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> Tcombat 2016 Edition, Once more with feeling
Ryker Stormblade
 Posted: Jul 12 2016, 12:29 AM
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Hypothia

Advertise death-betting mutants to surrounding countries, see who's interested in partaking in "Bets on DeathBets!!!"

research:
Electricity OG Idea dont steal 11/17
Gatlings puns 6/8
Magotron 4/6
wash your flithy hands 3/5

building:
Railroad 9/10 expide
standing army 2/4
standing army 2/4
docks in port city 1/?

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mythicdawn12
 Posted: Jul 12 2016, 01:13 AM
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Any unit below 75% will sit tight and recover in Thessia.

All other units begin 17th Reich invasion.

First Fleet will travel south from Kingdom of Aus.

Explorers will also go south, avoiding Solarium for now.

New Research:

Upgrade to Dreadmist, now grants percentage protection from ranged units due to obscuring effect of the fog.

Personal Necromancy power? Lifeleech would be cool, Arcadian's ability to personally siphon life from enemy units, percentage strength hit to outright kill chunks of enemies.

Reknitting: Undead units recover faster when outside of combat situations, i.e garrisoned.
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Zurumon
 Posted: Jul 12 2016, 03:36 AM
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Top 5 most populated capital cities, slaves included.
1. Chicago(Chicago'mar)
2. Pharon tuskt (Tu'laku)
3. The Warren(CyberHorde)
4. The Nest (Monsters Inc)
5. Bloodsoaked City(Viscothian Empire)

Aurellian starts putting out the fires but it is a slow and time consuming process. Any attempt to get close to the arcane wraiths results in hostilities. Missionaries arrive at the fabled water cities of the Dragons. To the far northeast scouts find a giant fire daemon trapped in the ice, it pleads "Free me mortals from my torment and I shall serve your liege till the end of his bloodline!."In addition a giant dragon with a massive brewery on its back lands in the capital and begins selling its wares.

Rising Tide escorts thousands of refugees back its country. Viscothians forces push deeper into Rising tide lines. However Tu'laku keeps pushing their flank. Vordana encounters the kingdom of Aus, a merchant kingdom with wares from Sanith and its vassals. Beer dragon lands in Aurellia. The rebellion is slowly but surely being crushed instead of joining the honorable death squad the rebels fight to death or flee. Vordana continues shelling a coastal territory.
standing army 2 80%
standing army 3 75%
standing army 4 45%
standing army 5 50%
standing army 6 25%
standing army 7 85%
standing army 8 70%
Calvary 1 50%
Calvary 2 55%

Korri'ana inflitrates Monster inc well enough to collect some map info. The united tribes of skesk fall to the might of the viscothians but the void orb accidentally raises thousands of void zombies, whoops. Heartless appear again. Ohm is becoming stable but incredibly hostile towards each other. Strange reports are coming from Belthonel, reports of madness. The scout ship to the west circling the island, finds a giant robed and hatted individual armed to the teeth looking out to the sea and just watches them pass by. Daemons from the south are gathering behind the salt barrier.

Hypothia finds all countries around it but Monsters Inc. find death bets horrible and immoral. Monster Inc. wants to invest in it. To the Northeast everyone in Belthonel starts murdering each other. Even invading Warunian forces begin going mad. Anthysis retreats.

Black Company pushes deep into the 17th reich. The 17th Reich curses the Black company for their betrayal. Ourus and Sollium denounce the Black Company as being viscous warmongering barbarians. Scouts run into the Central Northwest Alliance Federation of Humans, who welcome them and give them all their map info. They are part of an alliance with the Dwarves of Chicago'mar, Owlmen of Commies, and druids Ourus. Ourus has begun to try convince all members to prepare to be invaded by the Black Company. There is also spooky ancient tomb that undead arise around the tomb to the south of CNAFH.

Standing army 1 90%
Standing army 2 85%
Standing army 3 55%
Standing army 4 75%
Standing army 5 95%
Standing army 6 100%
Standing army 7 75%
Standing army 8 100%
Standing army 9 90%
Standing army 10 75%
Knights 1 65%
Knights 2 55%
Archers 1 60%
Archers 2 95%
Archers 3 85%
Siege 1 55%

Research

Aurelia:
navagation
alchemy and chemistry
Naval tactics
wind magic
fell magic
arcane magic
-make arms and armour
1. Metalurgy 8/8
2. Advanced shipright 4/4
3. Fire breath magic 10/10
Giant alien forge 10/10
Ice magic 10/10
Tactics 4/4
EXPLODOMANCY 11/12
Advance metalurgy 8/8
Ice Golem 12/14
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 3/8
better boats 3/3
The art of happiness (fuck the sha') 1/4
que LoZ:Windwaker

Kori'ana:
1. Mana construction 8/8
2. medicine 6/6
3. Metalurgy 8/8
Healing Magic 10/10
WElCOME TO THE JUNGLE 3/3
Lightning tongue oh baby 5/5
Faster ships 3/3
reciprecallifornication 8/8
Forensicks & betta spies & improved spies
Ella Enchantments 12/12
Machinery
WAAAAGH!(battle tactics)
natural mana enhancements 6/6
Anime swordplay 10/10
economic
astronomy
Advance metalmanurgy
wind magic
Geology Looking at sarah and stephen 4/4
Cartogarffity 4/4
Improved diplomancy
Tunnel borring machine 4/10
Golems 4/12
advanced martail arts
Calc hardness math
Infernal Orb 3/3
Ella Enchants make things hard 1/8
Harry potter lego sets 1/2



Rising Tide:
1. Lion's Pride 5/5
2. Monkey's Grip 6/6
3. Monkey Grafting 12/12
神風 11/11 expedite
Diplomonkies 5/5
Metalurgy 7/7
Starring at a ship 3/3
Sleep it off 6/6
Wind Magic
Architecture
Wind chainsaws
UFO Metal 4/4
Meteor metal 3/3
Frostmourne hungers 5/7
Not Yasuo wind stuff 5/12
Alchemy & Chemystry
Advanced ships & Naval tactics
しんそく 3/10

Hypothia
Guns 9/9
Medicine 6/6
steam engines that could 10/10
advance medicine 6/6
railroad 4/4
Coll MATH 1b 5/5
rifling 8/8
machining 9/9
How not to spit in ppls faces 5/5
Electricity OG Idea dont steal 11/17
textiles 5/5
Steamboats 4/4
Gatlings puns 6/8
Magotron 4/6
wash your flithy hands 3/5


Sanith
Dreadmist 14/14
Metalurgy 8/8
argriculture
Tactics
medicine
economy
faster ships
Ruins of Sorrow 3/3
Ruins of despair magic 9/9 expidite (Sha magics)
The Return 10/10
Cartography 4/4
Black Winds 7/7
NECROCANNONS BITCHES! 6/12
wake up ya gits 8/8
Optics 6/6
Got Necromilk? 8/8
Black powder
architecture
advanced metelurgy
cannons
Advanced medicine
steam
Guns(Blunderbuss)
Dreaddermist 1/7
Sucking men dry(drain life) 1/9
Sowing school of the Dead 1/6

Building

Aurelia:
1. Wonderous art gallery 10/10
2. Barracks 3/3 with class
3. Shipyard 4/4
4. Archers 3/3
Fire temple 3/3
Han'kami(captians) 4/4
Kung fu Missionary 4/4 (KFM)
Landing Fleet 5/5
School 3/3
School 3/3 with style
Standing army 4/4
Standing army 4/4
Military Academy monastary edition(MMA) 5/5
Retrofitting bear 4/4
Castles n walls 8/8
Claim the FORGE 3/3
Settlers 4/4
Battle Fleet Gothic 5/5
Standing Army 3/3
University 6/6 montastic
Guild magic hall 6/6
INfrastructure 3/3
explorers 2/2
Standing Army 4/4
Han'kami 4/4
Landing Fleet 4/5
3rd grade 3/3
Standing army 2/4
Shipyard2: crackship edition 2/5
FATORIES 1/10 heheheh Fat

Kori'ana:
1. Farms 4/4
2. Infrastructor 3/3
settlers 4/4
3. Unversity 8/8
4. Ascedended High school 5/5 (Citadel)
Explorer 2/2
Schools 9/3 X3
Explorer 2/2
Barracks 3/3
Shipyard 4/4
Frigrates 4/4
Library 3/3
Mines 3/3
Explorers 2/2
Sharkbait ohahaha 2/2
Standing army 4/4
Standing army 4/4
Library 3/3
My Magic Acedemancy 9/9
2x Standing Army
Standing Army 4/4
Spy totally 3/3
skrimishers 3/3
Explorer 2/2
Standing Army 4/4
Explorers 2/2
Explorer 2/2
Factories
Research facility 6/12
Knighty knights 5/5
Explorers 2/2
Fixing KoO 4/5
Standing Army 4/4
Fashionism 5/5
Forge 3/3
Skrimishers 3/3
Standing Army 1/3
Skrimishers 1/3
Magi: the laberynth 1/4



Rising Tide:
1. scout 2/2
Standing Army 4/4
2. Housing 3/3
3. DoJOJO 3/3 URAURAURAURAURAURAURAURAURAURARURA!!!!
4. Standing Army 4/4
Miltary academy 6/6
barracks 3/3
DoJOJOJOJO 3/3
community hall/rapping club 3/3
Standing Army 4/4
Mounted Samurai 5/5
Dojojjo 3/3
settler 4/4
Propaganda 2/2
Reinforcement 4/4
Caligiments schools(library) 3/3
Mounted Samurai 5/5
Rice Patties 4/4
Explorers 2/2
Explorers 2/2
Clinic 3/3
Roads 3/3
Standing Army 4/4
UFO mine 3/3
Reinforce ongoing
Spy 3/3
Standing Army 4/4
wind mage 5/5
Standing Army 4/4
Factories 4/12
ninja 2/3
Calvary 2/5

Hypothia
Schools 3/3
Standing Army 4/4
Barracks 3/3
Northern wall 3/3
School 3/3
Explorers 2/2
Infratstructure 3/3
University 8/8
School 3/3
Standing Army 4/4
Roads 3/3
Casino 3/3
Standing Army 4/4
Bank 3/3
settlers 4/4
FUNZ N GUNZ 4/4
Factories 10/10
Standing Army 4/4
Free Marketplace 3/3
Explorers 2/2
Hospitals a little late 6/6
Railroad 9/10
Reinforce 4/4
Comedy club +2 to hit 3/3
Assassin 3/3
standing army 2/4
standing army 2/4
Ishipityard 1/4

Sanith
Fortress 5/5 epidite x2
Archer 3/3
Fleet 5/5
Military dry dock 6/6
Siege weapons 5/5
Archers 3/3
Archers 3/3
Necromantic Vaults(schools) 3/3
Necromantic Vault 3/3
Necromantic Vault 3 3/3
Standing Army 3/4
Standing Army 3/4
Temple of the Forlorn Mirror(Univers) 8/8
Fleet 2/5
reinforce 7/7
DREADNAUGHTY 7/12
Military academy
Barracks
farms
mines
roads
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Greatest_Dude
 Posted: Jul 12 2016, 04:19 AM
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Research:
Frostmourne hungers 6/7
Not Yasuo wind stuff 6/12
Shinsoku 4/10

Build:
reinforce continuous
Factories 6/12
ninja 3/3
Calvary 3/5
reequipt armies 1/10 (prority training 9 & 10)

Armies:
standing army 1 guarding colony
standing army 2 Mongolian murder
standing army 3 Mongolian murder
standing army 4 Mongolian murder
standing army 5 call back to quell the rebellion
standing army 6 Mongolian murder (pull back from lines and stay in reseves till 60%)
standing army 7 Mongolian murder
standing army 8 Mongolian murder
standing army 9 Mongolian murder (heading to)
standing army 10 Mongolian murder (heading to)
Calvary 1 Mongolian murder
Calvary 2 Mongolian murder

Explorers:
explorer 1:clear all the grey to the north of my country
explorer 2: clear the grey to the west of the fighting (be careful)
explorer 3: clear the grey to the east of the fighting (be careful)

Spies:
Spy 1: counter spy

Misc:
-stock up on dragon bear for trade to the water dragons in the future (if aurelia alows)
- trade Frost magic to Tu'laku for the advanced medicine and their advanced agriculture
- enter into magic sharing deal
-ask swanson to see if there are any rebels/refuges in ninja high school; can't anymore
-see if i can commission a boat large enough to hold the meteor from Verdana for frost magic; also no

TRADE DEAL:
tide trading
fell
alchemy
chemistry
CONJURE ARMS AND ARMOUR

Kori'ana trade
WAAAAGH!(battle tactics)
advanced martail arts
Forensicks
betta spies
improved spies
anime sword fighting

"Any spell or augment to spells of fel magic shall be shared between both nations. (with the exception of magical techniques)"

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Ryker Stormblade
 Posted: Jul 12 2016, 04:43 AM
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Prepare defenses for the demon horde to the south, start extra policies for more schooling. Each citizen goes through all forms, Military, Magic, Standard, Spiritual. Put a large focus on production within my country as they see the expanding world bringing more and more threats. Increase conterspy defense.


KoO is scaling up for another war correct? I would like to send one of my spies there. Also can I gain any other techs from them?

Trading Swanson
Anime Swordplay
Calculus
Cartography
for
Rifles
Explosives

Once done electricity and TBM are also swapped

Research (updated for your viewing pleasure)
Ella Enchants make things hard 2/8
Harry potter lego sets 2/2
Tunnel borring machine 4/10
Golems 4/12
Instant Messaging ?/?


Build (also updated)
Standing Army 2/3
Skrimishers 2/3
Magi: the laberynth 2/4
Fixing KoO 5/5
Research facility 12/12 (bought out)
Re-equipping with guns ?/?
Skirmishers 1/3

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mythicdawn12
 Posted: Jul 12 2016, 04:44 AM
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To my "friends" the 17th iteration of the Reich: Your world is cruelty. If you didn't see this coming, you are fools. Look down on the people you've trod on and wail your misery to them, for I do not listen.

To all: There are some among you who believe us a mighty threat. I will not lie: they are absolutely correct. Whether we are a threat to you, however, is entirely up to how you proceed. I witness your societies, your resolve - and I am pleased with what I've seen. I see no reason for hostilities.

But make no mistake - we are hostile. Ourus will find this out first hand if they do not shut their mandibles. Sollium will find this out very soon, regardless of whether they beg for forgiveness or not. And you will find this out if you choose to oppose us.

The Black Company seek no war with the Western Alliances. The 17th Reich will soon be pacified. Sollium is next.

Do not make the mistake of premature action, nor the mistake of assumption. I have looked to the West and I see nothing that interests me, save for trade.

Don't give me a reason to change my mind.


- The Falcon Prince, Lord Commander of the Black Company



All Units above 60% effectiveness will continue the invasion of the 17th Reich.

Open trade relations with contacts met through Kingdom of Aus. Company Emissaries will meet with interested factions and open negotiations for trade, map information, etc. The Black Company is once again selling their services. Units for mercenary work are for sale.



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Invisible
 Posted: Jul 12 2016, 10:23 PM
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Actions:
-Missionaries to the waterdragons - diplomacy
-nevermind on the wraiths
-use ice magic to begin putting out fires -- Fire to reduce flames
-Create shrine to dragon ask him to teach us his ways
-Scout mountains north of forge to create a mine
-try and get information out of the refugees and use them to test the art of happiness - map and technology from them in exchange for citizenship


Research
Ice Golem 13/14 (magic guild?)
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 2/8 (magic guild?)
The art of happiness (fuck the sha') 1/4 WE HAVE UNIVERSITY!
que faster boats through wind magic start
que combusion engine


Building
Landing Fleet 4/5
standing army 2/3 - this should be done
Shipyard: The sequel -- better edition --part two 1/5
factory1/10
Update troops
standing army *forge*

Wonder:
the lourve: Art in death

Heros:
Undead child art prodigy - working The Lourve: Art in Death
sun tzu (general)
Shen Kuo (scientist)

Military:
General Sun Tzu (hero): go through and prepare armies
-2nd hankami regiment: prepare

1st Han'kami regiment: prepare

1st Archers: prepare

1st Standing Army: Garrison main land
2nd Standing Army: Garrison the ursine (what im calling bears now)
3rd Standing Army: Send to the mountains to scout/secure
4th Standing Army: defend settlers
5th Standing Army: prepare
6th Standing Army: prepare
7th standing army : prepare

1st kung fu missionaries "the truth" : embark and go south around the viscothian countries


-Navy:
1st Landing fleet "the new world" : resupply
-4th standing army
- "The Truth"
Battlefleet gothic: patrol

Explorers:
East: leave him for now
New:go true south
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Greatest_Dude
 Posted: Jul 14 2016, 02:30 AM
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Hypothia

Research:
Electricity OG Idea dont steal 12/17
Gatlings puns 7/8
Magotron 5/6
wash your flithy hands 4/5

Build:
Railroad 10/10
standing army 3/4
standing army 3/4
Ishipityard 2/4
National Monument to Sarcasm "The Absolute Greatest"i 1/?
standing army 1/4

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Zurumon
 Posted: Jul 15 2016, 01:24 AM
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Aurellian scouts explore all of the frozen island, only thing of note Fire Demon. The northern mountain has been prospected to be a decent mining location. From the refugees its possible some map info can be gained but none them seem to involved in the tech workings of the former country. Several of them devolve into spirit beasts of despair before your soldiers eyes and attack 5% casualties to SA at Ursine garrison. Due to Aurellian's efforts in reducing the flames Rising tides colony is starting to expand. The Water Dragons are currently in great debate. "The Viscothian's god doesn't abide be the Divine accords, we should not either." "Once we start, they Fel Lords will as well." "At this point the veil is weakening" Your diplomats aren't able to get a meaningful word in. The Great Beer dragon refusing to teach your people, its bad for business. He is however causing many Ursine to migrate to the mainland.

Rising Tide and Tu'laku forces are pushed back as a new soldiers of viscothia enters the fray, 8ft tall and in full plate. To the east the scouts come across a 17ft long lizard in a cowboy hat, playing strange music. The Lizard introduces itself as the God of Construction, Kenny Lizards, and procedes to teach the scouts how to square dance. At Home the rebellion is crushed and many are "assisted" in their seppuku. Relatives of the rebels are begging the Emperor for mercy. Two Viscothian spies are caught training within the Rising Tides Dojos, unable to get the to talk, they are killed. Due to Aurellian's efforts in reducing the flames Rising tides colony is starting to expand. The Water Dragons are currently in great debate. "The Viscothian's god doesn't abide be the Divine accords, we should not either." "Once we start, they Fel Lords will as well." "At this point the veil is weakening" Your diplomats aren't able to get a meaningful word in. Vordana begins to "liberate" Viscothians southern territories.
standing army 2 90%
standing army 3 15%
standing army 4 0% Wiped out
standing army 5 60%
standing army 6 30%
standing army 7 90%
standing army 8 40%
Standing Army 9 100%
Standing Army 10 100%
Calvary 1 60%
Calvary 2 25%

Korri'ana puts down the Heartless attack as quickly as it sprung up. The demons to the south continue to wait and gather. Some of the imps start playing charades with Korri'ana forces. Korri'ana's spy within Monster Inc. continues to steal map info, in addition learns they are researching all kinds of music. The Spy sent to KoO is killed before she learns anything useful. Waruinia and Anthysis pull out of Belthonel warning all that the land is cursed. Anthysis starts construction of a Great Wall on their boarder. One of the scientist who worked with the fel orb tries to steal it, he fails. "You're all fools, blind fools! That Orb should be are top priority but we're wasting our resources are meaningless garbage!" -Fredrick Silverrun. Scouts lose sight of the cowled giant that was spotted to the west.

Hypothia finds a Frostmar port the dwarves are proud and distrustful of foreign goods but are more than happy to export goods. Waruinia and Anthysis pull out of Belthonel warning all that the land is cursed. Anthysis starts construction of a Great Wall on their boarder.

Sanith continues pushing into the 17th reich, however the kobolds are putting up more resistance than previously. Sollium is using as much diplomatic pull as it can to slander and turn other countries against the Black Company. CNAFH is still on good terms with the Black Company but the other countries in their alliance are starting to become effected by Sollium's propaganda. Sollium has also joined the conflict between the Black Company and the 17th reich, against the Black Company. Vordana has expressed some interest in hiring the Black Company to search far and wide for more supernatural monsters preferable ones that could fit in a pocket.
Standing army 1 75%
Standing army 2 85%
Standing army 3 25%
Standing army 4 65%
Standing army 5 85%
Standing army 6 100%
Standing army 7 75%
Standing army 8 100%
Standing army 9 90%
Standing army 10 65%
Knights 1 60%
Knights 2 45%
Archers 1 55%
Archers 2 95%
Archers 3 85%
Siege 1 55%

Research

Aurelia:
EXPLODOMANCY 12/12
Advance metalurgy 8/8
Ice Golem 13/14
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 4/8
better boats 3/3
The art of happiness (fuck the sha') 2/4
LoZ:Windwaker 1/6
EXPLOSION MACHINE in que

Kori'ana:
Tunnel borring machine 5/10
Golems 5/12
advanced martail arts
Calc hardness math
Infernal Orb 3/3
Ella Enchants make things hard 2/8
Harry potter lego sets 2/2
Mexting 1/13 Mage texting not mexican texting



Rising Tide:
Meteor metal 3/3
Frostmourne hungers 6/7
Not Yasuo wind stuff 6/12
Alchemy & Chemystry
Advanced ships & Naval tactics
しんそく 4/10

Hypothia
Electricity OG Idea dont steal 12/17
textiles 5/5
Steamboats 4/4
Gatlings puns 7/8
Magotron 5/6
wash your flithy hands 4/5


Sanith
NECROCANNONS BITCHES! 7/12
wake up ya gits 8/8
Optics 6/6
Got Necromilk? 8/8
Black powder
architecture
advanced metelurgy
cannons
Advanced medicine
steam
Guns(Blunderbuss)
Dreaddermist 2/7
Sucking men dry(drain life) 2/9
Sowing school of the Dead 2/6

Building

Aurelia:

explorers 2/2
Standing Army 4/4
Han'kami 4/4
Landing Fleet 4/5
3rd grade 3/3
Standing army 3/4
Shipyard2: crackship edition 3/5
FATORIES 2/10 heheheh Fat

Kori'ana:

Research facility 6/12
Knighty knights 5/5
Explorers 2/2
Fixing KoO 4/5
Standing Army 4/4
Fashionism 5/5
Forge 3/3
Skrimishers 3/3
Standing Army 2/3
Skrimishers 2/3
Magi: the laberynth 2/4



Rising Tide:

Reinforce ongoing
Spy 3/3
Standing Army 4/4
wind mage 5/5
Standing Army 4/4
Factories 5/12
ninja 3/3
Calvary 3/5
reequipt armies 1/10 (prority training 9 & 10)

Hypothia

Railroad 10/10
Reinforce 4/4
Comedy club +2 to hit 3/3
Assassin 3/3
standing army 3/4
standing army 3/4
Ishipityard 2/4
"Totally a complete waste of productoin" monument 1/5

Sanith-------- YOU HAD TWO BUILD SLOTS BUDDY PALL FRIEND

Temple of the Forlorn Mirror(Univers) 8/8
Fleet 3/5
reinforce 7/7
DREADNAUGHTY 8/12
Military academy
Barracks
farms
mines
roads

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Greatest_Dude
 Posted: Jul 15 2016, 06:24 AM
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Research:
Frostmourne hungers 7/7
Not Yasuo wind stuff 7/12
Shinsoku 5/10
deciphering the temple writing (what does it mean!!!)

Build:
reinforce continuous
Factories 12/12 (throw money at the problem 70%)
standing army 1/4
forge 1/?
Calvary 4/5
reequipt armies 2/10

Armies: (reminder my armies fight at 100% efficiency until killed, and they vetren faster)
standing army 1 guarding colony
standing army 2 Mongolian murder
standing army 3 combine with 6
standing army 4 wiped out
standing army 5 head back to battle
standing army 6 coming back in
standing army 7 Mongolian murder
standing army 8 Mongolian murder
standing army 9 Mongolian murder (refited)
standing army 10 Mongolian murder (refited)
Calvary 1 Mongolian murder
Calvary 2 pull back and recover

user posted image
Explorers:
explorer 1:clear all the grey to the north of my country
explorer 2: clear the grey to the west of the fighting (be careful)
explorer 3: clear the grey to the east of the fighting (be careful)

Spies:
Spy 1: counter spy

Misc:
-see if the building god will come back and stay in my country as there is only death in the south. bribe him with the fact that we have 4 diferent types of arcitecture tecniques. (if so lead him to the colony)
-attempt to see if swanson will give the battle tactics that they learned from the viscothians, if not ask what they want for it. explain it is for their defeat
-inform the relatives that they must surrender their able bodied men to serve in the unit that was generously offered to their corrupted blood. if refused then their line will be removed from history
-suggest to the water dragons (if they will listen) that maybe divine punishment should be delivered to this god for breaking the rules then order can be reestablished (also we need help)
-trade to verdana frost magic for what ever they are willing to trade (that is acptable)

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Invisible
 Posted: Jul 16 2016, 05:27 AM
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Research:
Ice Golem *done*
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 4/8
The art of happiness (fuck the sha') 2/4
LoZ:Windwaker 1/6
EXPLOSION MACHINE 1/?

Build:
Landing Fleet (this was done last turn)
Standing army (this was done last turn)
Shipyard2: crackship edition 3/5
FATORIES 2/10 heheheh Fat
standing army 1/3 FORGE AND SHOULDVE BEEN STARTED LAST TURN
Update troops 1/? Shouldve been started last turn

Armies:
General Sun Tzu (hero): Board landing fleet 2
2nd hankami regiment: board landing fleet 2
1st Han'kami regiment: board landing fleet 2
1st Archers: board battle fleet gothic
Standing army 1 board landing fleet 1
Standing army 2 Garrison the ursine 95%
Standing army 3 Send to the mountains to scout/secure
Standing army 4 board landing fleet 2
Standing army 5 board landing fleet 2
Standing army 6 board landing fleet 2
Standing army 7 board landing fleet 2
"the truth" embark and go south around the viscothian countries

user posted image
-Sun Tzu, General, Heir, Magic user, Han'kami

Navy:
Landing fleet 1 go over peninsula
-marines
-standing army 1
Landing fleet 2 head to mon-stars territory
-army
Battlefleet gothic head to mon- stars territory
-archers

Explorers:
explorer 1: Get off ice hell and go NW
explorer 2: (currently heading SE) go SW
explorer 3: (currently going true S) S

Spies:
none

Misc:
Test guitar for its magical properties (forgot i found a god guitar)
Utilize metalicah jesus to combat any despair
I traded korr'iana machinery for advanced shipwright
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Greatest_Dude
 Posted: Jul 16 2016, 08:02 AM
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EPIC WIN MAN
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DEAL FOR HYPOTHIA!!!!
hypothia gives:
Guns 9/9
railroad 4/4
MATH 1b 5/5
rifling 8/8
machining 9/9
textiles 5/5
Steamboats 4/4
Magazines 5/6
germs 4/5

Tide gives:
Wind Magic
-Wind chainsaws
optics
economics
enginering

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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mythicdawn12
 Posted: Jul 18 2016, 02:37 AM
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user posted image

Two units of Knights will accompany remaining siege engines to Sollium to feign an attack on their capital. They are to give the illusion of being a larger force to draw Sollium forces away from the 17th Reich, at which point they are to retreat and enact guerilla tactics to harass returning Sollium forces.

Main forces in 17th Reich will pull back to feign retreat. Goal is to draw Reich forces out of condensed position and then enact a pincer formation to cut off units from the main body of 17th Reich army. The 17th Reich will be dismembered bit by bit, leaving only a scattering of souls.

user posted image

Diplomats will travel to Western Alliance Factions to open up trade rights.

Verdana will be informed that the Black Company is accustomed to taking military contracts. Will also trade map information with Verdana and establish direct communication/lines with countries affiliated with Verdana.

Fleet will hug the western shore and explore to Aurelia to open direct contact.

Explorers will survey the mysterious tomb.

(Remind me if I'm forgetting anything.)
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Invisible
 Posted: Jul 18 2016, 04:03 AM
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Aurelia is trading
advanced shipwright
navagation
naval tactics
ice magic
the art of happiness (when done)

kori'ana is trading
economic -
Forensicks & betta spies & improved spies -
faster ships
machining
improved diplomacy
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Zurumon
 Posted: Jul 18 2016, 04:12 AM
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user posted image
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