

Armies:
standing army 1 guarding colony
standing army 2 Mongolian murder
standing army 3 Mongolian murder
standing army 4 Mongolian murder
standing army 5 call back to quell the rebellion
standing army 6 Mongolian murder
standing army 7 Mongolian murder
standing army 8 Mongolian murder
standing army 9 Mongolian murder (heading to)
Calvary 1 Mongolian murder
Calvary 2 Mongolian murder

Explorers:
explorer 1:clear all the grey to the north of my country
explorer 2: clear the grey to the west of the fighting (be careful)
explorer 3: clear the grey to the east of the fighting (be careful)

Spies:
Spy 2: dead (again again) sad face

Misc:
-blood will be given to tulaku after we take our fill (once the army gets there kill all the rebels and anyone related to them) if they wish for them not bring the greatest of dishonor upon their families then they are allowed to serve in a unit that will die in the war. other wise we have no use for families with such dishonor in their blood.
-distribute newly acquired medicine to the eta (poor) and Bonge (middle class) as a gift from the emperor for our resent victory over the slaver dwarfs
-trade conjure weapons/armour, fell, and arcane magic to verdana for.... their advanced ships, navigation, the assistance in constructing the factories, and the sharing of any advancement in the field of magic (it will go two ways, exception of magic related techniques)
-free all the slaves in kaz'regal, send them to the main land
-evacuate people in kaz'regal away from the front explin that it is important that they do not die to the viscolthy. they are under our protection now.
-send diplomats to the new lands.

Aurelia diplomacy:
-we will give them the area shown
user posted image
-offer to trade wind magic for water magic to Aurelia
-share map info with them
-investigate their culture as it seems incredibly similar to ours

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
^
Zurumon
 Posted: Jul 7 2016, 10:52 PM
Quote Post


EPIC WIN MAN
******

Group: Moderator
Posts: 224
Dollars: 6480
Member Inventory: View

Donate
Member No.: 47
Joined: 5-October 11









user posted image
Updated with 60% more Christian*

Sanith
Dreadmist 14/14
Metalurgy 8/8
argriculture
Tactics
medicine
economy
faster ships
Ruins of Sorrow 3/3
Ruins of despair magic 9/9 expidite (Sha magics)
The Return 10/10
Cartography 4/4
Black Winds 7/7
NECROCANNONS BITCHES! 5/12
wake up ya gits 8/8
Optics 6/6
Got Necromilk? 8/8
Black powder
architecture
advanced metelurgy
cannons
Advanced medicine
steam
Guns(Blunderbuss)
explosives


Sanith
Fortress 5/5 epidite x2
Archer 3/3
Fleet 5/5
Military dry dock 6/6
Siege weapons 5/5
Archers 3/3
Archers 3/3
Necromantic Vaults(schools) 3/3
Necromantic Vault 3/3
Necromantic Vault 3 3/3
Standing Army 2/4
Standing Army 2/4
Temple of the Forlorn Mirror(Univers) 8/8
Fleet 1/5
reinforce 7/7
DREADNAUGHTY 6/12
Military academy
Barracks
farms
mines
roads
PM
^
Greatest_Dude
 Posted: Jul 8 2016, 08:35 PM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 227
Dollars: 330
Member Inventory: View

Donate
Member No.: 48
Joined: 5-October 11









offer to tulaku

i have ment a new ally. and they are willing to send their force of 10 armies and 3 battle fleets, to assist us if they gain the land claim as bellow. we have alread agreed to give our half we requre you to give yours if we are to gain this ally. i belive them to be a great asset not just now but in the future also.
user posted image

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
^
Zurumon
 Posted: Jul 8 2016, 09:20 PM
Quote Post


EPIC WIN MAN
******

Group: Moderator
Posts: 224
Dollars: 6480
Member Inventory: View

Donate
Member No.: 47
Joined: 5-October 11









Tu'laku will accept if they paid for the land they will "lose" in this agreement.
PM
^
Ryker Stormblade
 Posted: Jul 11 2016, 04:40 AM
Quote Post


Awesome
*****

Group: Members
Posts: 71
Dollars: 1100
Member Inventory: View

Donate
Member No.: 68
Joined: 4-February 13









So I would like to begin organizing a trade relations with all known countries.

I would like to attempt again diplomacy with the crocodiles.

Improve relations with Windsync.

How is ohmin doing?

How well are my infiltrators doing in Monsters Inc.?

How much does it cost to buy out my Research Facility?

Research
Bulding blocks of magic
Hardening enchantments

Build
mages
Skirmishers
Standing army

--------------------
user posted image
PM
^
Invisible
 Posted: Jul 11 2016, 06:28 AM
Quote Post


EPIC WIN MAN
******

Group: Members
Posts: 176
Dollars: 1860
Member Inventory: View

Donate
Member No.: 52
Joined: 8-October 11









Actions:
Missionaries to the waterdragons
investigate wraiths
use ice magic to begin putting out fires
hold a festival to celebrate new alliance with the rising tide

Research
EXPLODOMANCY 9/12
Advance metalurgy 8/8 -finished-
Ice Golem 11/14 (magic guild?)
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 2/8 (magic guild?)
better boats (done)
The art of happiness (fuck the sha') 1/??? WE HAVE UNIVERSITY!
que faster boats through wind magic


new:
navagation
alchemy and chemistry
Naval tactics
wind magic
fell magic
arcane magic
-make arms and armour


Building
University 6/6 montastic
Guild magic hall done
Han'kami bodyguard regiment done
Landing Fleet 3/5
3rd grade done
standing army *use the forge to minus one turn* 1/4
Shipyard: The sequel -- better edition --part two 1/5
factory

Wonder:
the lourve: Art in death

Heros:
Undead child art prodigy - working The Lourve: Art in Death
sun tzu (general)
Shen Kuo (scientist)

Military:
General Sun Tzu (hero): go through and prepare armies
-2nd hankami regiment: prepare

1st Han'kami regiment: prepare

1st Archers: prepare

1st Standing Army: Garrison main land
2nd Standing Army: Garrison the ursine (what im calling bears now)
3rd Standing Army: Garrison forge
4th Standing Army: defend settlers
5th Standing Army: prepare
6th Standing Army: prepare

1st kung fu missionaries "the truth" : visit the water dragons

-Navy:
1st Landing fleet "the new world" : resupply
-4th standing army
- "The Truth"
Battlefleet gothic: patrol

Explorers:
East: stop dying and embark north west on water
New:go true south
PMEmail Poster
^
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:

Topic OptionsPages: (7) 1 2 3 4 ... Last » Reply to this topicStart new topic


 


 

Skin made by Kman of Kskins