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> The Glorious Epilogue of Tcombat
Zurumon
 Posted: Mar 19 2014, 02:52 AM
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Research- Continue

Build- Continue
add reinforcements
Add 2nd unit of Shinde Brutalizers
Add 2nd Tornat Iron Guard
Add Standing Army

Military:
1st & 2nd SA will continue to hold off the firewalkers.
Velkesh Hunters will be joined by the clans Shinde and tornat's warriors(Ironguard/Brutalizers) and capture/enslave as many of the elephant tribals as they can.

Explorers:
-head northeast.
Spies:
- Sabotage any resistance movements by taking out any leaders when the Clans arrive.
- The other will remain at the homeland spreading propaganda to increase loyalty and devotion to Emperor Sha Vu.
Other
-If its a free action, since I'm not the one building the weapons and armor, re-equip the two SAs with the stronger metals.
-put captured tribals to work replacing peasants to join the ranks of warriors.
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mythicdawn12
 Posted: Mar 19 2014, 04:27 AM
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Research #1: research enemy weapons
Research #2: Continue Research
Research #3: Continue Research

Build #1: Physics engine is a madeup device that uh...can do stuff. Uhm, let's say it manipulates gravity. Start the research tree to get to that I guess
Build #2: Build shelter spike defences?
Build #3: Build great walkers.
Build #4: Build great walkers.

Spy #1: Spy on light beings that enslave the others, sabotage when possible


Explorer #1: Continue communication with dead eaters


Standing Army #1: Counter assault the light beings (the enslavers)
Standing Army #2: Counter assault the light beings (the enslavers)
Standing Army #3: Counter assault the light beings (the enslavers)
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Greatest_Dude
 Posted: Mar 21 2014, 06:53 PM
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user posted image
year 501, 3rd age, fall


Hi no Kuni: the people imprisoned are release, and the laws are made equal to the Kuni (there are no anti racial laws, or discrimination, welcome to medieval times) the segregation is back and the Banu are unfairly treated or just flat out kicked out of the towns. the campaign is for acceptance is working but needs time. a group calling itself the Silver Bloods is causing a ruckus against the other races they are not helping the racial problems they are part of all aspects of life especially the military. the Blacksmiths are sent to the Grand union, they are sent with their ear muffs loving made. the explores with the sword notices the sword begin pointing twords the purple hurricane as they pass by it. the explores go to land to gather supplies only to come back to a giant sea snake attacking their ships, luckily no one was killed, unlucky they now have no ships. (you now have a unit of explorers)

Sha'maeli Empire: the Karvu attack the unsuspecting tribe, they are found to be frail. manny die but many are captured (1000 weaklings captured) the tribe runs or fights and dies. the eastern explorers find nothing of use, and are very glad that they didn't have to enter the dessert. the fire walkers continue to do nothing but send lesser creatures to probe the defenses. the standing armies are equipped with the Shashinni weapons (they are better made not stronger metals) the tribal are begging to be sent back to work or die (probably both)

AlderBlack: the explores north find a grave yard of solid blocks of ice with the birds and bears in them, in the center of them they find a beautiful flower that glows like the moon. as they approach it they can feel the cold enter their bodies, frost grows on their coats and they begin to feel tired. only 4 fall victim. the rest watch in horror as they are frozen solid. on brighter news on the homeland SILVER!!! is discovered in the mines!

The Arisen: The stalemate is broken!! we absorb their still bodies into us so they may be of use. we grow tall, and thin, but have a urge to control. the light beings see you attack their enemies, they do not attack us. they let us absorb and leave. we learn of the dead eater's sounds, completely we can use symbols they call letters to communicate with them. we do have a hard time making the sound our selves.

Principality of Rhineland: the prince throws a little of his new wealth for the festival. the over joyed populace grows even more so. there has never been a king so loved by his people. horizon leaves the Phere kin and encounters the Blanc. the explorers see flat faced and smooth skinned men, when they see the explorers they mimic their movements. they ask if you are willing to help them against the terrible Phere kin who attack them because they don't fit the Phere kin's idea of a noble race. they mimic and adapt that is who they are it is in their nature.

Republic of Stygia: nothing happens

Hi no Kuni:
Research:
Metallurgy 7/7 done
Alchemy 7/8
Combat tactics 7/7 espionage 1/6
posion frogs 2/3
Scrolls deciphering 1/5

Build:
Grand Belaruse military academy 7/12
skirmishers 3/4
settlers 3/4
ironworks 4/7

Sha'maeli Empire:
Research:
Metallurgy 7/7 done
Advance Agriculture 7/8
Advanced traps 6/8 (hold)
Firewalkers 4/6 (+1 research credit)

Build
Iron Guards 7/7 done
Brutalizers 7/7done
Ironworks 7/7done
Dominatrix unit 3/7
reinforce 1/2
Brutalizers 1/7
Iron Guards 1/7

AlderBlack
Research:
-Basic Aerodynamics 7/15
-Corpse-crafting 7/9
-anistetic 5/6

Build:
-settlers 4/4 done
-excavating the castle 4/12
-ice tunnel 8/10 (3rd build slot 1.75 (2/3))

Arisen
Research:
sons(light people) 7/10 (harder because of difficulty to watch them)
ocean 7/7 done
the killer's weapons 2/2 (for the slavers only)done
Physics 2/6, machining 1/8, precision machining 1/8, Gravatons and Gravarollis 1/20, Psudo Science 1/5, Physics engine 1/7 (1.5 (1))

Build:
Great walkers 5/7
Great walker 5/7
Shelter Spikes 1/2
1 build slot open

Principality of Rhineland
Research:
Chemistry 8/8 done
printing Press 7/7 done
Rifling w/cartridges 2/13
punky steam 1/12
physics 1/5


Build:
Ironwerks 7/7 done (extra build slot unlocked)
Library 8/9 (1.5 (2))
settlers 2/4
cannons 1/6
Musketeers 1/4

Republic of Stygia:
Research:
Scrying Magic 7/15
Enchantment 7/19
Metal Casting 7/11

Build:
Library 7/10
Ironworks 7/7 done (extra build slot unlocked)
Vanguard 2/7
Vanguard 2/7
2 build slots open

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
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Equinox
 Posted: Mar 22 2014, 11:44 AM
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All is not well in the hallowed halls of His Serene Highness, Prince Alek. While the city celebrations are in full swing, troubling reports from diplomats in the west reach his ears. He urges restraint, but must be prepared for the worst.

Diplomats meet with the Blanc, and press for multilateral talks with the Phere Kin, who have shown themselves to be forthright and honorable in their dealings with Rheinland.

"I am told that the Blanc actually aspire to the highest ideals of your people, as it is in their nature to seek to emulate the aspects of those they interact with." - Ambassador Voss to the Phere Kin delegation

The thunder of war looms on the horizon, and it is imperative that Rheinland addresses the defense of not only the nation, but of their closest allies. To that end, new units are being raised for eventual deployment overseas.

Citizens across Hengst flock to the newly-opened National Library, and there are many calls for writers to fill its spacious shelves for all to learn.


Research
-continue Industrialization
-continue Scientific Theory
-continue Rifling

Build
-finish National Library (Library); queue Academy of Science (Academy)
-continue Cannon unit
-continue Musketeer unit
-continue Settlers
-begin Reiter unit (Cavalry Pistoleers)

Spies
-Capital Counter-espionage
-embark with Destiny

Explorers
-embark with Destiny
-embark with Discovery

Navy
-Destiny: set sail to the east
-Discovery: set sail to the southern island
-Horizon: continue exploring this harsh landscape

Army
-Capital Defense (Musketeer): continue drills, participate in parade celebration
-Army Group One (Musketeer): continue drills
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Zurumon
 Posted: Mar 22 2014, 10:45 PM
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QUOTE
the tribal are begging to be sent back to work or die (probably both)

What?
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Spookums
 Posted: Mar 23 2014, 01:14 AM
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[Actions]

-

[Research Slots]

-Basic Aerodynamics
-Corpse-crafting
-Try and study the properties of this mysterious flower. See if we can find a way to duplicate its magical effects and invent frost magic.

[Build Slots]

-Castle excavation
-Speed up Castle excavation
-Start excavating an express tunnel down to the frozen village.
-Speed up tunneling

[Explorers]

-Move around the flower and keep trekking north.
-Sit around in the ship

[Navy]

-Take the settlers north to the island
-Head back north and make landfall to stock up on supplies.

[Settlers]

-Sit tight on the ship and wait to make landfall. Once they reach the northern island, start setting up a colony.

[Armies]

-The skeleton units will help assist the excavation effort around the frozen lake. Since they don't need to eat or rest they should be able to make some headway.
-Accompany the explorers as they explore north
-Accompany the explorers on the southern ship
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Greatest_Dude
 Posted: Mar 23 2014, 02:00 AM
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QUOTE (Zurumon @ Mar 22 2014, 02:45 PM)
QUOTE
the tribal are begging to be sent back to work or die (probably both)

What?


sorry spell check it is supposed to say "the tribal are beginning to be sent back to work or die (probably both)"

no update tueday due to finals

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
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Zurumon
 Posted: Mar 25 2014, 07:50 PM
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Research- Continue
Add either Roc training or Alechemy
Add Advanced Engineering(trying to unlock crossbows, more complex buildings, etc)

Build- Continue
Using advanced agriculture renovate the farmland
2nd unit of Shinde Brutalizers
2nd Tornat Iron Guard
Standing Army

Military:
1st & 2nd SA will continue to hold off the firewalkers.
Velkesh Hunters will continue to hunt down and enslave the rest of the Mel'ga(Karvu name for elephant people). The Shinde and Tornat forces will head to the south eastern front.

Explorers:
-head east to explore what lies north of Sha'maeli.
Spies:
- Return home and assist the other spy for now.
- The other will remain at the homeland spreading propaganda to increase loyalty and devotion to Emperor Sha Vu.
Other
-Ask if the Shashinni want help with the roc training, if they do set research to aid them if not research Alchemy.
-Put the Mel'ga(elephant people) to work in the fields(not working them to death or starving them) have the "relieved" peasants help work on the renovations. The Mel'ga children will go to a special school to teach them of their place in this world.
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Invisible
 Posted: Mar 25 2014, 11:39 PM
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Research:

Metallurgy (finished)
Alchemy (continue)
Combat tactics/espionage (continue)
Poison frogs
Decipher scrolls (que)

Building:

Honugaru zenith warrors- super light weight hit and run, raiding, clean up, sabatoge, specialise in monuverability, quickly doing damage and quickly escaping: contain the gift.
Ironworks
Settelers
Grand Belaruse military academy in the capital (Military academy where all honugaru warriors are trained with foot solider divisions, officer divisions, etc ) (continue)

Actions:

Send settlers to go settle the ruins

Ask the grand union if they want anything in exchange

Improve the situation with my people and them being upset

Employ laws about threats applying for anyone with light punishment


Begin alerting people of my country to the fact that the Banu are a kind race they are not monsters and they have a beautiful culture. Post like posters saying their kind and that jazz whatever get someone on it.

Just run a general racial acceptance campaign

Send aditional gifts to the banu and apologize for the foul treatment of their people, we are attempting to work on it

Put kage at the face of the Racial acceptance campaign to give it a face, have him give speaches, integrate racial acceptance into all aspects of life

Outside of public knowledge take governmental control the largest newspaper and integrate anti-racism
Explorers:

1st explorer squad: head south through our country and head south

2nd explorers (40%): Return home


3rd explorers : Head north west looking for civilization



Spies:

Shangetsu (the first): support racism campaign (propaganda)
Elderon (the second): silence the silver bloods
Lancaster (the third): sweep for silver bloods within the honugaru spies
Armies:

1st Honugaru warriors: Accompany and protect settlers
2nd Honugaru warriors: Hold for orders meditate and hone skills
3rd Honugaru warriors: Hold for orders meditate and hone skills
4th Honugaru warriors: Hold for orders meditate and hone skills
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Phydeaux
 Posted: Mar 30 2014, 05:41 AM
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Research:
Continue Scrying Magic
Continue Enchantment
Continue Metal Casting

Build:
Continue Library
Continue Vanguard
Continue Vanguard
Build Slot #4: Archer
Build Slot #5: Archer

No significant actions to take.
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Greatest_Dude
 Posted: Mar 30 2014, 05:46 AM
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year 501, 3rd auser posted imagege, fall


Hi no Kuni: as the settlers move to the ruins and through the jungles they find a race of brightly colored bird men (Macaw men). they are not yet formed into a civilization still tribes. (no unity) they speak a weird dialect of your language, and though difficult the settlers can understand them. gifts of finely crafted weapons are shipped to the banu, which they politely accept. the gov gains control of the newspapers, propaganda spreads. (i have no idea what you are trying to do with the other things) the southern explorers find a land of smoke, ash and flame. the flame is alive and speaks in a language the explores do not know, and though the words aren't understood, but the intent is... they want you to leave, and will kill to remove you. the word of the sword spreads the people believe this is a sign of the ancestors' guidance.

Sha'maeli Empire: the fire walkers still do nothing it seems like they are waiting. but is this the calm before the storm or a new people. the nothren explorers find a land of more trees than the Karvu have ever seen in their lives. in this new land the karvu find tribes of large sentient monkey men they are as large as the karvu and even though they lack claws and fangs they seem much stronger than the karvu. they seem very content with their lives, and accept the explorers into their homes. they are nice despite not sharing a language. the Mel'ga are put to work but know nothing of farming, so some farmers stayed behind to direct them (hello, slave plantations!) a new plant is found that clothes can be made out of though it is labor intensive to harvest. (cotton)

AlderBlack: the northern explorers find a county of crystal men, they speak the same language as Alderblack, it seems they have learned to cultivate the flowers in large gardens. they search for their leader and maker, and collect knowledge twords this goal. their maker is shown in the statues they have made he is a tall but thinner than a orc and not as much muscle. (human) he is dressed in robes and holds a book. seems like a learned man. the southern ships are loaded up. the silver rush continues.

The Arisen: waits...........

Principality of Rhineland: both explorer reach new lands but they are in sight and hope are high. the Phere Kin are willing to try to see if you speak the truth about the Blanc, but only because of their good relations with you. the Blanc are glad as they are not warriors. a summit is called. gold rush continues, the prices begin to drop due the flooding of the market.

Republic of Stygia: not much happens

Hi no Kuni:
Research:
Alchemy 8/8 done
Combat tactics 7/7 espionage 2/6
posion frogs 3/3 done
Scrolls deciphering 2/5

Build:
Grand Belaruse military academy 8/12
skirmishers 4/4 done
settlers 4/4 done
ironworks 5/7
2 build open

Sha'maeli Empire:
Research:
Advance Agriculture 8/8
Advanced traps 7/8 (hold)
Firewalkers 5/6 (+1 research credit)
Alchemy 1/8

Build
Dominatrix unit 4/7
reinforce 2/2
Brutalizers 2/7
Iron Guards 2/7
standing army 1/4
rework feild 1/2 (hold)

AlderBlack
Research:
-Basic Aerodynamics 8/15
-Corpse-crafting 8/9
-anistetic 6/6 done
-ice magic 4/14 (research credit +3)

Build:
-excavating the castle 5/12
-ice tunnel 10/10 (3rd build slot 1.75 (3/3)) done
-3 build slots open

Arisen
Research:
sons(light people) 8/10 (harder because of difficulty to watch them)
ocean 7/7 done
the killer's weapons 2/2 (for the slavers only)done
Physics 3/6, machining 1/8, precision machining 1/8, Gravatons and Gravarollis 1/20, Psudo Science 1/5, Physics engine 1/7 (1.5 (1))

Build:
Great walkers 6/7
Great walker 6/7
Shelter Spikes 2/2
1 build slot open

Principality of Rhineland
Research:
Chemistry 8/8 done
printing Press 7/7 done
Rifling w/cartridges 3/13
punky steam 2/12
physics 2/5


Build:
Library 9/9 done
settlers 3/4
cannons 2/6
Musketeers 2/4
Reiter (Calvary shooters) 1/6
Academy of Science 1/16

Republic of Stygia:
Research:
Scrying Magic 8/15
Enchantment 8/19
Metal Casting 8/11

Build:
Library 8/10
Vanguard 3/7
Vanguard 3/7
archers 1/4
archers 1/4

--------------------
Accept the Flower of peace, and see the beauty of the land

Dam devil Machines and their devil tongue of science-Inilith

HONORU!!!!
PM
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Equinox
 Posted: Apr 7 2014, 07:32 AM
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"It seems the complexities of our latest research projects are overwhelming the current staff. I hope you'll consider seeking out additional scientists to bolster the team." - Doktor Vahlen

The colonists from Hengst set sail to the Black Rock territory, armed with information from the exploration fleet's cartographer. Soon, their new lives will begin.

The Prince's economic advisors recommend greater controls on the gold trade in order to avoid devaluing the nation's currency. The Prince agrees, new policy must be adopted.

Research
-continue Industrialization
-continue Scientific Theory
-continue Rifling

Build
-finish Settlers; boost Academy of Science (Academy)
-continue Academy of Science (Academy)
-continue Cannon unit
-continue Musketeer unit
-continue Reiter unit (Cavalry Pistoleers)

Spies
-Capital Counter-espionage
-Remain aboard Destiny, impress the crew with impersonations of the officers

Army
-Capital Defense (Musketeer): continue drills
-Army Group One (Musketeer): continue drills

-Scouts 1 - disembark from Destiny, begin exploration mission
-Scouts 2 - disembark from Discovery, begin exploration mission

Navy
-Destiny: drop anchor and take on supplies
-Discovery: drop anchor and take on supplies
-Horizon: drop anchor and take on supplies
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Spookums
 Posted: Apr 8 2014, 02:40 AM
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[Actions]

-Present the crystal men a gift so as to open relations on friendly terms.

[Research Slots]

-Basic Aerodynamics
-Develop larger ships that can survive longer voyages out to sea. Perhaps powered by a literal skeleton crew to cut down on supply demands.
-Ice Magic

[Build Slots]

-Castle excavation
-Speed up Castle excavation
-First priorities when it comes to establishing a new colony? Building a kickass mountain holme. Begin construction of a seaside fortress upon the cliffs by the Northern colony.
-

[Explorers]

-Head east through the crystal men territory
-Disembark from the ship and head towards the frozen castle. I want them to take a look through the newly excavated ice tunnel and see what's down there.

[Navy]

-Start exploring the coast to the east
-Head south from the south western tip of the island

[Settlers]

-Begin establishing a colony on the southern edge of the island

[Armies]

-The skeleton units will accompany and guard the explorers as they check out the ice tunnel.
-Accompany the explorers as they explore north
-Accompany the explorers on the southern ship
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