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> Tcombat 2016 Edition, Once more with feeling
mythicdawn12
 Posted: Aug 1 2016, 02:05 AM
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The Falcon Prince will join the frontlines of the 17th Reich invasion to test out his new powers and to crush the resistance.

Continue diplomatic relations with non-hostile factions in the area.

(Do I have build or research slots open? How are we supposed to know if we do?)
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Greatest_Dude
 Posted: Aug 1 2016, 04:33 PM
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@christian: you will have 1 research slot open this turn. you can know by keeping track or them like i do and advancing them by 1 every turn

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Zurumon
 Posted: Aug 1 2016, 10:58 PM
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Research

Aurelia:
EXPLODOMANCY 12/12
Advance metalurgy 8/8
Ice Golem 14/14
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 6/8
better boats 3/3
The art of happiness (fuck the sha') 4/4
LoZ:Windwaker 5/6
EXPLOSION MACHINE 4/6
Understanding the gravity of the situation 3/11
Magical what? 2/?

Kori'ana:
Tunnel borring machine 9/10
Golems 9/12
advanced martail arts
Calc hardness math
Infernal Orb 3/3
Ella Enchants make things hard 5/8
Harry potter lego sets 2/2
Mexting 5/13 Mage texting not mexican texting
NEXT TIME ON DRAGON BALL 4/6


Rising Tide:
Meteor metal 3/3
Frostmourne hungers 7/7
Not Yasuo wind stuff 10/12
Alchemy & Chemystry
Advanced ships & Naval tactics
しんそく 8/10
何ですか?3/3
Blood Gods Daemons 2/5

Hypothia
Electricity OG Idea dont steal 16/17
textiles 5/5
Steamboats 4/4
Gatlings puns 8/8
Magotron 6/6
wash your flithy hands 5/5
DAKKA DAKKA DAKKA DAKKA 4/11
LIL' BIT OF ROCK N'ROLL 4/4
Tap water magic 4/8
Advanced Agriculture 1/5

Sanith
NECROCANNONS BITCHES! 11/12
wake up ya gits 8/8
Optics 6/6
Got Necromilk? 8/8
Black powder
architecture
advanced metelurgy
cannons
Advanced medicine
steam
Guns(Blunderbuss)
Dreaddermist 6/7
Sucking men dry(drain life) 6/9 super homoerotic
Sowing school of the Dead 6/6

Building

Aurelia:

explorers 2/2
Standing Army 4/4
Han'kami 4/4
Landing Fleet 5/5
3rd grade 3/3
Standing army 4/4
Shipyard2: crackship edition 5/5
FATORIES 5/10 heheheh Fat
Standing Army 3/3
Infantry patch 1.21 4/7
Mime 3/3
Settler 4/4
Fancy walls? Not sure 1/?
Standing Army 1/4

Kori'ana:


Magi: the laberynth 4/4
Riflemen 4/4
"Medic" *WINK* 3/3
Merlin jr jr jr jr 4/4
Re-equipping (guns and explosives) 2/6 Can i please get a number on it this time? no
MOTHERFUCKING ZEPPELINS BABY 2/5
steam merchant fleet 2/3
Riflemen 1/4
Science academy 1/14

Rising Tide:

Reinforce ongoing

reequipt armies 5/5 (prority training 9 & 10)
FORGE 3/3
Sitting Army 4/4
群あしがる 3/3
群あしがる 1/3
standing army 1/4
propaganda 1/3
Armory 8/10

Hypothia

Railroad 10/10
Reinforce 4/4
Comedy club +2 to hit 3/3
Assassin 3/3
standing army 4/4
standing army 4/4
Ishipityard 4/4
Gattling gun on railroad 2/2
"Totally a complete waste of productoin" monument 5/5
Re equip 4/6
Railroad 2: The Southlands 4/4
Cargo ship 1/3
Cargo ship 1/3
Boat to protect cargo 1/3 figrates

Sanith

Temple of the Forlorn Mirror(Univers) 8/8
Fleet 5/5
reinforce 7/7
DREADNAUGHTY 12/12
H.U.K. 5/6
H.U.K. 5/6
Standing army 3/4
Standing Army 1/4
Military academy
Barracks
farms
mines
roads
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Zurumon
 Posted: Aug 8 2016, 01:55 AM
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Research

Aurelia:
EXPLODOMANCY 12/12
Advance metalurgy 8/8
Ice Golem 14/14
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 8/8
better boats 3/3
The art of happiness (fuck the sha') 4/4
LoZ:Windwaker 6/6
EXPLOSION MACHINE 6/6
Understanding the gravity of the situation 6/11
BUFF ASS SHIPS 4/5
Explosion Rune 2/4
MAGIARMOR 2/8

Kori'ana:
Advanced medicine
Tunnel borring machine 10/10
Golems 12/12
advanced martail arts
Calc hardness math
Infernal Orb 3/3
Ella Enchants make things hard 8/8
Harry potter lego sets 2/2
Hyper Co Ordination 1/5
physiology 1/4
Mexting 7/13 Mage texting not mexican texting
NEXT TIME ON DRAGON BALL 6/6
SPARK 3/6
Rune tattoos that you get in rune prison 2/12


Rising Tide:
Meteor metal 3/3
Frostmourne hungers 7/7
Not Yasuo wind stuff 12/12
Alchemy & Chemystry
Advanced ships & Naval tactics
しんそく 10/10
何ですか?3/3
Blood Gods Daemons 5/5
Daemon Banishment 1/3
Bullet deflect 2/7
1 to 10 2/17

Hypothia
Electricity OG Idea dont steal 17/17
textiles 5/5
Steamboats 4/4
Gatlings puns 8/8
Magotron 6/6
wash your flithy hands 5/5
DAKKA DAKKA DAKKA DAKKA 5/11
LIL' BIT OF ROCK N'ROLL 4/4
Tap water magic 5/8
Advanced Agriculture 2/5

Sanith
NECROCANNONS BITCHES! 12/12
wake up ya gits 8/8
Optics 6/6
Got Necromilk? 8/8
Black powder
architecture
advanced metelurgy
cannons
Advanced medicine
steam
Guns(Blunderbuss)
Automail
Dreaddermist 7/7
Sucking men dry(drain life) 9/9 super homoerotic
Spider mounts 1/4
Sowing school of the Dead 6/6
The Dreaddliest Catch 3/10
Necro Artilery 3/6
Buff Aura 3/7

Building

Aurelia:

explorers 2/2
Standing Army 4/4
Han'kami 4/4
Landing Fleet 5/5
3rd grade 3/3
Standing army 4/4
Shipyard2: crackship edition 5/5
FATORIES 10/10 heheheh Fat
Standing Army 3/3
Infantry patch 1.21 7/7
Mime 3/3
Settler 4/4
Fancy walls 4/4
Standing Army 4/4
Ice Golems 1/5
Han'kami 1/4
Armory 1/10
Standing Army 1/4
Battelfleet 1/5

Kori'ana:


Magi: the laberynth 4/4
Riflemen 4/4
"Medic" *WINK* 3/3
Merlin jr jr jr jr 4/4
Re-equipping (guns and explosives) 5/6 Can i please get a number on it this time? no
MOTHERFUCKING ZEPPELINS BABY 5/5
steam merchant fleet 3/3
Tunel borring machine 3/3
Riflemen 4/4
Science academy 4/14
Golem 1/5
Demon hold 1/3
Settlers 1/4

Rising Tide:

Reinforce ongoing

reequipt armies 5/5 (prority training 9 & 10)
FORGE 3/3
Sitting Army 4/4
群あしがる 3/3
群あしがる 3/3
standing army 3/3
propaganda 3/3
Armory 10/10
Standing Army 3/3
Railroads to khaz'regal and colony 2/7
Library 2/3
Cannonあしがる 2/4
Standing Army 1/3

Hypothia

Railroad 10/10
Reinforce 4/4
Comedy club +2 to hit 3/3
Assassin 3/3
standing army 4/4
standing army 4/4
Ishipityard 4/4
Gattling gun on railroad 2/2
"Totally a complete waste of productoin" monument 5/5
Re equip 6/6
Railroad 2: The Southlands 4/4
Cargo ship 3/3
Cargo ship 3/3
Boat to protect cargo 3/3 figrates-turn 31

Sanith

Temple of the Forlorn Mirror(Univers) 8/8
Fleet 5/5
reinforce 7/7
DREADNAUGHTY 12/12
H.U.K. 6/6
H.U.K. 6/6
Standing army 4/4
Standing Army 3/4
re-equip necrocannons 1/1
reinforce on going 3 turns
Factory 2/8
Standing Army 2/4
Military academy
Barracks
farms
mines
roads

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Zurumon
 Posted: Aug 8 2016, 05:11 AM
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Research

Aurelia:
EXPLODOMANCY 12/12
Advance metalurgy 8/8
Ice Golem 14/14
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 8/8
better boats 3/3
The art of happiness (fuck the sha') 4/4
LoZ:Windwaker 6/6
EXPLOSION MACHINE 6/6
Understanding the gravity of the situation 9/11
BUFF ASS SHIPS 5/5
Explosion Rune 4/4
MAGIARMOR 5/8
Exploding death traps 3/6 (PArm)
RAPE N PILLAGE ITS GONNA BE A GOOD MOURNIN 2/4 (Ship to Land)

Kori'ana: at 34
Advanced medicine
Tunnel borring machine 10/10
Golems 12/12
advanced martail arts
Calc hardness math
Infernal Orb 3/3
Ella Enchants make things hard 8/8
Harry potter lego sets 2/2
Hyper Co Ordination 3/5
physiology 3/4
Mexting 9/13 Mage texting not mexican texting
NEXT TIME ON DRAGON BALL 6/6
SPARK 5/6
Rune tattoos that you get in rune prison 4/12


Rising Tide:
Meteor metal 3/3
Frostmourne hungers 7/7
Not Yasuo wind stuff 12/12
Alchemy & Chemystry
Advanced ships & Naval tactics
しんそく 10/10
何ですか?3/3
Blood Gods Daemons 5/5
Daemon(warp) Banishment 3/3
Weeb Chi 2/5
Bullet deflect 5/7
1 to 10 5/17

Hypothia at 33
Electricity OG Idea dont steal 17/17
textiles 5/5
Steamboats 4/4
Gatlings puns 8/8
Magotron 6/6
wash your flithy hands 5/5
DAKKA DAKKA DAKKA DAKKA 7/11
LIL' BIT OF ROCK N'ROLL 4/4
Tap water magic 7/8
Advanced Agriculture 4/5

Sanith
NECROCANNONS BITCHES! 12/12
wake up ya gits 8/8
Optics 6/6
Got Necromilk? 8/8
Black powder
architecture
advanced metelurgy
cannons
Advanced medicine
steam
Guns(Blunderbuss)
Automail
Dreaddermist 7/7
Sucking men dry(drain life) 9/9 super homoerotic
Spider mounts 4/4
Sowing school of the Dead 6/6
The Dreaddliest Catch 6/10
Necro Artilery 6/6
Buff Aura 6/7
Advanced warfare 2/6 accelerated

Building

Aurelia:

explorers 2/2
Standing Army 4/4
Han'kami 4/4
Landing Fleet 5/5
3rd grade 3/3
Standing army 4/4
Shipyard2: crackship edition 5/5
FATORIES 10/10 heheheh Fat
Standing Army 3/3
Infantry patch 1.21 7/7
Mime 3/3
Settler 4/4
Fancy walls 4/4
Standing Army 4/4
Ice Golems 4/5
Han'kami 4/4 *
Armory 4/10
Standing Army 4/4 *
Battelfleet 5/5 *

Kori'ana:


Magi: the laberynth 4/4
Riflemen 4/4
"Medic" *WINK* 3/3
Merlin jr jr jr jr 4/4
Re-equipping (guns and explosives) 6/6 Can i please get a number on it this time? no *
MOTHERFUCKING ZEPPELINS BABY 5/5
steam merchant fleet 3/3
Tunel borring machine 3/3
Riflemen 4/4
Science academy 6/14
Golem 3/5
Demon hold 3/3 *
Settlers 3/4

Rising Tide:

Reinforce ongoing

reequipt armies 5/5 (prority training 9 & 10)
FORGE 3/3
Sitting Army 4/4
群あしがる 3/3
群あしがる 3/3
standing army 3/3
propaganda 3/3
Armory 10/10
Standing Army 3/3
Railroads to khaz'regal and colony 5/7
Library 3/3
Cannonあしがる 4/4
Standing Army 3/3
Battlian 3/8
University 2/7
Spy 2/2
Super cargo hauler 1/5


standing army 2 Mongolian murder 45%
standing army 3 Mongolian murder Split 90%
standing army 4 Mongolian murder 45%
standing army 5 Mongolian murder Split 80%
standing army 6 Mongolian murder split 60%
gun ashigaru 1 Mongolian murder 100%
Calvary 1 Mongolian murder 15%
Calvary 2 Mongolian murder 95%


Hypothia

Railroad 10/10
Reinforce 4/4
Comedy club +2 to hit 3/3
Assassin 3/3
standing army 4/4
standing army 4/4
Ishipityard 4/4
Gattling gun on railroad 2/2
"Totally a complete waste of productoin" monument 5/5
Re equip 6/6
Railroad 2: The Southlands 4/4
Cargo ship 3/3
Cargo ship 3/3
Boat to protect cargo 3/3 figrates-turn 31

Sanith

Temple of the Forlorn Mirror(Univers) 8/8
Fleet 5/5
reinforce 7/7
DREADNAUGHTY 12/12
H.U.K. 6/6
H.U.K. 6/6
Standing army 4/4
Standing Army 4/4
re-equip necrocannons 1/1
Factory 5/8
Standing Army 4/4
Necrocannon re-equip siege 2/2
Standing Army 2/4
Standing Army 2/4
Archers 1/3
Military academy
Barracks
farms
mines
roads
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Greatest_Dude
 Posted: Aug 8 2016, 07:47 AM
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we are friends, we are brothers, we have seen that in the first time we meant. we have fought together as the warriors we are. we are brothers in everything but name, so why not fix that, and become brothers even in name. let us combine our families and become stronger for it. we shall adopt each other as bother, not as older or younger but as equals for we need no power over the other we are brothers not by blood but by choice and that is why we will be closer than any others.
~Emperor Kabe Yamato the 47th of his line to pharaohNumbak'tah
-(suggest to the pharaoh that we adopt each other into the other's divine family as equal brothers.)

it is a time of change. not all of it good. but not all of it bad. it is a time of change in Ageshio. We came out of our isolation and found evil seeking to be corrected. and we did that. we found allies and bothers in this land and realized we are not alone. and we welcome them. we found blood drenched Gaiju killing and sacrificing to their false god. and we killed them. the threats keep growing and we must grow in opposition to them. we are the tide that wipes evil from this land and we stand stronger from each victory. but as the winds change we must adapt to our new foes. not all of them can be defeated on the battle field, some attack us were we are not prepared. our purse. our minds. our ideals. it in these places we must find victory also. it is up to the himein to fight this war, just as the Bushi fight on the fields so must they fight on the markets, the temples, the libraries. accept the new change for it shall swell our land into the unstoppable tide it is. We are the Rising Tide that sweeps away all evil from this land!
~Emperor Kabe Yamato the 47th of his line to the people of Ageisho. introducing the new reforms

REFORMS OF THE CELESTIAL ORDER by divine mandate
-the hemin will now form a army of permanent Ashigaru that will stand and fight with the samurai, for the honor of Ageshio.
-the army will be reformed into the emperor's right hand of war, with the Bushi Samurai and Himen Ashigaru working together
-the merchant class is now longer to be looked down upon and are allowed more freedom to make our empire more prosperous. they will be watched and audited often to watch for the dishonor that money brings (corruption)
-certain samurai will train in economic relations to watch and guide the merchant class. until training is complete for these families the merchant class will be given free will to act and dable in the growing market of the world. (train with verdana, monster Inc, Swanson, Koriana then meld those ideas together)
-the most loyal samurai families will train to watch for dissent VS the emperors word, for his word is absolute (with the ninjas)
-will give 2 samurai families the duty of seeking out every type of fighting style in the world and cataloging it to bring back to Ageshio
-the Kensai will be created, veterans of battle and masters of the Bushin. they shall operate outside the order no mater their family they are now greater than what they once were. they are the elite
-all ronin will be judged and if found free of dishonor they will join together under the new hand of the emperor. the emperor is the master of all Bushi, so no bushi shall ever be with out a master.
-it is now a crime to be a free samurai in ageshio one will either join the emperor's hand, or die.
-certain families of the conquered people have shown themselves to be worthy. raise any notable families of kazregal, the slaves, 17th reich, himein to bushi status
-raise taxes/keep them so the samurai can live a life with out want (not lavish but they dont have to worry about money)
-all magic capable people are immediately adopted into the bushi class (the individals not the whole family) as they are rare people. if they have a wife/husband and kids they can come in too but just them. (the older ones will need training on how to act)
user posted image

Research:
Chi 3/5
kikoku shiro 6/7 (bullet deflect)
Ichikarajumade 7/17 (1 to 10) (<-- Credit for int revolution)

Build:
Re enforce (ongoing)
Railroads to khaz'regal and colony 6/7
Battalion 5/8 (+1 for ronin)
University 3/7
Super cargo hauler 2/5

Armies:
standing army 2 Mongolian murder 45%
standing army 3 Mongolian murder Split 90%
standing army 4 Mongolian murder 45%
standing army 5 Mongolian murder Split 80%
standing army 6 Mongolian murder split 60%
standing army 7 Mongolian murder 100% (heading to)
gun ashigaru 1 Mongolian murder 100%
gun ashigaru 2 Mongolian murder 100% (heading to)
cannon ashigaru 1 Mongolian murder 100% (heading to)
Calvary 1 Mongolian murder 15%
Calvary 2 Mongolian murder 95%

Tactics:
-run through and murder our way though the land.
-keep close and watch for signs of madness, if it sets in then send the soldier back
-mandatory check ins for mental stability

Explorers:
EVERY ONE IS DEAD!!!!!!!!!

Spies:
Spy 1: counter spy
Spy 2: send to the monks around the samurai machine (find their leaders, and learn their martial art styles and belief systems

misc:
-adjust the religion of ancestor worship so that the symbol of their faith is the swords that the bushi carry
-ask how the countries of the southern alliance (tulaku, Ageshio, Verdana, Aurelia) are going to split the lands. suggest to offer the conquered countries the right to stay independent under our protection, or be absorbed into the land of the 4 kings (even though one is a oligarchy)
-ask what we should do with the insane slaves (my suggestion is to put them out of their misery)
-contact the samurai in Auralia. why is he there, who is he, what does he know.
-gain info on these new kami (the crashing satellite) are they hostile or friendly. if not immediately hostile then send diplomat.

reminder to ask:
-see if tu'laku (or me) has the tech to un-poison the lake (tu'laku does)
-are we doing the conquering gives reductions in build/research? (working on it not in progress right now)
-how much can i pay christian to kill the robots and start clearing out the ufo? (we poor)
-change name to Ageshio instead of the rising tide (yes)
-what is the tu'laku's pharaoh's name? (Numbak'tah)
-how fast is Hoshiko growing (she will be 14 in 8 turns)
-are the dragons still going to act? (yes. they are acting, no idea what)
-can i have retroactively sent people to investigate the meteor now that the fires are gone to see what the second meteor was. (it was more shinko)

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
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mythicdawn12
 Posted: Aug 11 2016, 02:20 AM
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Keep a watch at the Orb-tomb, do not engage. It must be studied first.

Start a Black Company campaign to promote our services to the wider world.

Expand infrastructure and city borders to encompass the whole of my regions, closing the gap between them. Set up mining outposts in the mountains and encourage citizen migration into lands.

Propose a non-aggression pact with Chicago and Central Northwest Alliance.

Propose a sovereignty pact with Chicago and Central Northwest Alliance.

Send diplomats to Ouros to politely tell them to shut their traps because they're frankly completely uninteresting to the Black Company.

Use ships to cut off Sollium trade. Weaken them from without.

Send spies to Sollium to learn their strengths.


12 legions
4 Knights (2 Heavy)
1 Siege Unit
4 Archer Units
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Greatest_Dude
 Posted: Aug 16 2016, 01:46 AM
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EPIC WIN MAN
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Posts: 218
Dollars: 240
Member Inventory: View

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Member No.: 48
Joined: 5-October 11









Research:
Chi 4/5
kikoku shiro 7/7 (bullet deflect)
Ichikarajumade 8/17 (1 to 10)
deflect lasers 1/9

Build:
Re enforce (ongoing)
Railroads to khaz'regal and colony 7/7
Battalion 7/8
University 4/7
Super cargo hauler 3/5
move the metor 1/3

standing army 1 defend colony 100%
standing army 2 Mongolian murder 45%
standing army 3 Mongolian murder Split 85%
standing army 4 Mongolian murder 10% (pull back)
standing army 5 Mongolian murder Split 65%
standing army 6 Mongolian murder split 60%
standing army 7 Mongolian murder 100%
gun ashigaru 1 Mongolian murder 80%
gun ashigaru 2 Mongolian murder 100%
cannon ashigaru 1 Mongolian murder 100%
Calvary 2 Mongolian murder 80%

Spies:
Spy 1: counter spy
Spy 2: send to the monks around the samurai machine (find their leaders, and learn their martial art styles and belief systems

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
^
Greatest_Dude
 Posted: Aug 16 2016, 02:54 AM
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EPIC WIN MAN
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Group: Members
Posts: 218
Dollars: 240
Member Inventory: View

Donate
Member No.: 48
Joined: 5-October 11









Research:
Chi 5/5
Ichikarajumade 9/17 (1 to 10)
deflect lasers 2/9
curring madness 1/7

Build:
Re enforce (ongoing)
Battalion 8/8
University 4/7
Super cargo hauler 4/5
move the meteor 2/3

standing army 1 defend colony 100%
standing army 2 Mongolian murder 10%
standing army 3 Mongolian murder Split 45%
standing army 4 Mongolian murder 10% (pull back)
standing army 5 Mongolian murder Split 75%
standing army 6 Mongolian murder split 50%
standing army 7 Mongolian murder 85%
gun ashigaru 1 Mongolian murder 75%
gun ashigaru 2 Mongolian murder 90%
cannon ashigaru 1 Mongolian murder 100%
Calvary 2 Mongolian murder 70%

Spies:
Spy 1: counter spy
Spy 2: study the martial arts

music:
-stabilize Verdana
-teach pharaoh Numbak'tah Bushin
-received life sunder

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
^
Greatest_Dude
 Posted: Aug 16 2016, 03:46 AM
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{redacted}

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
^
Zurumon
 Posted: Aug 16 2016, 03:56 AM
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+1 to all build
Research

Aurelia:
EXPLODOMANCY 12/12
Advance metalurgy 8/8
Ice Golem 14/14
Path of the Han'kami: Greater development of magical prowess and spiritual awareness 8/8
better boats 3/3
The art of happiness (fuck the sha') 4/4
LoZ:Windwaker 6/6
EXPLOSION MACHINE 6/6
Understanding the gravity of the situation 11/11
BUFF ASS SHIPS 5/5
Explosion Rune 4/4
MAGIARMOR 8/8
Exploding death traps 6/6 (PArm)
RAPE N PILLAGE ITS GONNA BE A GOOD MOURNIN 4/4 (Ship to Land)
Hovering 3/8
Even faster ships 3/8
Removing the death from death trap 2/4 (PArm)
MAGIWEAPON 2/7

Kori'ana:
Advanced medicine
Tunnel borring machine 10/10
Golems 12/12
advanced martail arts
Calc hardness math
Infernal Orb 3/3
Ella Enchants make things hard 8/8
Harry potter lego sets 2/2
Hyper Co Ordination 5/5
physiology 4/4
Mexting 13/13 Mage texting not mexican texting
NEXT TIME ON DRAGON BALL 6/6
SPARK 6/6
Rune tattoos that you get in rune prison 8/12
Rod-riddled Armor 4/4
STORM, EARTH, AND FIRE HEED MY CALL *GUITAR SOLO* 4/9
SPEHSHAL SNEWFLEK TACTICS 3/3
Social sciences, Why ppl dumb? 1/5
Lightning magic 1/8
Tesla weapon 1/6

Rising Tide:
Meteor metal 3/3
Frostmourne hungers 7/7
Not Yasuo wind stuff 12/12
Alchemy & Chemystry
Advanced ships & Naval tactics
しんそく 10/10
何ですか?3/3
Blood Gods Daemons 5/5
Daemon(warp) Banishment 3/3
Weeb Chi 5/5
Spirit healing 1/7 on hold
Shadow beast shenannigans 1/3
Bullet deflect 7/7
Laser deflect 2/9
1 to 10 9/17

Hypothia at 33
Electricity OG Idea dont steal 17/17
textiles 5/5
Steamboats 4/4
Gatlings puns 8/8
Magotron 6/6
wash your flithy hands 5/5
DAKKA DAKKA DAKKA DAKKA 7/11
LIL' BIT OF ROCK N'ROLL 4/4
Tap water magic 7/8
Advanced Agriculture 4/5

Sanith
NECROCANNONS BITCHES! 12/12
wake up ya gits 8/8
Optics 6/6
Got Necromilk? 8/8
Black powder
architecture
advanced metelurgy
cannons
Advanced medicine
steam
Guns(Blunderbuss)
Automail
Dreaddermist 7/7
Sucking men dry(drain life) 9/9 super homoerotic
Spider mounts 4/4
Sowing school of the Dead 6/6
The Dreaddliest Catch 9/10
Necro Artilery 6/6
Buff Aura 7/7
Advanced warfare 6/6
Flesh Golems 2/12
DEATH METAL 3/5


Building

Aurelia:

explorers 2/2
Standing Army 4/4
Han'kami 4/4
Landing Fleet 5/5
3rd grade 3/3
Standing army 4/4
Shipyard2: crackship edition 5/5
FATORIES 10/10 heheheh Fat
Standing Army 3/3
Infantry patch 1.21 7/7
Mime 3/3
Settler 4/4
Fancy walls 4/4
Standing Army 4/4
Ice Golems 5/5
Han'kami 4/4
Armory 7/10
Standing Army 4/4
Battelfleet 5/5
Standing Army 4/4
EDT + forge 1/3
Landing Fleet 4/5
Battlefleet 4/5
Expandipants *


Kori'ana:


Magi: the laberynth 4/4
Riflemen 4/4
"Medic" *WINK* 3/3
Merlin jr jr jr jr 4/4
Re-equipping (guns and explosives) 6/6 Can i please get a number on it this time? no
MOTHERFUCKING ZEPPELINS BABY 5/5
steam merchant fleet 3/3
Tunel borring machine 3/3
Riflemen 4/4
Science academy 9/14
Golem 5/5
Demon hold 3/3
Settlers 4/4
Hospitals 3/3
Landing Fleet 4/5
Riflemen 3/4
Golem 2/5
MAGES THE MAGENING: MAGETASTIC MAGEVENTURES 2/4

Rising Tide:

reequipt armies 5/5 (prority training 9 & 10)
FORGE 3/3
Sitting Army 4/4
群あしがる 3/3
群あしがる 3/3
standing army 3/3
propaganda 3/3
Armory 10/10
Standing Army 3/3
Railroads to khaz'regal and colony 7/7
Library 3/3
Cannonあしがる 4/4
Standing Army 3/3
Meteor mover 1/3
Battlian 5/8
University 4/7
Spy 2/2
Super cargo hauler 3/5
Reinforce ongoing

Hypothia

Railroad 10/10
Reinforce 4/4
Comedy club +2 to hit 3/3
Assassin 3/3
standing army 4/4
standing army 4/4
Ishipityard 4/4
Gattling gun on railroad 2/2
"Totally a complete waste of productoin" monument 5/5
Re equip 6/6
Railroad 2: The Southlands 4/4
Cargo ship 3/3
Cargo ship 3/3
Boat to protect cargo 3/3 figrates-turn 31

Sanith

Temple of the Forlorn Mirror(Univers) 8/8
Fleet 5/5
reinforce 7/7
DREADNAUGHTY 12/12
H.U.K. 6/6
H.U.K. 6/6
Standing army 4/4
Standing Army 4/4
re-equip necrocannons 1/1
Factory 7/8
Standing Army 4/4
Necrocannon re-equip siege 2/2
Standing Army 4/4
Standing Army 4/4
Archers 3/3
Knights to HUK 1/3
Tomb Guard 1/5
expantions
Military academy
Barracks
farms
mines
roads
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Greatest_Dude
 Posted: Aug 16 2016, 06:09 AM
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Research:
Ichikarajumade 10/17 (1 to 10)
deflect lasers 3/9
curing madness 1/7 (hold)
investigate the shenanigans 1/3

Build:
Re enforce (ongoing)
Battalion 7/8
University 6/7
Super cargo hauler 5/5
move the meteor 3/3
Battalion of ashigaru 1/6
Ninja 1/2
dojo on the sword's edge 1/8

standing army 1 defend capital 100%
standing army 2 Mongolian murder 30% (pull back)
standing army 3 Mongolian murder 40%
standing army 4 Mongolian murder 20% (pull back)
standing army 5 Mongolian murder 60%
standing army 6 Mongolian murder 50%
standing army 7 Mongolian murder 90%
standing army 8 Mongolian murder 100% (heading to the battle)
standing army 9 Mongolian murder 100% (heading to the battle)
standing army 10 Mongolian murder 100% (heading to the battle)
standing army 11 Mongolian murder 100% (heading to the battle)
standing army 12 Mongolian murder 100% (heading to the battle)
standing army 13 Mongolian murder 100% (heading to the battle)
standing army 14 Mongolian murder 100% (heading to the battle)
standing army 15 Mongolian murder 100% (heading to the battle)
standing army 16 Mongolian murder 100% (heading to the battle)
standing army 17 Mongolian murder 100% (heading to the battle)
gun ashigaru 1 Mongolian murder 60%
gun ashigaru 2 Mongolian murder 25%
cannon ashigaru 1 Mongolian murder 90%
Calvary 2 Mongolian murder 75%
user posted image
Spies:
Spy 1: counter spy
Spy 2: study the martial arts

music:
-keep Hoshiko safe
-keep eye out for other darkness spawners (inform police) and show them the the sarlight

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Invisible
 Posted: Aug 17 2016, 04:18 PM
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EPIC WIN MAN
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Research
Hovering 3/8
Even faster ships 3/8
Removing the death from death trap 2/4 (PArm)
MAGIWEAPON 2/7

build:
Armory 7/10
EDT + forge 1/3
Landing Fleet 4/5 done
Battlefleet 4/5 done
Expandipants * hold
standing army
The armada (battalion of battlefleet)
Begin contruction of the Great Monastary of the Soaring Dragon (wonder ((My temples are where magic users in my country go to train ((( doubles as religious monument and place for han kami to train ((((all magic users in my country are hankami))))))))))))

General Sun Tzu (hero): Viscothian murder
2nd hankami regiment: Viscothian murder
1st Han'kami regiment: Viscothian murder
3rd han kami Honor gaurd + samurai : Honor gaurd
1st Archers: viscothian murder
Standing army 1 defend temple
Standing army 2 Garrison the ursine
Standing army 3 Send to the mountains to scout/secure
Standing army 4 viscothian murder
Standing army 5 viscothian murder
Standing army 6 viscothian murder
Standing army 7 viscothian murder
standing arymy 8 viscothian murder
Standing army 9 garrison mainland
standing army 10 mainland
standing army 11 mainland
standing armu 12 mainland

"the truth" kung fu missionaries keep workin on the people

Navy:
Landing fleet 1 blockade island
-marines
-standing army 1
Landing fleet 2 keep fucking on the viscothians
Battlefleet Gothic Keep fucking on the viscothians
battle fleet 2
battle fleet 3
landing fleet 3
Landing fleet 4

Scouts:
scout island
keep doing the ice floating shit
continue to hrossia

Spy:
Send two spies into sollium to scope out the research

user posted image
Great monastary of the Soaring Dragon
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mythicdawn12
 Posted: Aug 20 2016, 05:41 PM
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Spies didn't get me any information last turn, I want them to get back to me with dirt on Sollium.

Continue propaganda campaign against Sollium to turn its citizens against them. Promise their citizens that no harm will befall them and they will safely escorted elsewhere if they turn against the ruling class.

Deploy knights to act as guerrilla force, raiding supply lines for Sollium. This isn't much of a siege if they can still acquire food and water.

Start to move fully recovered forces to support Aurelian forces. Pull back immediately if Sollium pulls any anti-undead shenanigans. We're testing the waters, not committing to an attack.

Keep ships blockading. Move Second Fleet to Sollium beaches to have them patrol up and down the coast, targeting fishing villages. Warn them appropriately before bombarding them.

If I missed anything let me know i.e matters to be brought to my attention.
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Ryker Stormblade
 Posted: Aug 21 2016, 10:11 PM
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Alright I want the occupation of the Cyberhorde lands to go smoothly. Military shifts will consist of 2 parts keeping the peace and aiding in the rebuilding of their lands.
I would like to organize lasting peace talks and question the people of Cyberhorde on their goals for the future. I also want to know why they were so aggressive towards me to begin with.
Would like to purchase hospitals for Cyberhorde as first action and begin showing them how they can be healthy in their own skin if they chose so. I would also like to purchase a motivator for them as well.
Both next open build slots rebuilding Cyberhorde and bringing it to Koriannan standards.

--------------------
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